Finishing up the retop+cleanup :> (temp baked normal maps)
#3D #shiverjayart
Finishing up the retop+cleanup :> (temp baked normal maps)
#3D #shiverjayart
Steam: store.steampowered.com/app/4825360/...
#sologamedev #indiegamedev #gamedev #horrorgame #charactermodeling
Steam: store.steampowered.com/app/4825360/...
#sologamedev #indiegamedev #gamedev #horrorgame #charactermodeling
Wishlist: store.steampowered.com/app/4825360/Da…
vm.tiktok.com/ZN8BRgvXS/#SteamWishlists#HorrorGamem#IndieGameDevev
Wishlist: store.steampowered.com/app/4825360/Da…
vm.tiktok.com/ZN8BRgvXS/#SteamWishlists#HorrorGamem#IndieGameDevev
Results are working tho.
Results are working tho.
So I see a lot of questions regarding hard surface retopology or low poly for game art and I felt like I might be able to help a bit and explain some things as well as give some simple examples
prices:
-Base model (retop+ rig) for 140$-200$
-Textures for 10$-25$
-clothes for 10$-20$
(everything depends on complexity)
5 available slots
prices:
-Base model (retop+ rig) for 140$-200$
-Textures for 10$-25$
-clothes for 10$-20$
(everything depends on complexity)
5 available slots
Expect one last art drop from me before the year is done!
Expect one last art drop from me before the year is done!
1 - retop this
2 - start something else instead
1 - retop this
2 - start something else instead