youtu.be/wXJPyBa9DbU
#characterprofile #rpgproject
youtu.be/wXJPyBa9DbU
#characterprofile #rpgproject
Still, this is just prototyping and fooling around in the engine. I don't know if it precisely represents the "future" of the project.
#RPGProject #Gamedev #Godot
Still, this is just prototyping and fooling around in the engine. I don't know if it precisely represents the "future" of the project.
#RPGProject #Gamedev #Godot
#OC #RPGProject
#OC #RPGProject
I started looking into some tutorials. Maybe building the characters in 3D would be easier than translating the older 2D assets?
#RPGProject #gamedev
I started looking into some tutorials. Maybe building the characters in 3D would be easier than translating the older 2D assets?
#RPGProject #gamedev
With locked 320*240, the sprite showed mixels. But blowing up the resolution lost the pixel look on the terrain.
#RPGProject #Gamedev
With locked 320*240, the sprite showed mixels. But blowing up the resolution lost the pixel look on the terrain.
#RPGProject #Gamedev
I had a neat little script running that culled the walls the camera was facing, to preserve the diorama look. but it depended on the camera being locked to 8 directions...
#RPGProject #gamedev
I had a neat little script running that culled the walls the camera was facing, to preserve the diorama look. but it depended on the camera being locked to 8 directions...
#RPGProject #gamedev
The sprite layering and animation system in RPG Maker XP is sophisticated and robust. In August, I attempted to recreate the battle sprite set within Godot - but I could only get so far, and didn't pursue it further.
#RPGProject #Gamedev
The sprite layering and animation system in RPG Maker XP is sophisticated and robust. In August, I attempted to recreate the battle sprite set within Godot - but I could only get so far, and didn't pursue it further.
#RPGProject #Gamedev
Multiple approaches were tried.
Considering the shortcomings of Godot's 2D tilemap, and enamoured with the possibilities of 3D development, I experimented with a 2-and-a-half-D approach.
#RPGProject #Gamedev
Multiple approaches were tried.
Considering the shortcomings of Godot's 2D tilemap, and enamoured with the possibilities of 3D development, I experimented with a 2-and-a-half-D approach.
#RPGProject #Gamedev
I've inserted a garish "test pattern" graphic to mark where a CRASH would occur, 90% of the time, when the engine switched from the battle scene back to the map scene. #RPGProject #gamedev
I've inserted a garish "test pattern" graphic to mark where a CRASH would occur, 90% of the time, when the engine switched from the battle scene back to the map scene. #RPGProject #gamedev
Spells now dramatically light up the battlefield during the casting animation!
#RPGProject #Art #OC | #RPGMaker #PixelArt #Animation #gamedev
Spells now dramatically light up the battlefield during the casting animation!
#RPGProject #Art #OC | #RPGMaker #PixelArt #Animation #gamedev
They display using additive blending, so the backdrop shows through their graphic.
Mechanically, they're incorporeal, so even successful hits get overridden as "misses".
#Art #RPGProject #OC | #RPGMaker #Gamedev #PixelArt
#Art #OC #RPGProject | #PixelArt
#Art #OC #RPGProject | #PixelArt
#Art #OC #RPGProject | #Pixelart
#Art #OC #RPGProject | #Pixelart
Made a lot of tweaks to the text display code, and the font files themselves, to try to get them pixel-perfect. They used to be blurry and would cause the dreaded "mixel" or "half-pixel".
#RPGProject
Made a lot of tweaks to the text display code, and the font files themselves, to try to get them pixel-perfect. They used to be blurry and would cause the dreaded "mixel" or "half-pixel".
#RPGProject
There are no more roadblocks except for actually making the game. The monkey is off my BACK
#RPGproject
There are no more roadblocks except for actually making the game. The monkey is off my BACK
#RPGproject
#Art #RPGProject #OC | #PixelArt
#Art #RPGProject #OC | #PixelArt
#RPGProject #OC #Art | #RPGMaker
#RPGProject #OC #Art | #RPGMaker
Unless by "fast battle" you meant skipping all the pretty animations... I don't have that as an option.
#RPGProject #RPGMaker #Gamedev
Unless by "fast battle" you meant skipping all the pretty animations... I don't have that as an option.
#RPGProject #RPGMaker #Gamedev
Selecting the "Auto" option when commanding the first party member will have everyone repeat their actions from the previous turn in only one or two keystrokes.
#RPGProject #RPGMaker #Gamedev
Selecting the "Auto" option when commanding the first party member will have everyone repeat their actions from the previous turn in only one or two keystrokes.
#RPGProject #RPGMaker #Gamedev
Here's a new graphics feature I cooked up. I can now have multiple layers of fog plane displaying on the battle screen.
#art #OC #RPGProject | #RPGMaker #Gamedev
Here's a new graphics feature I cooked up. I can now have multiple layers of fog plane displaying on the battle screen.
#art #OC #RPGProject | #RPGMaker #Gamedev
now I can have some enemies that hit you once for big damage, and some that give the death of a thousand cuts...
#Art #RPGproject #OC | #RPGMaker #Gamedev
now I can have some enemies that hit you once for big damage, and some that give the death of a thousand cuts...
#Art #RPGproject #OC | #RPGMaker #Gamedev