#realtimeVFX
Working with AI -- Vol.51
This is why I refuse to give up on true 3D volumetric lightning.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shaders
November 1, 2026 at 1:58 PM
Working with AI -- Vol.53
Continuous arcing!
DeepSeek added some independent control parameters to the branches, so now more lightning shapes can be generated/tuned.

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shaders
November 2, 2026 at 1:40 PM
Brass in my Godot gun pack bounces twice with no physics. On a flat floor the hit time comes straight out of the quadratic.

The vertex shader just loops over the two bounces from the casing's age.

https://gennai.itch.io/gun-shooting-vfx-godot-4
#godotengine #gamedev #indiedev #vfx #realtimevfx
November 2, 2026 at 1:00 PM
My first splashes were big white sheets and looked fake! Now a hit throws 65 fine droplets and the vertex shader works out each arc from the drop's index.

It's 25% off till Nov 4.

https://gennai.itch.io/water-splash-vfx-godot-4
#godotengine #gamedev #indiedev #vfx #realtimevfx
November 1, 2026 at 1:00 PM
🎊Whose birthday are we celebrating today? Why, it's Senior VFX Artist, Noboru Garcia!

Keep creating and playing games, Noboru, and remember there's always room for one more mission! 🎉

#VFX #GameDev #RealtimeVFX
October 30, 2026 at 8:00 PM
When working with large, simple shapes, add low-contrast, high-detail breakup to bring out the style without making the effect look too busy.
💡 What’s your favorite trick for detailing stylized elements?
#VFX #GameDev #TechArt #RealtimeVFX #IndieDev #StylizedArt
November 2, 2026 at 5:01 PM
Working with AI -- Vol.52
The 1050 Ti is already maxed out at this screen resolution. I had to increase the step size to save performance, but banding started appearing in the details. After sending a screenshot to DeepSeek, it provided a solution.
#gameDev #indieDev #soloDev #realTimeVFX #techArt
November 1, 2026 at 11:02 PM
Fake Liquids!
The stream is created by deforming and rotating a torus, using a world-space radial gradient to gradually pull it away from the nozzle. A pulsating procedural texture drives the displacement and generates the normals for added detail #gamedev #VFX #realtimeVFX
October 29, 2026 at 6:05 PM
Working with AI -- Vol.50
I gave a screenshot of this glow banding issue to DeepSeek to analyze. It broke down a ton of causes and gave me 4 solutions. I went with the simplest one—smooth interpolation—and it fixed everything perfectly!

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shader
October 31, 2026 at 4:03 AM
Working with AI -- Vol.48
I said, "Let there be a branch," and DeepSeek made a branch.Jk—DeepSeek's volumetric branch is going to melt my 1050 Ti.

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shaders
October 29, 2026 at 1:52 PM
My Godot wet effect never swaps your material. It's two thin shells over the mesh, one darker and one shiny.

If the mesh is burning, it finds a child with extinguish() and calls it.

https://gennai.itch.io/water-splash-vfx-godot-4
#godotengine #gamedev #indiedev #vfx #realtimevfx
October 30, 2026 at 1:00 PM
Working with AI -- Vol.49
I asked DeepSeek: currently, using the condition "is the fragment's local space Y-coord greater than the current tip height" to decide whether to perform ray marching—is this bad for the visual result?

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shaders
October 30, 2026 at 3:22 PM
My Godot curse effect rides along on skinned meshes now, arms and knees too.

I work out the spread once in the rest pose. Only the drawing follows the bones.

https://gennai.itch.io/magic-spell-vfx-godot-4
#godot #godotengine #gamedev #indiedev #vfx #realtimevfx
October 29, 2026 at 1:00 PM
Learning the new #illugen UV Flow node!

#vfx #realtimevfx
October 28, 2026 at 12:07 PM
The next part of the drone destruction is done, adding the main explosion.

Built the flipbook from scratch in EmberGen, tweaking parameters to get an aerial explosion that suits the drone. Then into Unreal for a simple material and Niagara

#embergen #madewithunreal #gamedev #realtimevfx #vfxfriday
October 30, 2026 at 5:15 PM
I generate branch start/end points in the vertex stage, then interpolate from the main trunk to those points in the fragment stage. As a result, enabling or disabling branches has almost zero performance cost. Coding credit goes to DeepSeek!

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d
October 30, 2026 at 12:43 AM
Back to making decals with #IlluGen 😀

#vfx #realtimevfx
October 27, 2026 at 9:57 AM
Working with AI -- Vol.45
I asked DeepSeek to add a layer of high-frequency noise for extra detail, and it turned out pretty well! But the performance cost is a bit too high.

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shaders
October 28, 2026 at 6:33 AM
Halloween Sale 2026! 🎃
This Volumetric Explosion VFX for Unity (BiRP/URP) is on sale!
It includes multiple preset effects and a set of scripts for explosion spawning and lifecycle management—ready to use out of the box.
#gameDev #indieDev #soloDev #realTimeVFX

miuwang.itch.io/3d-procedual...
October 29, 2026 at 5:54 AM
Working with AI -- Vol.46
I opted to sample multi-channel 2D noise textures to replace DeepSeek's method of calculating high-frequency detail noise in real-time -- R for x, G for z.

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shaders
October 28, 2026 at 2:26 PM
Working with AI -- Vol.47
You got struck by lightning!
Got DeepSeek to add a fade-out effect at the tips of the lightning and write a brightness control script. I bet billboard lightning VFX can't pull off an effect like this.

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shaders
October 29, 2026 at 1:12 AM
I never let the grit in my free Godot footstep dust touch physics. The vertex shader flies each pebble on an arc with one squashed bounce off its own floor.

Landing rings grow with fall speed.

https://gennai.itch.io/free-footstep-dust-vfx-godot-4
#godotengine #gamedev #indiedev #vfx #realtimevfx
October 28, 2026 at 1:00 PM
I'm starting a series of quick IlluGen tutorials! Here's how to create a flash texture in just a few steps.

#vfx #realtimevfx #illugen #gamedev
October 27, 2026 at 11:28 AM
Stylized Fire Pillar VFX by David Fernandez
www.artstation.com/artwork/xd34qR
#RealtimeVFX #UE5 #Blender3D #GameDev
October 25, 2026 at 2:04 PM
Customizable eyeshine!
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

Get this shader for free in the replies👇
October 26, 2026 at 2:44 AM