#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday #screenshotSunday
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday #screenshotSunday
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
#indiedev #indiegame #gamedev #solodev #playdate
#indiedev #indiegame #gamedev #solodev #playdate
Obviously, it'll be better once said algorithm is fully implemented
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
Obviously, it'll be better once said algorithm is fully implemented
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
Working on the sequences flow first is kinda good for me
I think I'll reuse most of the assets from the original one
It's a remake, not a remaster tho
#indiedev #indiegame #gamedev #solodev #playdate #screenshotSaturday #puroDunjon
Working on the sequences flow first is kinda good for me
I think I'll reuse most of the assets from the original one
It's a remake, not a remaster tho
#indiedev #indiegame #gamedev #solodev #playdate #screenshotSaturday #puroDunjon
One day, a remake maybe
#indiedev #indiegame #gamedev #solodev
One day, a remake maybe
#indiedev #indiegame #gamedev #solodev
Do the original implementation was working "eventually"?
So, of course, I'll be implementing a different one
Maze aspect is important, so 🤞
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
Do the original implementation was working "eventually"?
So, of course, I'll be implementing a different one
Maze aspect is important, so 🤞
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
Still need triggers and some specials objects, but not today
Now it's time to set the keyboard aside because I'm soooooo tired
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
Still need triggers and some specials objects, but not today
Now it's time to set the keyboard aside because I'm soooooo tired
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
I'm leaning toward letting the player make them own interpretation with things found here and there
Writing less, putting holes and clues
#indiedev #indiegame #gamedev #solodev #playdate #PuroDunjon
I'm leaning toward letting the player make them own interpretation with things found here and there
Writing less, putting holes and clues
#indiedev #indiegame #gamedev #solodev #playdate #PuroDunjon
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
Also, I defined the core gameplay along the lines of "what was your sentence, and what can will you do about it"
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
Also, I defined the core gameplay along the lines of "what was your sentence, and what can will you do about it"
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
The whole thing is a bit sudden, so maybe a quick transition could be interesting
But at least, it seems to load & parse quickly, which is nice
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
The whole thing is a bit sudden, so maybe a quick transition could be interesting
But at least, it seems to load & parse quickly, which is nice
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
2x2 works, given the limited possibilities
3x3 feel like failing brute force as it takes too much time
My aim is 4x4, no less, and ideally up to 7x7
Moving to another algo
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
2x2 works, given the limited possibilities
3x3 feel like failing brute force as it takes too much time
My aim is 4x4, no less, and ideally up to 7x7
Moving to another algo
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
Cramming letters and tilesets in an unique image: 256x256, 47.2KB as for now
Slow updates are still updates
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSunday
Cramming letters and tilesets in an unique image: 256x256, 47.2KB as for now
Slow updates are still updates
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSunday
The less cumbersome solution will eventually become obvious
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
The less cumbersome solution will eventually become obvious
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
I'll have to make some tests to put screen readability first, given the 1bit nature of the display
Still, I want it to be a good port/remake
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
I'll have to make some tests to put screen readability first, given the 1bit nature of the display
Still, I want it to be a good port/remake
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
I may still use it somehow, but I'd rather have a good workflow with simpler, connected tilemaps and small dynamic elements/fx
Ogmo is still fun to parse
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
I may still use it somehow, but I'd rather have a good workflow with simpler, connected tilemaps and small dynamic elements/fx
Ogmo is still fun to parse
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
A nice concept not limited to mazes
I may use it for some other game(s)
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
A nice concept not limited to mazes
I may use it for some other game(s)
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
It's a good exercise and on #playdate hardware, it should not take too long to generate the rooms
Obviously I'll do console tests and optimise
Worst case, I make a loading screen
#indiedev #indiegame #gamedev #solodev #puroDunjon
It's a good exercise and on #playdate hardware, it should not take too long to generate the rooms
Obviously I'll do console tests and optimise
Worst case, I make a loading screen
#indiedev #indiegame #gamedev #solodev #puroDunjon
The game seems to fit nicely on it, and a daily challenge mode more so
I may add some things, but only after the core gameplay is nailed
#indiedev #indiegame #gamedev #solodev #puroDunjon
The game seems to fit nicely on it, and a daily challenge mode more so
I may add some things, but only after the core gameplay is nailed
#indiedev #indiegame #gamedev #solodev #puroDunjon
Ogmo for ground tilemap & some tricks for props
Also it'll be both a remake and a prequel
I hope I can add gameplay/lore in a compact shell
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
Ogmo for ground tilemap & some tricks for props
Also it'll be both a remake and a prequel
I hope I can add gameplay/lore in a compact shell
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
It's incredibly fast (and efficient), so any loading screen may be for mood
3x3: tests for required deadends 👍
4x4: default 👍
5x5 up to 7x7: 👍 (NG+ ?)
😀
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
It's incredibly fast (and efficient), so any loading screen may be for mood
3x3: tests for required deadends 👍
4x4: default 👍
5x5 up to 7x7: 👍 (NG+ ?)
😀
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
Still wonder if I should go back to my old implementation or try a new one
Tests and performances will decide in the end, as I don't want to exclude larger 7x7 maze yet
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
Still wonder if I should go back to my old implementation or try a new one
Tests and performances will decide in the end, as I don't want to exclude larger 7x7 maze yet
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon