#scriptableobject
godot spoiled me with its ability to create custom scripted resources so I decided to implement my own functionality for making ScriptableObject assets in Unity 3.5. The CreateAssetMenu attribute wasn't added until a while later
December 1, 2025 at 6:48 PM
Names like this are what gamedev is all about

#gamedev #indiegame #unity3d
August 23, 2025 at 3:35 AM
Resources seria como um ScriptableObject, e as suas referências do editor como se fosse o [Serializable] de uma classe

Mas sim, é exatamente isso ^^^
September 22, 2026 at 4:54 PM
Procedural Weapon Generator: A ScriptableObject based procedural weapon generator, with support for adding your own weapon parts 🪓⚔️

Asset Store -> prf.hn/click/camref... (Affiliate Link)
itch -> awtdev.itch.io/procedural-w...

#gamedev #unity #assetstore #itchio #gameassets
December 23, 2025 at 4:13 PM
Procedural Weapon Generator Pack: A ScriptableObject-based procedural weapon generator for near-infinite weapon models! 🪓⚔️

Asset Store -> af.unity.com/sr/camref:10... (Affiliate Link)
itch -> awtdev.itch.io/procedural-w...

#gamedev #unity #unityassetstore #itchio #gameassets
September 21, 2026 at 3:49 PM
dawg i checked and i already have 50 custom scriptableobject types in this project
May 14, 2026 at 4:43 AM
Devlog 43: Wet Status —Using a scriptableobject for movement #indiegames #indiedev #bladeblitz #gamedev #devlogs
January 11, 2026 at 3:14 AM
unity timeline update: my system for designing combat patterns in timeline and then recording/exporting them to my own scriptableobject scheme for runtime playback is working. with some signal relays for animation and audio calls i will never have to run timeline at runtime again
April 2, 2026 at 6:28 AM
Procedural Weapon Generator: A ScriptableObject based procedural weapon generator, with support for adding your own weapon parts! 🪓⚔️

Asset Store -> af.unity.com/sr/camref:10... (Affiliate Link)
itch -> awtdev.itch.io/procedural-w...

#gamedev #unity #unityassetstore #itchio #gameassets
September 15, 2026 at 1:44 PM
[Procedural Weapon Generator]: A ScriptableObject based procedural weapon generator - with support for adding your own weapon parts! 🪓⚔️

Asset Store -> prf.hn/click/camref... (Affiliate Link)
itch -> awtdev.itch.io/procedural-w...

#gamedev #indiedev #unity #gameassets #assetstore
August 6, 2025 at 3:18 PM
i started using this SOAP asset from the asset store recently and it's great!! really makes certain things so fast and easy to use and iterate on and go hard on reducing dependencies, would def recommend

assetstore.unity.com/packages/too...
Soap - ScriptableObject Architecture Pattern | Utilities Tools | Unity Asset Store
Use the Soap - ScriptableObject Architecture Pattern from Obvious Game on your next project. Find this utility tool & more on the Unity Asset Store.
assetstore.unity.com
May 1, 2025 at 1:41 AM
[Procedural Weapon Generator]: A ScriptableObject-based procedural weapon generator with support for adding your own weapon parts! 🪓⚔️

Asset Store -> prf.hn/click/camref... (Affiliate Link)
itch -> awtdev.itch.io/procedural-w...

#gamedev #indiedev #unity #assetstore #gameassets
June 16, 2025 at 2:57 PM
I Created This utility scans your project for all ScriptableObject types and lets you search, filter, and instantly create assets — all within one clean, professional editor window.

#indiegame #gamedev #indiegamedev #indiedev #gaming #indiegames #d #videogames #unity #game
November 4, 2025 at 6:37 AM
A ScriptableObject-based procedural weapon generator, with support for adding your own weapon parts ! 🪓⚔️

Unity Asset Store -> af.unity.com/sr/camref:10... (Affiliate Link)
itch -> awtdev.itch.io/procedural-w...

#unityassetstore #itchio #gameassets #gamedev
August 31, 2026 at 1:29 PM
A ScriptableObject-based procedural weapon generator, with support for adding your own weapon parts! 🪓⚔️

Asset Store -> prf.hn/click/camref... (Affiliate Link)
itch -> awtdev.itch.io/procedural-w...

#gamedev #indiedev #unity #assetstore #gameassets
April 7, 2025 at 2:35 PM
#unitytips

¿Sabías que los ScriptableObject tienen sus propias callbacks? 👀

Métodos como OnEnable, OnDisable, OnValidate o Reset te permiten inicializar datos, validar cambios y depurar tus SO 🔥

#gamedev #indiedev
November 27, 2025 at 10:33 AM
[Procedural Weapon Generator]: A ScriptableObject based procedural weapon generator - with support for adding your own weapon parts! 🪓⚔️

Asset Store -> prf.hn/click/camref... (Affiliate Link)
itch -> awtdev.itch.io/procedural-w...

#gamedev #indiedev #unity #assetstore #gameassets
July 21, 2025 at 8:59 PM
Procedural Weapon Generator: A ScriptableObject based procedural weapon generator, with support for adding your own weapon parts! 🪓⚔️

Asset Store -> af.unity.com/sr/camref:10... (Affiliate Link)
itch -> awtdev.itch.io/procedural-w...

#gamedev #unityassetstore #itchio #gameassets #unity
September 7, 2026 at 2:30 PM
Procedural Weapon Generator: A ScriptableObject based procedural weapon generator, with support for adding your own weapon parts! 🪓⚔️

Asset Store -> prf.hn/click/camref... (Affiliate Link)
itch -> awtdev.itch.io/procedural-w...

#gamedev #unity #assetstore #itchio #gameassets
May 18, 2026 at 1:52 PM
Procedural Weapon Generator: A ScriptableObject based procedural weapon generator - with support for adding your own weapon parts! 🪓⚔️

Asset Store -> prf.hn/click/camref... (Affiliate Link)
itch -> awtdev.itch.io/procedural-w...

#gamedev #unity #assetstore #itchio #gameassets
October 7, 2025 at 2:37 PM
from what ive gathered if youre trying to play with a compute shader realtime via the editor on certain versions of unity it goes great until you ctrl+z and then it breaks until you reload. but you can get around it by using a scriptableobject as a middleman. hope this helps someone ????
February 18, 2026 at 10:17 AM
Procedural Weapon Generator: A ScriptableObject based procedural weapon generator, with support for adding your own weapon parts! 🪓⚔️

Asset Store -> af.unity.com/sr/camref:10... (Affiliate Link)
itch -> awtdev.itch.io/procedural-w...

#assetstore #itchio #gameassets #gamedev #unity
July 20, 2026 at 1:09 PM
Mining — давно откладывал ато.
Ресурсные ноды (жилы, деревья, кусты) получили свои
ScriptableObject-конфиги. Анимация добычи — удар топором сверху вниз — вписалась в BlendTree движения.

#gamedev #unity #indie #indiegame
July 1, 2026 at 3:41 AM
你的 Animation Controller 還是一團義大利麵嗎?
角色動畫因為參數太多導致狀態常常卡住嗎?

你需要ScriptableObject!!
請把所有動畫狀態都用ScriptableObject指定
並且用程式進行動畫過渡

乾淨整齊不卡頓,強迫症從此不再發作~
#超級遊戲日 #IndieGameDev
July 13, 2025 at 3:47 AM