#pymunk
Using #Pyxel and #Pymunk =͟͟͞͞(๑ •̀д•́๑)=͟͟͞͞𖣘
#pixelart #gamedev #ゲーム開発
zenn.dev/sdkfz181tige...
August 5, 2026 at 3:57 PM
squashing some Marx in #coldtype with a #pymunk physics simulation. The weight of the skulls compresses a platform held up by springs.
March 23, 2025 at 10:42 PM
New creative coding sketch 2024-08-30: "Colisões 4"

https://ericof.com/en/sketches/2024-08-30?mtm_campaign=SN&mtm_kwd=bluesky
August 30, 2024 at 1:31 PM
Last week, I managed to build a python 2d robot physics simulation using PyGame and Pymunk - something I wanted to do for year. I connected it to the code I'm building for Learn Robotics Programming 3rd Edition - I think the result is pretty cool. www.youtube.com/watch?v=XbNH...
Smart Robot Localisation with Python and Raspberry Pi
YouTube video by Orionrobots
www.youtube.com
January 24, 2026 at 11:50 AM
Just updated my cart-pendulum simulation, it now uses pymunk for the physics. Next step: train an AI that learns to balance it

github.com/william-gaud...

#buildinpublic
January 23, 2025 at 10:58 PM
More #pymunk experiments, I think I have a basic "experimental helpers" module with a few wrapper classes.
The sketch-a-day archives and tip jar are at: https://abav.lugaralgum.com/sketch-a-day Code for this: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_04_08 #Processing #P…
April 9, 2026 at 2:58 AM
#pymunk
The sketch-a-day archives and tip jar are at: https://abav.lugaralgum.com/sketch-a-day Code for this: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_04_05 #Processing #Python #py5 #CreativeCoding
April 6, 2026 at 3:14 AM
New creative coding sketch 2024-07-26: "Colisões 6"

https://ericof.com/en/sketches/2024-07-26?mtm_campaign=SN&mtm_kwd=bluesky
July 26, 2024 at 3:53 PM
New creative coding sketch 2024-07-22: "Colisões 2"

https://ericof.com/en/sketches/2024-07-22?mtm_campaign=SN&mtm_kwd=bluesky
July 25, 2024 at 1:52 AM
New creative coding sketch 2024-07-23: "Colisões 3"

https://ericof.com/en/sketches/2024-07-23?mtm_campaign=SN&mtm_kwd=bluesky
July 25, 2024 at 1:52 AM
WIP I'm pursuing an idea I discussed with Ramalho once about making some thin class wrappers around #pymunk objects to simplify creation (and py5 drawing) of the simulations. The sketch-a-day archives and tip jar are at: https://abav.lugaralgum.com/sketch-a-day Code for this: https://github.com/v…
April 5, 2026 at 2:39 AM
New creative coding sketch 2024-08-29: "Colisões 3"

https://ericof.com/en/sketches/2024-08-29?mtm_campaign=SN&mtm_kwd=bluesky
August 29, 2024 at 3:03 PM
New creative coding sketch 2024-08-28: "Colisões 2"

https://ericof.com/en/sketches/2024-08-28?mtm_campaign=SN&mtm_kwd=bluesky
August 29, 2024 at 2:43 PM
New creative coding sketch 2024-08-27: "Colisões 1"

https://ericof.com/en/sketches/2024-08-27?mtm_campaign=SN&mtm_kwd=bluesky
August 27, 2024 at 4:08 PM

The sketch-a-day archives and tip jar are at: https://abav.lugaralgum.com/sketch-a-day Code for this: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_08_28
#pymunk #Processing #Python #py5 #CreativeCoding
August 29, 2026 at 4:54 PM
A project I worked on last year, a raycaster written in Python & Numba for JIT compilation. It features different wall heights, floors and even sprite rendering! It also uses Pymunk for collisions (since I was too lazy to implement my own collision code 🫠).
October 19, 2024 at 8:57 AM
A quick sketch with my #pymunk helpers (to test some pickle enabling improvements)
The sketch-a-day archives and tip jar are at: https://abav.lugaralgum.com/sketch-a-day Code for this: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_08_04 #Processing #Python #py5 #CreativeCodi…
August 5, 2026 at 4:29 AM
Zero-gravity study of #pymunk PinJoint and PivotJoint,
The sketch-a-day archives and tip jar are at: https://abav.lugaralgum.com/sketch-a-day Code for this: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_04_11 #Processing #Python #py5 #CreativeCoding
April 12, 2026 at 1:49 PM
I've got some things to try if it goes badly though. And some stuff to try even if it actually works, because I'm curious about how pymunk works
April 10, 2026 at 1:55 PM
August 11, 2025 at 12:08 AM
Gemini 2.5 Pro épate avec sa simulation physique de balles qui rebondissent! Utilise pymunk pour créer une physique réaliste, dépassant Claude et Grok. Google domine grâce à ses puces ASICs avancées. La course aux LLMs s'intensifie! 🧠💻 #IA #Gemini patb.ca/r/g90
March 29, 2025 at 11:16 PM
#pymunk The sketch-a-day archives and tip jar are at: https://abav.lugaralgum.com/sketch-a-day Code for this: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_04_21 #Processing #Python #py5 #CreativeCoding
April 22, 2026 at 3:00 AM
#pymunk
The sketch-a-day archives and tip jar are at: https://abav.lugaralgum.com/sketch-a-day Code for this: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_04_20 #Processing #Python #py5 #CreativeCoding
April 21, 2026 at 2:59 AM
#pymunk studies... spring WIP The sketch-a-day archives and tip jar are at: https://abav.lugaralgum.com/sketch-a-day Code for this: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_04_19 #Processing #Python #py5 #CreativeCoding
April 20, 2026 at 2:26 AM