#pandocs
if you want to do it too ... gbdev.io/pandocs/
Foreword
The single, most comprehensive technical reference to Game Boy available to the public.
gbdev.io
July 21, 2026 at 4:25 AM
doodle of my silly goober before bed #pandadoodles #pandocs
March 1, 2026 at 11:34 PM
got my first defense from my friend :D el tibu #pandocs
go follow her instagram www.instagram.com/grumpy_pando...
July 2, 2026 at 9:36 AM
Welcome @gbdev.bsky.social to bluesky!

They contribute tons to the #gbdev community, among many here are a few:
- #gbcompo game jams
- #rgbds assembler
- Maintaining Pandocs #GameBoy technical documentation
- Running GB awesome list
- Hosting and updating the Game Boy Homebrew Hub website
GBDev community is now on Bluesky! Follow us for #GBDev and #GBADev related news and announcements.

Find guides on getting started with Game Boy & Game Boy Advance homebrew development, useful resources and ways of connecting with the community on our websites:

GBDev — gbdev.io
GBADev — gbadev.net
Game Boy dev resources
A curated list of awesome Development resources, tools, docs, related projects and homebrews.
gbdev.io
November 20, 2024 at 4:51 AM
NEW TIBU ART!!! by @claudillustrates.bsky.social (I won a raffle organised by the artist!)

make sure to check their vgen 💚 vgen.co/Claud_Kamali...

#pandocs
April 10, 2026 at 3:43 PM
yeah, so i have inotify scanning files , i configure which directories i want watched and it generates times i’ve been working. it can output json and that goes into an invoice templating system which outputs md. i pipe that to pandocs to make a pdf
March 9, 2026 at 11:36 AM
every day my respect for early Nintendo keeps on growing and growing.

gbdev.io/pandocs/Hist...
History
The single, most comprehensive technical reference to Game Boy available to the public.
gbdev.io
December 28, 2024 at 5:23 PM
Revamped page on Pan Docs: gbdev.io/pandocs/Pale... (with a shiny new diagram!)
Palettes
The single, most comprehensive technical reference to Game Boy available to the public.
gbdev.io
June 9, 2026 at 1:38 PM
איך את יודעת אבל? אפשר לסמוך על pandocs ודומיו?
May 31, 2026 at 7:35 AM
#pandadoodles #pandocs
Premier line-up d'OCs
October 28, 2024 at 4:00 PM
i am trying to get back into blog posting but fuck i dot have my pandocs config and im too lazy to figure it out
July 23, 2025 at 3:15 AM
Shonumi's research was very helpful in making this game.

This project required some further research into the Four Player Adapter (DMG-07) beyond Shonumi's, the findings have been merged into the pandocs page for it and are helping to improve emulator support already.
gbdev.io/pandocs/Four...
4-Player Adapter
The single, most comprehensive technical reference to Game Boy available to the public.
gbdev.io
October 12, 2025 at 7:55 PM
Something Game Boy related to start this off. In the game ROM header, four bytes are defined as manufacturer code, but nobody knows, what it is for.
https://gbdev.io/pandocs/The_Cartridge_Header.html#013f-0142--manufacturer-code
October 1, 2023 at 9:48 AM
Tu as les inévitables Pan Docs pour commencer :

gbdev.io/pandocs/
Foreword
The single, most comprehensive technical reference to Game Boy available to the public.
gbdev.io
December 7, 2024 at 2:30 PM
When you can make the SNES run any code you want (via the JUMP command: gbdev.io/pandocs/SGB_...) the only limits are whatever the SNES can do and your own patience.
Command Summary
The single, most comprehensive technical reference to Game Boy available to the public.
gbdev.io
April 4, 2026 at 5:07 AM
Oh neat! I probably should have checked pandocs to start with.
April 15, 2025 at 9:48 PM
... since the files are plaintext markdown, any program that reads markdown and has a good export will do it in a pinch. I had a simple markdown app I snagged for a couple dollars that I used for a bit, but then I ditched it when I got pandocs to play nice. Google "markdown translator" and your OS?
March 6, 2025 at 1:19 AM
Il y aussi la doc de gekkio gekkio.fi/files/gb-doc... et de mgba mgba-emu.github.io/gbdoc/

Pandocs faut faire gaffe j’étais tombé sur qq erreurs / inexactitudes quand je l’avais lu. Il a peut être été mis à jour entre temps
gekkio.fi
December 7, 2024 at 2:39 PM
I missed two characters (Right Bracket, and one of the double-border symbols).

Gameb oy Tile Designer doesn't allow you to "insert" tiles, so I had to find the tiles in the generated C code and just insert them manually :P

The pandocs were a lot of help! gbdev.io/pandocs/Tile...
September 16, 2026 at 3:26 AM
…the palettes. truth be told, none of this comes into play on the title screen, where there is just one sprite, but the sprite code was getting ugly and i wanted to get all the rules implemented before coming back to clean it up.

read more about sprite drawing:
gbdev.io/pandocs/OAM....

5/5
OAM
The single, most comprehensive technical reference to Game Boy available to the public.
gbdev.io
February 4, 2025 at 7:31 AM
i really like pandocs yaml metadata and all my stuff already uses it so i'm going to use a shitty regex to get titles, descriptions and dates
February 6, 2024 at 12:07 AM
I THINK it's by using the "priority" bit in OAM? This isn't the first time I've studied this but it's been the HARDEST thing for me to wrap my head around!

gbdev.io/pandocs/OAM....
OAM
The single, most comprehensive technical reference to Game Boy available to the public.
gbdev.io
September 8, 2025 at 12:23 AM
Fixed! It's BG priority over OBJ 🤦‍♂️, not the other way around (pandocs just calls the OBJ attribute priority, which threw me off and made me think "ahh object priority")
January 4, 2025 at 3:42 AM
gbdev.io/pandocs/SGB_... You can set a custom border, copy data to SNES RAM, ask the SNES to jump anywhere, read multiple controllers, play SNES sound effects (and there's a bunch of stock sound effects included) and music, and set regions of the screen to use different palettes.
Command Summary
The single, most comprehensive technical reference to Game Boy available to the public.
gbdev.io
February 21, 2026 at 3:29 PM
That is where it is bumpiest, if you know how to connect to pandocs, I installed a plugin that generates Word files for me, but I have the CSS so customized I need to tweak it to do better, right now I just copy/paste the story quick into a word file and tidy it up.

But...
March 6, 2025 at 1:17 AM