#repathing
Red9 ProPack gets new tools created for Sonic the Hedgehog 3 Maya animation toolkit for VFX and g...

https://www.cgchannel.com/2025/01/red9-propack-gets-new-tools-created-for-sonic-the-hedgehog-3/

#News #& #Events #02_09_24 #add-on #animation #animation #pipeline #animation #repathing […]
Original post on cgchannel.com
www.cgchannel.com
January 29, 2025 at 11:43 AM
Right, see that’s what I thought. It needs to be sent in for psychological repathing.
January 29, 2025 at 6:19 AM
slowly migrating some torrents off the problematic drive and repathing to seed live
July 17, 2024 at 2:32 AM
i feel this deeply. i ended up repathing my tree a little bit mostly for other reasons but partly to get the bad taste of that cluster out of my mouth
December 16, 2024 at 9:55 PM
Good morning! 🧡 We hope your week is off to a great start. 😇 Less than 48 hours of snow remains, but we are getting more here today. ❄️ We're already planning out repathing, and we've redecorated all 10 villager homes last night. 🤭 Kicks is here, Pashmina's up early, & talk to us in two days, Pate. 😉
February 23, 2026 at 11:39 AM
Yes! Repathing is ALWAYS necessary once it actually sticks. 😆
November 24, 2024 at 10:47 PM
Take a look at the 2026 GDC demo for Havok Navigation in #UnrealEngine ! #havok

- 3D nav for flying characters
- Real-time nav mesh updates & repathing
- Moving platforms
- Collision avoidance
- Wall climbing
- Automated Jumplink creation
- multi-radii nav meshes

www.youtube.com/watch?v=N3MI...
Havok Navigation for Unreal - GDC 2026 walkthrough
YouTube video by Havok
www.youtube.com
April 20, 2026 at 2:02 PM
"a main fault of Mechanicus was Pasqal being unromanceable" this is true But surely you can still change this...

(Idk, probably not just cos of the sheer amount of effort and retooling/repathing of his personal quest if romance were involved. Unless?... No no I jest..)
June 10, 2025 at 5:29 PM
might just say screw it and sidestep all that nonsense by repathing it to C:\onedrive lol
June 17, 2026 at 4:55 PM
thats what i was thinking exactly when i was looking at the material this morning like oh the cc overhaul might turn out to be a material with multiple textures and the toggle is just a repathing kind of situation

that + facepaint layers being shader driven would make a lot of sense
July 25, 2026 at 7:21 PM
Pathing: Working
Repathing after reaching a target: Not quite there yet :P
November 22, 2024 at 8:55 AM
Yeah repathing probably what other people do, but it feels limited to only resource base saving. At least my way I could save as another formate as long as the types in the dictionary supports it.
December 6, 2025 at 9:18 PM
Ehsan Bayat's "Vectorify" - new free tool for Maya animators is "designed for repathing animations and works seamlessly with #animation cycles for both bipeds and quadrupeds" #maya3d

80.lv/articles/fre...
Streamline Animation Repathing With This Free Maya Animation Tool
A new tool from Ehsan Bayat.
80.lv
October 22, 2025 at 4:04 PM
Factorio train experiments
currently trying to make a train stop enumerator using circuit network & forced train repathing (which is the difficult part)

also the usual pain of university work that's due at some point, but I gotta focus on recovering energy now
February 2, 2025 at 6:23 PM
3. when we have a "certified" (that is movement planner validates it) plan-to-edge, we commit to a prefix and start moving.

at this point chunks start to load, the value function and best path shift. we speculatively pick a point ahead of our committed motion to start repathing from...
May 10, 2026 at 1:39 AM
It's probably completely not accurate but the idea of messing with neuroplasticity is such a niche but strong hit for me. Making your brain more susceptible to being changed and restructured, being helpless to the repathing of your own neurons as sensations shuffle your mental connections. Good,,,
April 23, 2026 at 10:44 PM
thank god Selene's Westlake Scales updated for DT four hours before i thought to get things better fixed up. ended up just repathing their textures onto elezen and slapping the freckles i used onto the diffuse! :D

way happier with how it looks now. no neck seam, no blurry-ass scales
July 18, 2024 at 6:42 PM
Forgot to mention:
- Eyes can look around in head puppet mode now
- Greatly simplified and organized the animator
- With armature link & anim repathing fuckery, the wing physbones aren't marked as animated anymore, reducing jitter
- The seat and wing toggles are missing but I'll add those back soon
September 11, 2025 at 5:44 PM
So … no more hurricane sharpie repathing. Got it.
wow what happened to the "free state of florida" smh
October 9, 2025 at 1:22 AM
its one of the aura packs frommmm midori? currently trying to use the repathing method from the video but must be scuffin' a step still
April 21, 2026 at 10:10 PM