#shimejiadventure
Quick update: Made the Slam Dash a lot faster.
#shimeji #gamedev #godot #shimejiadventure
December 9, 2024 at 10:02 PM
Now we finally have sounds.
ようやく音が出るようになった。
#shimeji #shimejiadventure #gamedev
December 13, 2024 at 4:07 PM
Shimeji Adventure (World 2 Level 1 Progress):
Made a mistake with those Draggable Windows?
No need to worry. A click of the Reset button will put them back to where they started.
#shimeji #shimejiadventure #godot #gamedev #fangame
August 14, 2025 at 12:26 PM
Tutorial Level is coming up soon.
It's still in WIP as you can tell, but yeah! A new level is coming at last!
#shimeji #shimejiadventure #godot #gamedev
January 19, 2025 at 1:04 AM
The Shimejis can now taunt.
While standing still, just press the [T] key to taunt!
When mod support is put in, I'm sure people will make some very unique-looking taunts!
#shimeji #shimejiadventure #godot #gamedev
March 18, 2025 at 8:34 PM
Climbing up, Climbing down.
Nice!
登って、降りて。
ナイス。
#shimeji #shimejiadventure #gamedev
December 11, 2024 at 10:55 PM
I set up the loading screen, and all of its other stuff settled.
This took a while. But now, at least it's done.
Now then, it is time for the Main Menu itself.
#shimeji #shimejiadventure #fangame #gamedev
December 16, 2024 at 9:28 PM
Some Tutorial progress. We now have Dialogues!
Stickbuddy over here has a lot more to talk about throughout this Tutorial! So, enjoy while you can!
#shimeji #shimejiadventure #godot #gamedev
January 21, 2025 at 7:58 PM
Shimeji Adventure's Progress update!

New collectables are 1ups and Secret Triangles (the hidden collectables in this game).
The game now has a proper results screen and so on.

#shimeji #shimejiadventure #gamedev #godot
December 10, 2024 at 11:52 PM
Everyone, Meet Interfly! This little virtual butterfly will guide you through World 2 (which is the Internet). For new mechanics and tricks, what else will Interfly have in its wings?
#shimeji #shimejiadventure #gamedev #fangame
May 21, 2025 at 11:14 AM
The game now has a Game Over screen!
Once you have 0 lives, then it's all over. You'll be heading to this screen and can decide to try again on the level you're currently in or return to the Main Menu.
#shimeji #shimejiadventure #godot #gamedev
January 15, 2025 at 12:01 AM
Quick one:
The Disclaimer screen is now in-game. It will appear every time you boot up the game.
Also, the button isn't functional because I haven't set up the title screen and main menu stuff yet.
#shimeji #shimejiadventure #gamedev #fangame
December 15, 2024 at 11:52 PM
I did some little bit of changes on the Shimeji characters, and so on.
These such as Character Select Screen fixes, and Shimeji's move set overhaul like double jumps, move acceleration/decelerations, and jump heights, etc.
#shimeji #shimejiadventure #fangame #gamedev
December 19, 2024 at 11:56 PM
Tutorial progress:
I also added some new animation for our little Stickbuddy. He now has a dialogue for the double jump part.
It is still in WIP, and the subject is yet to change.
#shimeji #shimejiadventure #godot #gamedev
January 23, 2025 at 12:10 AM
Shimeji Adventure's Progress update!

The Results screen now functions properly, and the Jump Height Cut is also here.

So within said, that's Test Level 1 done!
Now, we're moving on to Test Level 2 for more mechanics like climbing and such. Stay tuned!
#shimeji #shimejiadventure #gamedev
December 11, 2024 at 3:15 PM
Another animation is another Idle Animation:
After 30 seconds of idling, the Shimeji will begin to sit and dangle its legs for 3 minutes straight (or until you start moving again).
(Though it is a bit buggy in the footage. Gonna fix that after.)
#shimeji #shimejiadventure #godot #gamedev #fangame
March 18, 2025 at 11:38 PM
After so much development, I am now developing the first actual level of Shimeji Adventure, World 1 Level 1!
This is where Shimeji's first adventure begins. In a desktop-like environment!
This is still in WIP. So, all subjects are yet to change.
#shimeji #shimejiadventure #godot #gamedev
January 30, 2025 at 8:03 PM
It's been a while!
I was busy trying to work on the Story Mode of Shimeji Adventure with a World Map!
Here, you can choose a level, and go on with it.
Trying to work on the Save File stuff to make it progress and so on. But yeah!
World Map!
#shimeji #shimejiadventure #godot #gamedev #fangame
March 12, 2025 at 8:18 PM
More Shimeji Adventure news.

World 2's Level 1's progress is going fine.
The background is now better looking and also features a new mechanic: Draggable Windows.
Also, Interfly's voice has been changed to be more expressive and youthful.
#shimeji #shimejiadventure #godot #gamedev #fangame
July 30, 2025 at 10:51 PM
Some countdown stuff for the upcoming Subgame Mode in the v1.2 update. More information about that mode will be posted in the future.
This one here is a common countdown. The only subgame with a unique countdown is Shimeji Race, which will be shown later.
#shimeji #shimejiadventure #godot #gamedev
June 10, 2026 at 2:50 PM
Sorry for the lack of updates, but here's how everything is going:
> World 2 Level 2 is done
> World 2 Level 3 is done
Now, I'm working on the boss for World 2! Stay tuned for what's coming soon!
#shimeji #shimejiadventure #godot #gamedev #fangame
September 14, 2025 at 10:59 PM
AS LAST.... After at least 3 - 5 hours of fixing and coding,
I FINALLY GOT MODS WORKING FOR SHIMEJI ADVENTURE!!

With mods, you can now add your own custom characters!

So far, I have only done the characters. Custom Levels are next.
#shimeji #shimejiadventure #godot #gamedev
March 22, 2025 at 12:21 AM
Happy New Year!

Here, we will be talking about the Dark Colour function for Custom Characters.
In here, you can see that KuroShimeji is the only playable character in the Base Shimeji Adventure game to have a dark colour/pitch black.
#shimeji #shimejiadventure #godotengine #gamedev
January 1, 2025 at 9:43 PM
We're back! Shimeji Adventure v1.2 has now slowly started development.
Although World 3 is not yet being developed, I'm mainly focusing on Quality of Life.
For example, Shimeji is more animated and has visual effects when they dash, jump, and land.
#shimeji #shimejiadventure #godot #gamedev
June 21, 2026 at 10:23 PM
There we go! After finishing the Monstequare, it'll play the World 1 Ending cutscene where you'll set forward to your next location.
Within so, that's pretty much the main point of Story Mode done! Just fixing up the Save File issue and Save files 2 and 3.
#shimeji #shimejiadventure #godot #gamedev
March 17, 2025 at 4:36 PM