#rigtip
Did you know you can transfer sculpts between meshes that have the same vertex order? By adding the new mesh and the sculpted old mesh as blend targets to the original old mesh, you can transfer the vertex delta changes between them #rigtip #modeltip
October 28, 2026 at 12:21 PM
I used this process all the time in film VFX, when I needed to quickly transfer face shapes from one character to another. It tends to work best when the models are similar, so the vertex delta changes remain similar as well #rigtip #modeltip
October 28, 2026 at 12:29 PM
To get started with #SHAPES the most important video are the UI basics (Quick Tip Basics #4), which contains tips regarding the specialties and quirks of the UI, due to what Blender allows an add-on to do.
👇 Watch here:
www.youtube.com/watch?v=0ePi...

#b3d #Blender #rigtip #rigging
Good to Know: Working with SHAPES | SHAPES for Blender | Quick Tip Basics #4
YouTube video by brave rabbit tools
www.youtube.com
October 28, 2026 at 9:29 AM
Have you ever wondered if there is a good visual way of learning how an RBF solver works?

Check this out: www.youtube.com/watch?v=LSFy...

#3d #b3d #rigging #rigtip #animation #3danimation
October 2, 2026 at 8:07 AM
📣 RBF Nodes 4 is out and it's HUGE 🎉

This new version comes with a lot of new features, including support for constraints & linking, better blending, export and more.

Full tutorial (with tips): youtu.be/LSFy8pZ9ueE
Gumroad: tinyurl.com/ya8kpeuh

#b3d #blender3d #rigtip #rigging
October 1, 2026 at 1:06 PM
Before/After comparison, using #Blender shape keys with #RBFNodes. Only two bones, no twist or other helpers. First half is with corrective shapes, the other without. Not totally perfect but shows how powerful correctives are and what can be done with only two bones.
#b3d #rigtip
September 18, 2026 at 2:55 PM
Behind-the-scenes timelapse from the upcoming #RBFNodes tutorial for #Blender.
Shoulder + arm shapes built with SHAPES, driven by RBF Nodes.
Not perfect, but a good look at the limits.
Made for those who like to know how it's done.

youtu.be/Fv38cClDRo4

#b3d #Rigging #rigtip
RBF Nodes - Timelapse with Shape Key Modeling and Solver Setup
YouTube video by brave rabbit tools
youtu.be
September 17, 2026 at 9:56 PM
#RBFNodes for #Blender will be released soon with a major update.
I wonder if it would be helpful to cover general RBF basics in the video as well, or focus only on the add-on?
#b3d #rigging #rigtip #character #animation
September 17, 2026 at 9:06 AM
📣 #BoneGuide for #Blender - now available for #free! 🔥

Download it now to finally align your bone chains in a simple and easy process: perfectly planar and properly oriented. No other tool does it this way.

#b3d #rigtip

Full tutorial: youtu.be/cCp2kmcBpj8
September 15, 2026 at 12:01 PM
I never understood how someone can skin without any Range-Of-Motion animation (ROM). I see so many skinning attempts, no animation even at the horizon. Makes skinning hard and time consuming. It could be so much fun! Here's an example only using #SmoothWeights

#b3d #rigtip #3d
August 28, 2026 at 11:14 AM
I’ve been working on a small #Blender tool called BoneGuide.

It’s for one of those very familiar rigging annoyances: creating a bone chain that is actually planar, properly oriented and easy to adjust. Standard tools often fail, so I made my own. And it was about time.

#b3d #rigtip

Teaser below 👇
August 25, 2026 at 12:45 PM
📣 Smooth Weights 2 for #Maya - Faster than ever ⚡

A huge performance leap. Up to ~35× faster volume smoothing, and even ~40x with 4x oversampling on a 69k test mesh. Faster painting, more robust, more fun. For you! Don't miss it!

braverabbit.gumroad.com/l/smoothWeig...

#3d #rigtip #gamedev
August 19, 2026 at 1:20 PM
And just as a little reminder: The basic tool hasn't changed, it's just much faster.

Here's the overview of what it can do, for anyone who wants to know more
www.youtube.com/watch?v=jf0I...

#b3d #Blender #blender3d #rigging #rigtip #characteranimation
July 24, 2026 at 12:16 PM
#SHAPES is now available for #Maya 2027. Includes important updates/changes and supports weightDriver 5.0 (check for compatibility). New licensing. Existing licenses can update for free. Download at: braverabbit.com/shapes
#maya3d #rigtip #rigging #animation
May 25, 2026 at 11:28 AM
#SHAPES for #Blender: Quick Tip 19

Obviously something which can be very important:
Creating shape keys for multiple related and even overlapping objects.
Select once - edit always!
In pose with all the standard tools SHAPES has to offer.

#b3d #Blender3D #rigging #rigtip #character #3danimation
April 2, 2026 at 2:11 PM
Advantages include:
- per shape adjustments
- no additional modifier required
- only edited vertices are affected
- reduced loss of volume
- respects changes in local scale
- fully integrated workflow

#SHAPES #Blender #b3d #Blender3D #rigging #rigtip #character #3danimation
December 18, 2025 at 2:58 PM
#SHAPES for #Blender: Quick Tip 18

A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages (next post)!

#b3d #Blender3D #rigging #rigtip #character #3danimation
December 18, 2025 at 2:58 PM
#SHAPES for #Blender: Quick Tip 17

Splitting complex sculpted expressions into any number of shape keys is a crucial step in many production pipelines. The Influence Map feature makes this process easy and reliable!

#b3d #Blender3D #rigging #rigtip #character #3danimation
December 17, 2025 at 1:50 PM
The new version of #RBF Nodes supports constraints or otherwise driven objects and bones, works with linked scenes, and provides better interpolation options. But because of a different data structure older setups are not compatible.

#b3d #Blender3D #rigging #rigtip #character #3danimation
December 1, 2025 at 1:49 PM
Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.

#b3d #Blender3D #rigging #rigtip #character #3danimation
December 1, 2025 at 1:49 PM
#SHAPES for #Blender: Quick Tip 16

Full shape-key based support for #RBF Nodes. The wish for a high-level editor has been expressed early on, including mirroring of RBF setups. Create, edit, refine. All in one tool! (Result in next post)

#b3d #Blender3D #rigging #rigtip #character #3danimation
December 1, 2025 at 1:49 PM
Our #addons for #blender3d are ready for Blender 5. Everything has been updated and polished.
And the release of #SHAPES is getting closer!
tinyurl.com/59mp4arx
#b3d #rigtip #3d
November 26, 2025 at 3:55 PM
#SHAPES for #Blender: Quick Tip 15

Edit Propagation for Combos saves time by automatically applying edits from driver shapes to all related combo targets, even split shapes, minimizing the need for manual follow-up fixes.

#b3d #Blender3D #rigging #rigtip #character #3danimation
October 20, 2025 at 2:42 PM
#SHAPES for #Blender: Quick Tip 14

Combination shapes are a solid and fast solution to fix deformation issues when two or more active shapes interact. SHAPES provides a solid workflow for creating and managing combos.

#b3d #Blender3D #rigging #rigtip #character #3danimation
October 17, 2025 at 9:53 AM
#SHAPES for #Blender3d: Quick Tip 13

Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.

#b3d #rigtip #3danimation
October 10, 2025 at 7:49 PM