#redmagegamedev
#redmagegamedev
This is very close to what the first public version will use, probably!
#redmagegamedev
This is very close to what the first public version will use, probably!
#redmagegamedev
#redmagegamedev
#redmagegamedev
im morgan, im a fighting game player and commentator, TTRPG writer, occasional cosplayer?
i mostly RT yuri vocaloid and jrpg art.
#redmagegamedev for dev stuff
❤️
im morgan, im a fighting game player and commentator, TTRPG writer, occasional cosplayer?
i mostly RT yuri vocaloid and jrpg art.
#redmagegamedev for dev stuff
❤️
#redmagegamedev
#redmagegamedev
i dont wanna post about it TOO much as to not curse myself but it's in a testable state!!! yippee
#redmagegamedev
i dont wanna post about it TOO much as to not curse myself but it's in a testable state!!! yippee
#redmagegamedev
some ways to play around with varying turn orders,,, (ignore the name diff whoops lmao)
some ways to play around with varying turn orders,,, (ignore the name diff whoops lmao)
opportunity attack for Tales from the Crosswinds!
i love 4e basic attacks and Fire Emblem Engage's backup attacks, so I wanted to do something similar with auto-hitting QUICK STRIKES! there's no rolls involved, but they still reduce an enemies Poise like an attack. nice and fast!
opportunity attack for Tales from the Crosswinds!
i love 4e basic attacks and Fire Emblem Engage's backup attacks, so I wanted to do something similar with auto-hitting QUICK STRIKES! there's no rolls involved, but they still reduce an enemies Poise like an attack. nice and fast!
redmage.nekoweb.org/writing/setP...
here's a lil blurb talking about how I decided on the "d8 no modifiers, 3+ hits 8+ crits" system for TftC. give it a read!
redmage.nekoweb.org/writing/setP...
here's a lil blurb talking about how I decided on the "d8 no modifiers, 3+ hits 8+ crits" system for TftC. give it a read!
TURNS OUT GAME DESIGN IS HARD. i gotta make sure the individual abilities and monsters are balanced too. who knew
#redmagegamedev
TURNS OUT GAME DESIGN IS HARD. i gotta make sure the individual abilities and monsters are balanced too. who knew
#redmagegamedev