#pcss
PCSS omni-directional soft shadowing in my game engine uwaaaaa
December 12, 2025 at 4:40 PM
Optimizing and smoothing out PCSS Shadows filter for DS2/DS3LE.
First - High shadows filter. Uniformly blurs
Second - PCSS , Blurs based on distance
Optimized - PCSS, Blurs based on distance and matches the perf of the High. The Penumbra (how much to blur) is calculated at lower res and composited.
December 28, 2024 at 2:36 PM
"PCSSM and Mann Research Group at Penn at AGU 2024" | Join me and @penncssm.bsky.social @mannresearch.bsky.social at @agu.org's #AGU2024 event in D.C. Dec 9-13. More info here:
michaelmann.net/content/pcss...
December 9, 2024 at 4:51 AM
Dutton will continue to be a drain on taxpayers.

He was elected in 2001, before the PCSS pension scheme was discontinued in 2004.

Politicians who were elected after 2004 rely on superannuation.

Dutton is eligible for an ongoing pension for the rest of his life.
May 4, 2025 at 4:05 AM
Time to try pcss lighting again
December 3, 2024 at 4:51 AM
Bevy 0.15 is out :) This time around, I wrote animation masks, additive blending, most of the Bevy Remote Protocol, chromatic aberration, point light and spot lights for volumetric fog, and PCSS.
bevy.org Bevy @bevy.org · Nov 29
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
November 29, 2024 at 10:10 PM
RT sun shadows can produce pixel accurate shadows(Other post) as well as diffuse - overcast shadows. PCSS has a limit how much it can be blurred based on distance as its an image space technique, while RT shoots a randomized ray based on sun angle. Left is PCSS, Right is RT
April 12, 2026 at 6:14 PM
I'm awake I'm awake and added PCSS finally what about you champ what you were up to
June 25, 2025 at 10:39 AM
Added RT Sunshadows feature. This is seperate from PTGI as sun is always calculated if enabled. First is Basic CSM, Second is PCSS - CSM, Third is RT Sun shadows. PCSS is pretty decent stand in but RT shadows have excellent contact hardening, enable it if you have the perf.
April 12, 2026 at 5:47 PM
PCSs använder Torstens prylar. Bra kvalitet & sortiment i årets Clubshop. #NEWA #Finanstwitter
May 30, 2025 at 4:13 PM
ギミックないけど武器持てた!ギミックないけど!
PCSS for VRC も導入してライティングがリアルだ~

衣装↓
(booth.pm/ja/items/538...)
June 1, 2024 at 9:23 PM
Yuna Aoki should get +5 to PCSs for how much she makes me smile #SCI25 #GPFigure
November 2, 2025 at 1:51 AM
MEUS PCSS UIDWGYUEUIDIHWGYBHJ
September 26, 2024 at 1:46 PM
Diamond PCSS: DIAMOND Photoconductive Semiconductor Switches
December 27, 2024 at 1:27 AM
Experiment (and I love it) - giving a university course on modern ZK proofs. Basics of ZK, univariate ZKs, Plonk's gadgets (gate/wire checks), PCSs, elliptic curves & AGM, KZG, multilinear polynomials, sum-check, HyperPlonk, GKR - and now starting with hash functions and corresponding SNARKs.
November 26, 2024 at 9:53 PM
Reworked some colours✨️
Has four different outfits💛

#kisha3d | #vrchat | #unity3d | #unity | #booth | #vrcsky | #pcss
June 14, 2025 at 1:05 PM
The Effects of Pornography: an international perspective hawaii.edu/PCSS/biblio/...

Contains proof that the idea that porn (including violent porn) causes rape is a myth. if anything "there is an inverse causal relationship between an increase in pornography and sex crimes."
November 7, 2024 at 6:44 PM
Implemented spotlight shadowmapping (PCSS). Shadows get softer with distance. Not entirely accurate compared to ground truth raytraced shadows. (But it's cheaper). Still WIP. #gamedev #indiedev #screenshotsaturday
May 16, 2026 at 9:25 PM
www.hawaii.edu/PCSS/biblio/...

www.hawaii.edu/PCSS/biblio/...

www.imageandnarrative.be/index.php/im...

Start here. Then explore the bibliography of the last link if you want to understand more.
February 19, 2024 at 2:02 PM
でも、アメリカンカープラモ・クロニクル第50回が無事公開されるまでは、ちょっとPCSSっぽい話は控えたい。CS12トークが続くので、苦手な人にはごめんなさい。
May 16, 2025 at 4:01 AM
Seeing the Avatar Optimization convo happening.

D4rk Avatar Optimizer and LAC Compressor. Just slap it on your avatar as a component, does it all for you. One outfit per upload, don't put on any resource extensive lighting like PCSS. It's that easy.
January 30, 2026 at 7:18 PM
PCSS Shadows. Player shadow is not blurred in 2nd image, but the distant shadow of the railing is.
August 6, 2025 at 4:38 PM
A screening tool would be very helpful in clinic to help identify potential long covid, since there are so many symptoms and body systems that can be affected. I’ve searched for PCSS-C/Y but can only find this report. Does anyone know how to request access to it? link.springer.com/article/10.1...
Development and validation of the Post-COVID Symptom Scale for Children/Youth (PCSS-C/Y) - European Journal of Pediatrics
This study aims to develop and validate the Post-COVID Symptom Scale for Children/Youth (PCSS-C/Y), which is a comprehensive tool for measuring the symptom burden of post-COVID-19 conditions—persisten...
link.springer.com
March 30, 2025 at 2:14 PM
Good morning everyone!
Being a tad silly is a good way to begin a day (despite waking up with allergies...)

#kisha3d | #vrchat | #virtualphotography | #virtualLens2 | #pcss
June 13, 2025 at 6:02 AM