The vertex shader just loops over the two bounces from the casing's age.
https://gennai.itch.io/gun-shooting-vfx-godot-4
#godotengine #gamedev #indiedev #vfx #realtimevfx
The vertex shader just loops over the two bounces from the casing's age.
https://gennai.itch.io/gun-shooting-vfx-godot-4
#godotengine #gamedev #indiedev #vfx #realtimevfx
It's 25% off till Nov 4.
https://gennai.itch.io/water-splash-vfx-godot-4
#godotengine #gamedev #indiedev #vfx #realtimevfx
It's 25% off till Nov 4.
https://gennai.itch.io/water-splash-vfx-godot-4
#godotengine #gamedev #indiedev #vfx #realtimevfx
Keep creating and playing games, Noboru, and remember there's always room for one more mission! 🎉
#VFX #GameDev #RealtimeVFX
Keep creating and playing games, Noboru, and remember there's always room for one more mission! 🎉
#VFX #GameDev #RealtimeVFX
💡 What’s your favorite trick for detailing stylized elements?
#VFX #GameDev #TechArt #RealtimeVFX #IndieDev #StylizedArt
💡 What’s your favorite trick for detailing stylized elements?
#VFX #GameDev #TechArt #RealtimeVFX #IndieDev #StylizedArt
The 1050 Ti is already maxed out at this screen resolution. I had to increase the step size to save performance, but banding started appearing in the details. After sending a screenshot to DeepSeek, it provided a solution.
#gameDev #indieDev #soloDev #realTimeVFX #techArt
The 1050 Ti is already maxed out at this screen resolution. I had to increase the step size to save performance, but banding started appearing in the details. After sending a screenshot to DeepSeek, it provided a solution.
#gameDev #indieDev #soloDev #realTimeVFX #techArt
The stream is created by deforming and rotating a torus, using a world-space radial gradient to gradually pull it away from the nozzle. A pulsating procedural texture drives the displacement and generates the normals for added detail #gamedev #VFX #realtimeVFX
The stream is created by deforming and rotating a torus, using a world-space radial gradient to gradually pull it away from the nozzle. A pulsating procedural texture drives the displacement and generates the normals for added detail #gamedev #VFX #realtimeVFX
I gave a screenshot of this glow banding issue to DeepSeek to analyze. It broke down a ton of causes and gave me 4 solutions. I went with the simplest one—smooth interpolation—and it fixed everything perfectly!
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shader
If the mesh is burning, it finds a child with extinguish() and calls it.
https://gennai.itch.io/water-splash-vfx-godot-4
#godotengine #gamedev #indiedev #vfx #realtimevfx
If the mesh is burning, it finds a child with extinguish() and calls it.
https://gennai.itch.io/water-splash-vfx-godot-4
#godotengine #gamedev #indiedev #vfx #realtimevfx
I asked DeepSeek: currently, using the condition "is the fragment's local space Y-coord greater than the current tip height" to decide whether to perform ray marching—is this bad for the visual result?
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shaders
I work out the spread once in the rest pose. Only the drawing follows the bones.
https://gennai.itch.io/magic-spell-vfx-godot-4
#godot #godotengine #gamedev #indiedev #vfx #realtimevfx
I work out the spread once in the rest pose. Only the drawing follows the bones.
https://gennai.itch.io/magic-spell-vfx-godot-4
#godot #godotengine #gamedev #indiedev #vfx #realtimevfx
Built the flipbook from scratch in EmberGen, tweaking parameters to get an aerial explosion that suits the drone. Then into Unreal for a simple material and Niagara
#embergen #madewithunreal #gamedev #realtimevfx #vfxfriday
Built the flipbook from scratch in EmberGen, tweaking parameters to get an aerial explosion that suits the drone. Then into Unreal for a simple material and Niagara
#embergen #madewithunreal #gamedev #realtimevfx #vfxfriday
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d
This Volumetric Explosion VFX for Unity (BiRP/URP) is on sale!
It includes multiple preset effects and a set of scripts for explosion spawning and lifecycle management—ready to use out of the box.
#gameDev #indieDev #soloDev #realTimeVFX
miuwang.itch.io/3d-procedual...
This Volumetric Explosion VFX for Unity (BiRP/URP) is on sale!
It includes multiple preset effects and a set of scripts for explosion spawning and lifecycle management—ready to use out of the box.
#gameDev #indieDev #soloDev #realTimeVFX
miuwang.itch.io/3d-procedual...
You got struck by lightning!
Got DeepSeek to add a fade-out effect at the tips of the lightning and write a brightness control script. I bet billboard lightning VFX can't pull off an effect like this.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shaders
Landing rings grow with fall speed.
https://gennai.itch.io/free-footstep-dust-vfx-godot-4
#godotengine #gamedev #indiedev #vfx #realtimevfx
Landing rings grow with fall speed.
https://gennai.itch.io/free-footstep-dust-vfx-godot-4
#godotengine #gamedev #indiedev #vfx #realtimevfx
#vfx #realtimevfx #illugen #gamedev
#vfx #realtimevfx #illugen #gamedev
www.artstation.com/artwork/xd34qR
#RealtimeVFX #UE5 #Blender3D #GameDev
www.artstation.com/artwork/xd34qR
#RealtimeVFX #UE5 #Blender3D #GameDev