#projectNeo
Project Neoの作品データをダウンロード/再アップロードできる非公式のChrome拡張機能を作りました。バックアップにどうぞ。
#Adobe #projectneo
chromewebstore.google.com/detail/jnmkc...
Neo Archiver - Chrome Web Store
Archive Adobe Project Neo documents to a local folder. API calls run inside the signed-in Neo page; tokens never leave the browser.
chromewebstore.google.com
November 2, 2026 at 4:26 AM
"Top a Mus''"
Having a blast with Project Neo, Adobe’s web-based SDF modeling app! Sharpening my design skills with fun critters and pushing proportions. Can't wait to share my other creations :)
#projectneo
December 15, 2024 at 4:54 AM
Alright so we've finally revealed the full title of our project, Neo Vermelia! I've uploaded the first field battle theme onto my youtube channel, though you can also listen to the track on our website.

www.youtube.com/watch?v=Iq3T...
nova.fenixstudios.dev

#PROJECTNEO #NeoVermelia #UE5 #GameDev
Neo Vermelia OST - Moonlit Flash ( Lunar Battle )
YouTube video by Starcrater21
www.youtube.com
April 3, 2025 at 7:07 PM
Just a reminder : PROJECT NEO will officially have its name revealed tomorrow! This is accompanied by an update to the promo page, a media kit, and a release of one of the battle themes on my YouTube channel. #PROJECTNEO
April 3, 2025 at 3:27 PM
Akitsu Fen #PROJECTNEO
March 31, 2025 at 6:42 PM
March 23, 2025 at 7:19 PM
OK, so I just pushed the last update to our sites repository; Now all that's left is to finish up the character keyart for some parts, and create a media kit ( Currently working with our other artist on this ). Unfortunately, we won't be able to get a teaser demo out. #PROJECTNEO
March 20, 2025 at 2:48 PM
Ok so after fixing some issues with loading, the game now only uses at most 4GB of VRAM on lowest settings, and reaches around 200+ Frames per second. The game also generally sticks around 4GB-7GB of DRAM, so we can lower the minimum specs of the game. #UE5 #PROJECTNEO #GameDev
February 21, 2025 at 1:26 PM
While I was doing some of the art stuff, I also updated the boot screen for the game, and optimized it to not nuke CPU's when preloading assets + triggering shader compilations at the start to avoid shader stutters. #GameDev #UE5 #PROJECTNEO
February 20, 2025 at 10:47 PM
Ok so the save system is fully functional, though you can create an absurd amount of save files, and bc of the spaghetti code that does that, managing saves needs to be its own system separate from loading. #PROJECTNEO #UE5 #GameDev
February 18, 2025 at 12:15 PM
As an addendum yo my last post, we MAY also drop a demo build along with the site update, but probably not, especially since I have no idea how our server structure may handle multiple users downloading gigabytes of data at the same time. #PROJECTNEO
February 11, 2025 at 1:29 PM
Still working out Akitsu's model and art, we plan on officially dropping the name of this project + a more detailed and finished promotional page in the future. #PROJECTNEO
February 9, 2025 at 3:47 PM
#PROJECTNEO #ART Since the games visual style is so heavily inspired by anime, I think it would be funny to create a few off model models for certain cutscenes lol.
February 4, 2025 at 9:14 PM
#PROJECTNEO #UE5 #GameDev updated PROJECTNEO's promotional site! nova.fenixstudios.dev
January 16, 2025 at 2:30 PM
Easier seen here
January 14, 2025 at 4:04 AM
Replaced the old shader with a new post process shader! Used a method similar to how Legend of Zelda : Breath of the Wild handles its shading by just using a material ID mask. This new shader supports other light sources so it looks much better. #UE5 #PROJECTNEO #GameDev
January 14, 2025 at 4:03 AM
January 9, 2025 at 4:29 AM
Title screen updates, Visuals section is done, the controls and audio section's up next. #UE5 #GameDev #PROJECTNEO
January 9, 2025 at 12:01 AM
A more finished version of this battle theme, Couldn't fit the entire song in but this is a good chunk of it (Ignore the weird cut at the begining, the entry section needs to be recut) #PROJECTNEO #UE5 #GameDev
January 7, 2025 at 3:09 PM
Made a battle theme of sorts, it's a bit repetitive at least in my opinion, but I think it sounds neat. #PROJECTNEO #UE5 #GameDev
January 6, 2025 at 3:30 PM
Casting and effects now work (as well as a fix to the action system that allowed you to execute a cast art and have its recast time be shoved to another action slot) #GameDev #PROJECTNEO #UE5
January 5, 2025 at 3:31 AM
More finished outer areas of the first level #PROJECTNEO #UE5 #GameDev
January 1, 2025 at 10:42 PM
Testing out spamming Ignia I (Im Level 100) #PROJECTNEO #UE5 #GameDev
December 31, 2024 at 8:40 PM
December 31, 2024 at 3:19 PM
Working on the first level a bit more #PROJECTNEO #UE5 #GameDev
December 31, 2024 at 2:56 PM