#simd
A huge milestone: Fearless SIMD 1.0 is published: linebender.org/blog/fearles.... This was a real collaboration, thanks especially to Sergey Davidoff for pushing this over the line, Laurenz Stampfl, Andrew Jakubowicz, valadaptive, Benjamin Saunders, and Daniel McNab.
Fearless SIMD v1.0 is here
Fearless SIMD v1.0 is here
linebender.org
September 23, 2026 at 7:56 AM
“Platform-independent SIMD in Go” by David Chase and Junyang Shao — https://go.dev/blog/simd-experiment

#golang
September 24, 2026 at 8:59 PM
We are excited to announce that we can successfully use Rust's portable SIMD on the GPU. This has never been done before.

www.vectorware.com/blog/simd-on...

Supporting Rust's `core::simd` enables existing Rust code to work on the GPU and makes GPU programming more ergonomic.
Rust SIMD on the GPU
GPU code can now use Rust's portable SIMD. We share the implementation approach and what this unlocks for GPU programming.
www.vectorware.com
August 10, 2026 at 4:57 PM
Godot web exports just got a serious performance boost! Starting in 4.5 dev 5, builds use WASM SIMD by default, meaning better performance with no changes needed on your end.

Details and benchmarks: godotengine.org/article/upco...
Upcoming (serious) Web performance boost – Godot Engine
Compiling the Godot Engine with WASM SIMD support truly is a game changer.
godotengine.org
June 6, 2025 at 9:14 AM
Go makes SIMD accessible

Go 1.27 introduces a new, fully portable SIMD interface in its `simd` package, making high-performance vector operations available without assembly.

This move dramatically lowers the bar for Go developers to tap into hardware-accelerated performance.
September 25, 2026 at 8:13 PM
audio programming scratches an itch i miss from game engine/tools dev - a genuine reason to obsess over latency & quality, enough to write explicit simd
September 15, 2025 at 1:10 AM
Fearless SIMD v1.0 is here

> Fearless SIMD v1.0 enables safe, performant portable SIMD in Rust without unsafe code, via macros and safe intrinsics access, already widely adopted.
September 23, 2026 at 12:19 AM
DeepSeek R1 appears to be a VERY strong model for coding - examples for both C and Python here: simonwillison.net/2025/Jan/27/...
ggml : x2 speed for WASM by optimizing SIMD
PR by Xuan-Son Nguyen for `llama.cpp`: > This PR provides a big jump in speed for WASM by leveraging SIMD instructions for `qX_K_q8_K` and `qX_0_q8_0` dot product functions. > > …
simonwillison.net
January 27, 2025 at 6:33 PM
we should give all cpus 1024 bit wide simd registers and accompanying instructions
January 27, 2026 at 11:51 PM
I'm back. Library is almost complete and it's fucking glorious.

The API is dead simple, just TypedArrays with SIMD operations. The code in the screenshot runs 6x faster than the scalar JS version.

It has over 700 SIMD operations; they typically run at 5x-10x JavaScript speed
September 17, 2026 at 5:54 PM
Abusing x86 SIMD Instructions to Optimize PlayStation 3 Emulation
Abusing x86 SIMD Instructions to Optimize PlayStation 3 Emulation
Hackaday Article
hackaday.com
December 25, 2025 at 12:08 AM
I wrote linebender.org/blog/a-plan-... and published it over the weekend. I'm excited about pushing Rust SIMD to be more usable, and open to feedback about the specifics of the proposal.
A plan for SIMD
A plan for SIMD
linebender.org
June 9, 2025 at 1:56 PM
das garantiert jedoch nicht, dass die Russen nicht dorthin gehen. Sie simd bereits dort hingegangen“ 🤷‍♂️
February 23, 2025 at 3:26 PM
who up writing x86_64 simd intrinsics
May 10, 2025 at 1:18 AM
I'm reaching speedups of 15x compared to pure JS for some operations.

I hear excuses all the time that SIMD isn't worth it, that the conversion roundtrip nullifies the gain, etc. This is pure cope. SIMD reliably gives me a 4x speed boost MINIMUM every time I use it, it's so good
I'm back. Library is almost complete and it's fucking glorious.

The API is dead simple, just TypedArrays with SIMD operations. The code in the screenshot runs 6x faster than the scalar JS version.

It has over 700 SIMD operations; they typically run at 5x-10x JavaScript speed
September 17, 2026 at 7:46 PM
anfifa simd mehr
June 1, 2026 at 7:01 AM
Big “Internet Streaming SIMD extensions” energy
😭
February 24, 2025 at 1:44 PM
Post exploring the evolution of SIMT in GPUS: "SIMD Started It, SIMT Improved It" blog.siggraph.org/2026/01/simd...
SIMD Started It, SIMT Improved It - ACM SIGGRAPH Blog
By blending thread abstractions with SIMD hardware, GPUs evolved into flexible processors for graphics, AI, and scientific computing.
blog.siggraph.org
February 5, 2026 at 9:13 PM
Super awesome release! I previously used `wide` for some SIMD stuff but it didn't really deliver what I (a novice at vector instruction crimes) needed.
A huge milestone: Fearless SIMD 1.0 is published: linebender.org/blog/fearles.... This was a real collaboration, thanks especially to Sergey Davidoff for pushing this over the line, Laurenz Stampfl, Andrew Jakubowicz, valadaptive, Benjamin Saunders, and Daniel McNab.
Fearless SIMD v1.0 is here
Fearless SIMD v1.0 is here
linebender.org
September 24, 2026 at 11:33 AM
SIMD accelerated catgirl
December 26, 2024 at 1:07 AM
Der Trüffel hat ein Stofftier draußen liegen lassen. Es hat geregnet. Er hat es jetzt wieder reingeholt durch die Hundeklappe. Und mir ins Gesicht gerammt. Hunde simd toll.
October 23, 2025 at 9:33 AM