#quixel
the people saying "it looks like AI" or "it looks like Unreal Engine 5" (the latter is not necessarily a bad thing, this is stupid gamer speak for "I'm tired of photorealistic PBR textures and Quixel Megascan trees") aren't literally making accusations, they're saying it looks busy and weird!!!!
November 2, 2026 at 8:02 PM
This is the WIP of My Assignment_03 Epic Door Cinematic Animation, It is currently in modelling Stage
#UnrealEngine #Maya #SubstancePainter #GameART #SetDressing #Environment #EpicDoor #Cinematic #Modelling #Quixel #Fab #3dART
November 1, 2026 at 7:17 AM
"Look at all the money we have. Let's acquire Quixel. And Harmonix. And RAD. And BandCamp. And ArtStation. And let's build a new HQ!!!"

Two years later:

"Whoops."
October 25, 2026 at 9:44 PM
This is the Final of My Assignment_02 Interactive Asset Toy Story Andy's Room
#UnrealEngine #GameART #SetDressing #Environment #Interactive_Asset #ToyStory #Quixel #Fab #3dART
October 25, 2026 at 3:19 PM
I would have never found a lot of the free assets that are available on booth such as Silent's shaders, Quixel Megascans, Freesound, etc.

Puzzle creators can obfuscate relevant sources until the end if worried about mechanical spoilers. ex. "Calamity" By JustTemTem does this in a really fun way.
October 29, 2026 at 10:36 PM
rocks. this is using that same method as before, painting maps that I then use for displacement in quixel and as a modifier in blender
October 20, 2026 at 12:22 AM
i dunno, i've been developing on Linux so using Vulkan shaders, not DX. the visual quality is great, at least in a photorealistic style using Quixel assets like trees and rocks.
October 19, 2026 at 7:54 PM
tim sweeney is so out of touch and he's going to destroy epic. this shit is the final nail in the coffin.

as someone who uses unreal as a hobby i can't tell you how busted that shit has become over the last 18 months to 2 years. it started with them ripping out quixel which was amazing.
October 19, 2026 at 4:58 AM
This is the WIP of My Assignment_02 Interactive Asset Toy Story Andy's Room
#UnrealEngine #GameART #SetDressing #Environment #Interactive_Asset #ToyStory #Quixel #Fab #3dART
October 18, 2026 at 1:58 PM
does the more kit-bashed quixel asset style of terrain feel less distinct these days?
www.resetera.com/threads/16...
October 18, 2026 at 5:03 PM
And right now he is REALLY into AI and vibecoding as it seems, which is once again dictating the entire direction of the company.
Personally I’ve distrusted Epic for a while since I watched
them destroy Quixel from the inside; but especially for any devs that depend on UE it’s a disaster.
October 18, 2026 at 8:34 AM
Started Control Resonant and it's funny that I haven't seen anyone [among those in the know] mention that it seems to harbor unused live-service elements.

You don't build a Nakama server for a game unless there are some online features coming.

Expeditions 2 maybe?
October 17, 2026 at 1:16 AM
messing around with a different workflow today. I hand painted a shading/AO mask and then used it as input in quixel mixer. this would be an alternative to a like, sculpt and then bake down workflow
October 14, 2026 at 6:11 PM
This was right after Adobe bought Allegorithmic, so my outlook was bleak. Epic pledging to keep Quixel Mixer free was genuinely hopeful, damn it.

They did honor that pledge to the end but also lmao they let Mixer die, so.
October 14, 2026 at 5:31 PM
A few years ago, *checks calendar* okay so 7 years ago I was borderline fanboying for Epic to buy out Quixel, and compete with Valve's monopoly.

Everything they've done since then, everything that this dork has said, has made me regret ever believing them.
October 14, 2026 at 5:31 PM
i was just being cheeky i dont think thats what they actually mean, but that is what some games do and id rather have a cruder artstyle and world that was handcrafted, than see the same quixel megascans rock ive seen in like 10 other games
October 13, 2026 at 6:12 PM
And this is the Start of My Assignment_02 Interactive Asset WIP Version
#UnrealEngine #GameART #SetDressing #Environment #Interactive_Asset #ToyStory #Quixel #Fab #3dART
October 11, 2026 at 12:07 AM
This is the Final Revised Version of my Set Dressing Assignment_01 After Some Feedback Dev_Log_03
#UnrealEngine #GameART #SetDressing #Environment #Quixel #Fab #3dART
October 11, 2026 at 12:07 AM
two immovable objects fight

#TheBazaar
October 12, 2026 at 8:28 PM
Update on Set dressing project using quixel megascan assets in #unrealengine
October 10, 2026 at 2:00 AM
Time to bring this back 😤
A long list of Adobe Alternatives by XdanielArt @xdanielart.bsky.social
(Idk if with a image like that alt text is useful or would take 3 hours to be read out but added it anyway as good as i could 🤷)
October 9, 2026 at 7:05 AM
This is the Final Version of my Set Dressing Assignment_01 Dev_Log_03
#UnrealEngine #GameART #SetDressing #Environment #Quixel #Fab #3dART
October 4, 2026 at 10:27 PM
🧵(1/3) Extremely proud of this world commission I finished in July for @strasz.bsky.social

Everything was fully scratch modeled, and textured excluding the potted foliage being assembled from Quixel Megascans.

This is what human art made with care and passion looks like, support artists!
September 28, 2026 at 11:25 PM
This is the WIP of my upcoming Set Dressing Assignment_01 Dev_Log_02
#UnrealEngine #GameART #SetDressing #Environment #Quixel #Fab #3dART
September 27, 2026 at 7:52 AM
so tired of seeing this particular quixel asset in every new AAA game
September 27, 2026 at 3:13 PM