#quindecimTimores
now it's time to put real work into fleshing out the starter adventures. I'm deeply looking forward to offering a set of four parallel 5-session modules for people to play with.

#QuindecimTimores #horrorTTRPG #soloTTRPGdev
July 27, 2026 at 11:11 AM
Is greek cool? Like, the pantheon in my game is all greek philosophy based. Are players going to think this is cool? Or am I wasting too much thought into pulling the cosmology of the setting forward? #horrorRPG #quindecimTimores
yeah I know the game title is in latin and the pantheon is in greek...
May 8, 2026 at 10:10 PM
#TTRPGwriting my brain is a soup of cosmology for #QuindecimTimores today. I'd started drafting out the set of four starter adventures, and realized that I didn't have a comprehensive cosmology reference to work from - so now I'm on a tangent dense enough to drown a fish.

I'll be here awhile.
June 3, 2026 at 9:46 PM
here's an example of how I set up a Discord server to run a game. Because QT has narrative units (Scenes, Episodes) baked into the mechanics, doing each channel like a 'set' that characters move between works well for storytelling flow. #QuindecimTimores
May 8, 2026 at 10:52 PM
#QuindecimTimores is based in Fate Core, with three Primary Stress Tracks: Injury, Reputation, and Sanity. Track length and Stress-specific Consequence Slots are added as the determining Skill is increased.

All three of them are equally disastrous to overflow. All are equally useful in a conflict.
June 4, 2026 at 11:07 AM
To say this is a passion project that I decided to take seriously is an understatement of magnitudes I cannot even begin to express. #quindecimtimores
May 7, 2026 at 7:58 PM