#redmagegamedev
#redmagegamedev flower magic options!
October 5, 2026 at 7:09 AM
#redmagegamedev Troubadour! for your dancing bard-y needs
October 7, 2026 at 9:26 PM
my game was playtested,,, there were some problems but im really happy i finally got it played by real people
#redmagegamedev
June 29, 2025 at 8:19 PM
Updated sheet for some TftC playtests this week!

This is very close to what the first public version will use, probably!

#redmagegamedev
October 4, 2026 at 7:39 PM
#redmagegamedev character sheet for playtesting!
September 2, 2026 at 9:34 PM
August 26, 2026 at 5:36 AM
#redmagegamedev finished my first boss for Tales! testing resumes soon :)
August 20, 2026 at 5:12 AM
it's very important to me that you can hit the monhun greatsword in Tales from the Crosswinds

#redmagegamedev
September 25, 2026 at 4:59 AM
NEW PINNED POST hi

im morgan, im a fighting game player and commentator, TTRPG writer, occasional cosplayer?

i mostly RT yuri vocaloid and jrpg art.

#redmagegamedev for dev stuff

❤️
March 16, 2025 at 5:23 AM
#redmagegamedev i love 4e's vampire class so much
September 3, 2026 at 5:24 PM
some new Implements for the next playtest of my game
#redmagegamedev
July 21, 2025 at 3:51 AM
anyways. ive been working on my fantasy tabletop game.

i dont wanna post about it TOO much as to not curse myself but it's in a testable state!!! yippee
#redmagegamedev
March 16, 2025 at 5:20 AM
#redmagegamedev

some ways to play around with varying turn orders,,, (ignore the name diff whoops lmao)
August 6, 2026 at 6:04 AM
hopping back on #redmagegamedev, did a format update for TftC! Which also has a new name, Tales from the Crosswinds! I've been locking in on a more unique setting, so I'm excited to write about that more!
June 19, 2026 at 10:16 PM
August 5, 2026 at 5:06 AM
#redmagegamedev more statblocks
August 17, 2026 at 10:35 PM
you fool. three
#redmagegamedev
July 26, 2026 at 7:00 AM
#redmagegamedev freaky lil catfolk
July 26, 2026 at 3:05 AM
#redmagegamedev
opportunity attack for Tales from the Crosswinds!

i love 4e basic attacks and Fire Emblem Engage's backup attacks, so I wanted to do something similar with auto-hitting QUICK STRIKES! there's no rolls involved, but they still reduce an enemies Poise like an attack. nice and fast!
June 24, 2026 at 4:53 AM
#redmagegamedev new templates and some higher rank stuff for Implements
August 29, 2025 at 4:45 AM
#redmagegamedev

redmage.nekoweb.org/writing/setP...

here's a lil blurb talking about how I decided on the "d8 no modifiers, 3+ hits 8+ crits" system for TftC. give it a read!
Redmage Archive
redmage.nekoweb.org
July 10, 2026 at 8:28 PM
#redmagegamedev i think this art is so cool
July 7, 2026 at 3:32 AM
#redmagegamedev rejoice, sluts. you get two tonight. wererabbit hops
July 26, 2026 at 4:39 AM
There's some MAJOR system reworks coming soon, but here's some enemies I made for an upcoming playtest

TURNS OUT GAME DESIGN IS HARD. i gotta make sure the individual abilities and monsters are balanced too. who knew

#redmagegamedev
July 31, 2025 at 5:21 AM
#redmagegamedev a simple class to interact w some of my subsystems :3
October 1, 2026 at 7:15 AM