- Graybox using Probuilder
- Export Probuilder mesh to #Blender for more geo, clean up, and unwrap
- Import back into Unity
- PolyBrush to vertex paint the textures
- Set dressing
#screenshotsaturday #indiedev #gamedev #videogames #indiegames #gravastar #jrpg
- Graybox using Probuilder
- Export Probuilder mesh to #Blender for more geo, clean up, and unwrap
- Import back into Unity
- PolyBrush to vertex paint the textures
- Set dressing
#screenshotsaturday #indiedev #gamedev #videogames #indiegames #gravastar #jrpg
Probuilder: Model directly in Unity. Perfect for grayboxing and creating low-poly colliders. Exports meshes to 3D packages for refinement
docs.unity3d.com/Packages/com...
Probuilder: Model directly in Unity. Perfect for grayboxing and creating low-poly colliders. Exports meshes to 3D packages for refinement
docs.unity3d.com/Packages/com...
Hand-modelled with ProBuilder (I know.) - 6,949 polys
Hand-modelled with ProBuilder (I know.) - 6,949 polys
Use ProBuilder to make a custom collision mesh, get rid of perf-heavy mesh colliders in your environments, and fine tune your mesh in-engine. You can also use it as a NavMesh!
#indiedev #gamedev #madewithunity #indiegame #videogames #jrpg #gravastar
Use ProBuilder to make a custom collision mesh, get rid of perf-heavy mesh colliders in your environments, and fine tune your mesh in-engine. You can also use it as a NavMesh!
#indiedev #gamedev #madewithunity #indiegame #videogames #jrpg #gravastar
Wishlist Vampvasion If you make 3D models!💻
#IndieDev #IndieGameDev #IndieGame #IndieGames #gamedev
Wishlist Vampvasion If you make 3D models!💻
#IndieDev #IndieGameDev #IndieGame #IndieGames #gamedev
www.youtube.com/watch?v=3E3N...
www.youtube.com/watch?v=3E3N...
www.loom.com/share/8a614d...
www.loom.com/share/8a614d...
www.youtube.com/watch?v=i8fi...
www.youtube.com/watch?v=i8fi...
The scope-creep. It's calling to me....
The scope-creep. It's calling to me....
In some ways I feel like I took a step backwards, but I transitioned from relying on asset packs and probuilder to doing everything in blender myself :3
Keep building.
2020 | 2021 | 2024 | 2025
In some ways I feel like I took a step backwards, but I transitioned from relying on asset packs and probuilder to doing everything in blender myself :3
Keep building.
2020 | 2021 | 2024 | 2025
Literally makes everything in probuilder like its the hammer editor and my jaw drops everytime
Literally makes everything in probuilder like its the hammer editor and my jaw drops everytime
Seeya, ProBuilder.
Seeya, ProBuilder.
- Install Probuilder
- Create a plane, click Set Collider
- Rotate 90°
- Grab an edge, start extruding, make it nice
- Disable Mesh Renderer
- You did it
#videogames #indiegame #gamedev #indiedev
- Install Probuilder
- Create a plane, click Set Collider
- Rotate 90°
- Grab an edge, start extruding, make it nice
- Disable Mesh Renderer
- You did it
#videogames #indiegame #gamedev #indiedev