Anyway, the sandbox is starting to get fun.
#rasdFastwalkerLeague
Anyway, the sandbox is starting to get fun.
#rasdFastwalkerLeague
Progress, albeit I need to revisit how I am “hulling” the two sprites to improve performance.
Progress, albeit I need to revisit how I am “hulling” the two sprites to improve performance.
I always wanted to fly that specifically as a stage. Therefore:
#rasdFastwalkerLeague
I always wanted to fly that specifically as a stage. Therefore:
#rasdFastwalkerLeague
Thanks @lorenschmidt.bsky.social for the brilliant talk covering this in her talk: youtu.be/FaLUhh_Vfmk
Thanks @lorenschmidt.bsky.social for the brilliant talk covering this in her talk: youtu.be/FaLUhh_Vfmk
Good news: I might be moving away from Comanche-style rendering.
+Volumetric clouds
-uglier near-surface rn
+60 fps
+Uses climate workbench to:
++ procedurally generate the planet surface &
++ weather pattern
#rasdFastwalkerLeague
Good news: I might be moving away from Comanche-style rendering.
+Volumetric clouds
-uglier near-surface rn
+60 fps
+Uses climate workbench to:
++ procedurally generate the planet surface &
++ weather pattern
#rasdFastwalkerLeague
#rasdFastwalkerLeague
#rasdFastwalkerLeague
MediaPipe has free hand tracking stuff, but I must be doing something wrong because it can detect palms great but turn my hand around and the output goes inside out cryptkeeper
#rasdFastwalkerLeague
MediaPipe has free hand tracking stuff, but I must be doing something wrong because it can detect palms great but turn my hand around and the output goes inside out cryptkeeper
#rasdFastwalkerLeague
#rasdFastwalkerLeague
My skybox update-per-movement is fucked up a bit, and my planets are smol. Many things to address.
#rasdFastwalkerLeague
My skybox update-per-movement is fucked up a bit, and my planets are smol. Many things to address.
Features:
+velocity vector/antivector
+auto flight
+better descent into surface mode
+solar surface animation (heightmap and layers pending)
-surface backend swap pending
-that or idk rework surface mode
#rasdFastwalkerLeague
Features:
+velocity vector/antivector
+auto flight
+better descent into surface mode
+solar surface animation (heightmap and layers pending)
-surface backend swap pending
-that or idk rework surface mode
#rasdFastwalkerLeague
I wanna improve the appearance of water in-game, hence the XPM-related posts covering me trying things.
Trying to improve performance has been iterative.
#rasdFastwalkerLeague
I wanna improve the appearance of water in-game, hence the XPM-related posts covering me trying things.
Trying to improve performance has been iterative.
#rasdFastwalkerLeague
chipchirp.itch.io/rasd-fastwal...
#indiegamedev #rasdFastwalkerLeague
chipchirp.itch.io/rasd-fastwal...
#indiegamedev #rasdFastwalkerLeague
#rasdFastwalkerLeague
#rasdFastwalkerLeague
#RasdFastwalkerLeague
#RasdFastwalkerLeague
#rasdFastwalkerLeague
#rasdFastwalkerLeague
Enjoy several different Orbitals:
#RasdFastwalkerLeague
Enjoy several different Orbitals:
#RasdFastwalkerLeague
#rasdFastwalkerLeague
#rasdFastwalkerLeague
The names are fucked up, but it's a start.
#rasdFastwalkerLeague
The names are fucked up, but it's a start.
#rasdFastwalkerLeague
Red dwarf habitable planet:
Red dwarf habitable planet:
But if I make these height-surface maps into gifs, we could have these (totally intentional) faux-virga at a higher framerate!
#spacesim #atmosphere #cloudgeneration #voxels #indiegamedev #rasdFastwalkerLeague
But if I make these height-surface maps into gifs, we could have these (totally intentional) faux-virga at a higher framerate!
#spacesim #atmosphere #cloudgeneration #voxels #indiegamedev #rasdFastwalkerLeague