https://www.cgchannel.com/2025/01/red9-propack-gets-new-tools-created-for-sonic-the-hedgehog-3/
#News #& #Events #02_09_24 #add-on #animation #animation #pipeline #animation #repathing […]
https://www.cgchannel.com/2025/01/red9-propack-gets-new-tools-created-for-sonic-the-hedgehog-3/
#News #& #Events #02_09_24 #add-on #animation #animation #pipeline #animation #repathing […]
- 3D nav for flying characters
- Real-time nav mesh updates & repathing
- Moving platforms
- Collision avoidance
- Wall climbing
- Automated Jumplink creation
- multi-radii nav meshes
www.youtube.com/watch?v=N3MI...
- 3D nav for flying characters
- Real-time nav mesh updates & repathing
- Moving platforms
- Collision avoidance
- Wall climbing
- Automated Jumplink creation
- multi-radii nav meshes
www.youtube.com/watch?v=N3MI...
(Idk, probably not just cos of the sheer amount of effort and retooling/repathing of his personal quest if romance were involved. Unless?... No no I jest..)
(Idk, probably not just cos of the sheer amount of effort and retooling/repathing of his personal quest if romance were involved. Unless?... No no I jest..)
that + facepaint layers being shader driven would make a lot of sense
that + facepaint layers being shader driven would make a lot of sense
Repathing after reaching a target: Not quite there yet :P
Repathing after reaching a target: Not quite there yet :P
80.lv/articles/fre...
80.lv/articles/fre...
currently trying to make a train stop enumerator using circuit network & forced train repathing (which is the difficult part)
also the usual pain of university work that's due at some point, but I gotta focus on recovering energy now
currently trying to make a train stop enumerator using circuit network & forced train repathing (which is the difficult part)
also the usual pain of university work that's due at some point, but I gotta focus on recovering energy now
at this point chunks start to load, the value function and best path shift. we speculatively pick a point ahead of our committed motion to start repathing from...
at this point chunks start to load, the value function and best path shift. we speculatively pick a point ahead of our committed motion to start repathing from...
way happier with how it looks now. no neck seam, no blurry-ass scales
way happier with how it looks now. no neck seam, no blurry-ass scales
- Eyes can look around in head puppet mode now
- Greatly simplified and organized the animator
- With armature link & anim repathing fuckery, the wing physbones aren't marked as animated anymore, reducing jitter
- The seat and wing toggles are missing but I'll add those back soon
- Eyes can look around in head puppet mode now
- Greatly simplified and organized the animator
- With armature link & anim repathing fuckery, the wing physbones aren't marked as animated anymore, reducing jitter
- The seat and wing toggles are missing but I'll add those back soon