why can he only jump once now.
#risenringdev
why can he only jump once now.
#risenringdev
everything is handled via state machine now :)
and!
he can CROUCH
#risenringdev
everything is handled via state machine now :)
and!
he can CROUCH
#risenringdev
lookathim goooooooooooooo
#risenringdev #kirby #fangame #gamemaker
lookathim goooooooooooooo
#risenringdev #kirby #fangame #gamemaker
the way u have to do animation offsets in godot suck but we move
#risenringdev
the way u have to do animation offsets in godot suck but we move
#risenringdev
I fixed the slope behaviour :)
i'm keeping the tumble as it portrays an important part of the game's physics
(easier to go down slopes than to go up)
#kirby #risenring #risenringdev
I fixed the slope behaviour :)
i'm keeping the tumble as it portrays an important part of the game's physics
(easier to go down slopes than to go up)
#kirby #risenring #risenringdev
#risenringdev
#risenringdev
we have restored gravity, jumping and dashing behaviour :)
still some kinks to work out... the jump is not super responsive
we have restored gravity, jumping and dashing behaviour :)
still some kinks to work out... the jump is not super responsive
revisiting lsdj has been fun <3
#kirby #gamedev #chiptune #risenring #risenringdev
revisiting lsdj has been fun <3
#kirby #gamedev #chiptune #risenring #risenringdev
I have reimplemented running!!!
now we're right back where we started off, but a little further!!
#risenringdev
I have reimplemented running!!!
now we're right back where we started off, but a little further!!
#risenringdev
featuring a minute of playing around :)
just a very solid character controller so far :DDD
but also .. there's SOUND!!!!!!
#gamedev #fangame
featuring a minute of playing around :)
just a very solid character controller so far :DDD
but also .. there's SOUND!!!!!!
#gamedev #fangame
now he controls just like modern kirby!!
#risenringdev #kirby #risenring #gamedev
now he controls just like modern kirby!!
#risenringdev #kirby #risenring #gamedev
this is risenring dev 22/09/2026
we managed to get a start on the Godot Build of RisenRing!
this is risenring dev 22/09/2026
we managed to get a start on the Godot Build of RisenRing!
- implemented dashing, walking animations & dashing animations
cons:
-movements are too mario. need incremental playerspeed.
affects everything and makes dashing busted.
-implementation of walking animations somehow made jumping anim loop when idle
- implemented dashing, walking animations & dashing animations
cons:
-movements are too mario. need incremental playerspeed.
affects everything and makes dashing busted.
-implementation of walking animations somehow made jumping anim loop when idle
older screenshot from earlier today
(current build has scrolling cloud layer :0)
#risenringdev #kirby #fangame
older screenshot from earlier today
(current build has scrolling cloud layer :0)
#risenringdev #kirby #fangame