#risenringdev
rewrite attempt after deleting the code during state machine integration
why can he only jump once now.
#risenringdev
September 24, 2026 at 9:37 PM
#risenringdev
guh

iits a good step forward atleastt

guh
September 29, 2026 at 6:13 PM
cleaned things up a bit
and now we have talk sounds :)

and also ribbon
#risenringdev #kirby
October 2, 2026 at 1:46 PM
we're so freakinggg close #risenringdev #risenring #kirby #fangame #gamedev
April 8, 2026 at 12:22 AM
the rewrite sucked ass but
everything is handled via state machine now :)
and!

he can CROUCH
#risenringdev
September 24, 2026 at 11:34 PM
finally added a music system to the latest build <3
lookathim goooooooooooooo

#risenringdev #kirby #fangame #gamemaker
June 12, 2026 at 12:09 AM
November 24, 2025 at 10:26 PM
he can how crouch and slide :)
the way u have to do animation offsets in godot suck but we move
#risenringdev
September 26, 2026 at 2:26 AM
fuck YEAH we are RISING our RINGS
#risenring #risenringdev
November 24, 2025 at 9:24 AM
FINALLY started on inhaling today :)))))))

#risenringdev
December 1, 2025 at 1:18 PM
6 months later and!
I fixed the slope behaviour :)

i'm keeping the tumble as it portrays an important part of the game's physics
(easier to go down slopes than to go up)

#kirby #risenring #risenringdev
June 13, 2026 at 10:06 PM
floating code implemented :)
#risenringdev
November 30, 2025 at 2:36 PM
#risenringdev
we have restored gravity, jumping and dashing behaviour :)
still some kinks to work out... the jump is not super responsive
September 23, 2026 at 7:59 PM
do u wanna see the new sfx i msde today!!!!!
revisiting lsdj has been fun <3

#kirby #gamedev #chiptune #risenring #risenringdev
November 27, 2025 at 3:05 PM
fixed a few hiccups with the floating behaviours
&& added sound :)))
#risenringdev
December 1, 2025 at 4:47 AM
this is where I leave it off for tonight :)
I have reimplemented running!!!
now we're right back where we started off, but a little further!!

#risenringdev
September 25, 2026 at 1:08 AM
- #kirby and the #risenringdev PROGRESS SO FAR -

featuring a minute of playing around :)
just a very solid character controller so far :DDD

but also .. there's SOUND!!!!!!

#gamedev #fangame
November 28, 2025 at 12:00 AM
i got incremental movement and dashing working :) i also managed to fix the jumping anim
now he controls just like modern kirby!!

#risenringdev #kirby #risenring #gamedev
November 26, 2025 at 1:52 PM
forgot to # this with #risenringdev am i cooked

this is risenring dev 22/09/2026
we managed to get a start on the Godot Build of RisenRing!
September 22, 2026 at 10:02 PM
- #kirby and the #risenringdev PROGRESS SO FAR -
- implemented dashing, walking animations & dashing animations

cons:
-movements are too mario. need incremental playerspeed.
affects everything and makes dashing busted.

-implementation of walking animations somehow made jumping anim loop when idle
November 25, 2025 at 9:54 PM
ive gotten to work on the game today n finally ironed out the kinks in the parallax code (ended up rewriting it) n im absolutely closer to almost having it be 1-1 to the mockup :)

older screenshot from earlier today
(current build has scrolling cloud layer :0)

#risenringdev #kirby #fangame
June 10, 2026 at 10:15 PM