#retopologizing
Hi #PortfolioDay I'm Morgan, a semi-experienced digital sculptor and beginner pixel artist from the US!
October 13, 2026 at 12:34 PM
Do you know ball? Have a wip of a ring im working on for fun. Mainly just wanted to practice texturing it after i get done Retopologizing it
October 8, 2026 at 4:23 AM
just remembered how much I hate retopologizing, I'm going to restart and just do something low poly and try and do some crazy texture work (not really got to hype myself up tho)
ALT:
static.klipy.com
October 10, 2026 at 3:48 PM
Ah I see, I was asking because these are some high qaulity sculpts, a few more small things and you could play as it in vr. I assume you dont bother retopologizing either?
October 5, 2026 at 9:11 AM
Retopology.

I hate.

I'm retopologizing that Vyper sculpt, I WILL have a finished model this time. Manifesting.
October 2, 2026 at 12:09 AM
did I mention I'm retopologizing the player models from scratch? just finished the eyelid rig :) this is a pure FK rig with 0 constraints, drivers, or shapekeys.
my previous models had eyelids that were a separate mesh controlled with shapekeys. this one actually closes the eyemask itself. #wip
September 27, 2026 at 9:36 PM
You making your own custom models? If so that's huge. I've been trying to get back into blender but retopologizing manually makes me feel like I'm solving a puzzle while being punched in the back of the head, nevermind the steps beyond that. Hell of a wall to climb and I am weak. Best of luck duder.
September 25, 2026 at 2:06 AM
Staying up till 2am retopologizing 😩
September 17, 2026 at 9:05 AM
Imagine it like muscle, if you want your face to move believably, it needs to work the same way real-life face does, and that's what topology does.

I did learn this when I was retopologizing, but it's different when modeling.
September 17, 2026 at 1:55 PM
Retopologizing is like having a existing skeleton, all you need to do is to add the muscles, so you can approach it differently.

But the way I'm trying here is to get everything done in one chunk, which really tests your ability to read the whole flow.
September 17, 2026 at 1:55 PM
Astra is great for low poly 3D assets.

We'll see how that scales to retopologizing.

Watch this space!!
Exploring creating game-ready low-poly spaceships with Astra. I've asked it to base them off of @imphenzia.bsky.social's wonderful PixPal palette/material, which probably helps a lot with visual consistency (and gives you a single material to render everything).
September 6, 2026 at 1:30 PM
the nature of de-blocking out the terrain is literally just retopologizing the blockout atm
August 30, 2026 at 9:13 PM
【Performance】【Guest Intro】

3D Robotclub

Building 3D art from scratch feels like an endurance test: mastering Blender/Maya, spending hours retopologizing, UV unwrapping, texturing, rigging... Passion fades before the idea ever comes to life.
August 26, 2026 at 11:07 AM
Titty flash at the end. My newest OC Tami meets the group. After retopologizing Cely and Vio’s 3D models I was able to have them all in the same scene without lagging. If these 4 ladies were in a group or band, what do you think their name should be? #occharacter #3dmodels #maya3d #3dcharacter
August 18, 2026 at 1:34 PM
Step 3: Imported the scan into Maya, made the mesh symmetrical, tweaked it for added appeal, then started on retopologizing it. Brought in the original drawing for reference, and in time I had myself the first pass of a fully modelled head.
August 17, 2026 at 10:38 PM
oh i am going to hate myself tomorrow when i have to start retopologizing this model
August 15, 2026 at 11:00 PM
i wanna remake the face so bad because it looks nothing like how i want it to but i spent so long retopologizing it idk if it's even worth it
August 13, 2026 at 10:05 AM
I’ve been trying to learn about sculpting characters and retopologizing to create anime characters but now I’m leaning to learning about poly modeling after seeing some studios processes of making their anime models and some of them is poly modeled.
August 13, 2026 at 3:06 AM
I am not retopologizing these hands lmfao
August 2, 2026 at 7:13 PM
retopologizing is the most grueling yet most rewarding work as a 3D artist... yes all of my precious artisanal squares are all so perfectly placed... delightful...
July 23, 2026 at 8:14 AM
I like modeling, but I HATE retopologizing.
I think I hate most of rigging in general and weight-painting makes me wanna cry.

But playing with then like dolls to music is an all timer
July 22, 2026 at 1:30 PM
Modern hardware is fully capable of doing this, at almost no cost. The reality is it's more work for environment artists than baking lightmaps or using realtime solutions. Making any changes to the geometry often requires retopologizing and repainting for it to look right
July 20, 2026 at 10:06 PM
currently retopologizing. This is hard as hell but im keeping steady :3
July 19, 2026 at 10:48 PM
looks super good! imagine retopologizing this for a game, I wouldn't even know where to start, it's so detailed!
December 3, 2024 at 9:57 PM