#projectvs
Couldn't do much these days but at least I managed to:
- Add zoom-in/out with keyboard (U/O)
- Select chapter using W/A or Up/Down arrow keys
- Add focus back to player by pressing F

#indiedev #solodev #gamedev #godot #wip #projectvs
November 9, 2026 at 8:39 PM
Changed a couple of things on the board map:
- Camera pan is now keyboard/controller based instead of having to use the mouse.
- Icons are now animated on enter instead of on hover.

#indiedev #solodev #gamedev #godot #wip #projectvs
November 3, 2026 at 8:34 PM
What if the other characters appear as mini bosses?

Still have to tweak damage and behavior but it's a good start.

#indiedev #solodev #gamedev #godot #wip #projectvs
October 30, 2026 at 5:30 PM
On today's progress, I added some spawn/die animations to enemies along with a very simple explode animation for self-destructors.

#indiedev #solodev #gamedev #godot #wip #projectvs
October 28, 2026 at 7:08 PM
Small change to the layout, now the level is shown at the bottom and stats are listed with bullets.

#indiedev #solodev #gamedev #godot #wip #projectvs
October 26, 2026 at 7:42 PM
More UI, this time the reward selection. Not only the interface changed but also I added keyboard support. What do you think? 😄

#indiedev #solodev #gamedev #godot #wip #projectvs
October 20, 2026 at 7:32 PM
The XP bar on top was kind of boring so I decided to make it an inkwell and show the level in a small scroll next to it (right bottom corner). What do you think?

By no means it's the final version but I really enjoyed making it hehe.

#indiedev #solodev #gamedev #godot #wip #projectvs
October 15, 2026 at 8:18 PM
What's a game if it doesn't have save state?
I had to re-do part of how I was saving the map which led me to no saving it, instead I save the seed that created it and I regenerate the map on continue.

#indiedev #solodev #gamedev #godot #wip #projectvs
October 14, 2026 at 7:43 PM
Vanity projectvs mini Vikingo and starboy #wwenxt
October 14, 2026 at 12:51 AM
One thing that came up in playtests was that sometimes players would ran out of enemies so I'm trying to re-design waves so that it continuosly spawns new enemies. The spawn rate will increase depending on the wave too.

#indiedev #solodev #gamedev #godot #wip #projectvs
October 12, 2026 at 7:09 PM
Though Project VS started as a 'Vampire Survivors-like' I believe it has turned more into a Brotato/Slay the Spire at this point. Which I don't see it as a negative thing, I really like the way the game is being shaped.

#indiedev #solodev #gamedev #godot #projectvs
October 8, 2026 at 2:59 PM
#feedbackquest is over! Thank you to everyone who contributed with their feedback to the public playtest of Project VS. I'll keep you updated with fixes and new features as always. 😄

#indiedev #solodev #gamedev #godot #projectvs
October 5, 2026 at 10:08 PM
Another refactor! This time it was the enemy's turn. I managed to come up with a very basic scene that I can extend for each type of enemy and only implement the specific behaviour for each. Also, a new enemy appeared! A self-destructor that goes 💥

#indiedev #solodev #gamedev #godot #wip #projectvs
October 2, 2026 at 9:48 PM
It was bothering me since it began to happen but now I can say it's fixed!

If you also add enemies to an enemy container that is in the same position as the player's initial position then try moving it somewhere else.

#indiedev #solodev #gamedev #godot #wip #projectvs #godottips
September 29, 2026 at 3:08 PM
I've been re-doing the items (which will now be called 'charms') so that they can also provide buffs like healing every x seconds.

#indiedev #solodev #gamedev #godot #wip #projectvs #screenshotsaturday
September 26, 2026 at 4:23 PM
Far from perfect but at least now you can see where enemies are going to pop up.

#indiedev #solodev #gamedev #godot #wip #projectvs
September 22, 2026 at 5:44 PM
It's impressive how this map's look changes by just adding a color to the background.

#indiedev #solodev #gamedev #godot #wip #projectvs
September 21, 2026 at 5:10 PM
What do you think? Should we trust the cat? 👀

Project VS was updated with new weapons, a new board map, events (like the one in the image) and fixes of the old version!

You can play it now: some1wheadphones.itch.io/project-vs

#indiedev #solodev #gamedev #godot #wip #projectvs
September 20, 2026 at 2:52 PM
Now I can generate random paths!
Next step is to randomize each 'node' in a fun way... Or in any way 😂

#indiedev #solodev #gamedev #godot #wip #projectvs
September 12, 2026 at 12:34 AM
I discovered that Rogue Genesia (one of the games I'm using as reference) is based on Slay the Spire. So, doing some more research I found how they manage to make the maps and I've trying to adapt it to the new map of my game.

#indiedev #solodev #gamedev #godot #wip #projectvs
September 10, 2026 at 7:02 PM
So I kind of managed to provide 'different experiences' for each character just not in the way I intended 😂

#indiedev #solodev #gamedev #godot #wip #projectvs
September 7, 2026 at 9:42 PM
Feedback Quest 9 is still live and the prototype version of Project VS is available for anyone to try it out:

some1wheadphones.itch.io/project-vs

I'd appreciate if you can leave me your feedback! 🙂

#indiedev #solodev #gamedev #godot #projectvs #feedbackquest
Project VS by Some1wHeadphones
Isometric Survivors-like where any other character tries to kill you!
some1wheadphones.itch.io
September 2, 2026 at 9:30 PM
Feedback Quest 9 has started and I published Project VS publicly for anyone to try it out while the event is live:

some1wheadphones.itch.io/project-vs

Feedback is welcome! 😄

#indiedev #solodev #gamedev #godot #projectvs #feedbackquest
Project VS by Some1wHeadphones
Isometric Survivors-like where any other character tries to kill you!
some1wheadphones.itch.io
August 31, 2026 at 12:24 AM
Aaannnd finally, the white character's sprite is done and animated, also changed the sprite for xp orb and projectiles so, no more Godot icons are being used... for now.

#indiedev #solodev #gamedev #godot #wip #projectvs
August 27, 2026 at 8:02 PM
New sprites for:
- Red character
- Enemies!
- Environment

Though I'm not convinced with how the red characters looks, for a v1, I think it's ok, I can always improve it later.

#indiedev #solodev #gamedev #godot #wip #projectvs
August 26, 2026 at 8:04 PM