Pretty happy with the result. Next up: a water tower and a lookout tower.
#gamedev #indiedev #skydelivery
Pretty happy with the result. Next up: a water tower and a lookout tower.
#gamedev #indiedev #skydelivery
#gamedev #indiedev #skydelivery
#gamedev #indiedev #skydelivery
#gamedev #indiedev #skydelivery
#gamedev #indiedev #skydelivery
The stars now rotate and shift with the time of year, too. They’re still randomly scattered, but I’ll add constellations later!
#gamedev #indiedev #skydelivery
The stars now rotate and shift with the time of year, too. They’re still randomly scattered, but I’ll add constellations later!
#gamedev #indiedev #skydelivery
I can set the mood for each mission, and I already love the idea of sending you out at night to return with the morning sun.
#gamedev #indiedev #skydelivery
I can set the mood for each mission, and I already love the idea of sending you out at night to return with the morning sun.
#gamedev #indiedev #skydelivery
They’re procedurally generated around the player and slowly drift through the world. Half a day of tweaking well spent.
#gamedev #indiedev #skydelivery
They’re procedurally generated around the player and slowly drift through the world. Half a day of tweaking well spent.
#gamedev #indiedev #skydelivery
Losing a wing is still bad news, but crashes feel more realistic now.
#gamedev #indiedev #skydelivery
Losing a wing is still bad news, but crashes feel more realistic now.
#gamedev #indiedev #skydelivery
You can smash through fences now, but your plane might not survive the shortcut.
#gamedev #indiedev #skydelivery
You can smash through fences now, but your plane might not survive the shortcut.
#gamedev #indiedev #skydelivery
Still a bit sparse when flying low, but from above it helps the terrain look a lot more alive.
#gamedev #indiedev #skydelivery
Still a bit sparse when flying low, but from above it helps the terrain look a lot more alive.
#gamedev #indiedev #skydelivery
Flying between the birch trees feels amazing now. Very dangerous, very dramatic, very “I totally meant to do that.”
My piloting skills may still need a little work
#gamedev #indiedev #skydelivery
Flying between the birch trees feels amazing now. Very dangerous, very dramatic, very “I totally meant to do that.”
My piloting skills may still need a little work
#gamedev #indiedev #skydelivery
It’s been an incredible journey, and I’m starting to feel this passion project becoming something real.
Thank you for all the support.
#gamedev #indiedev #skydelivery
It’s been an incredible journey, and I’m starting to feel this passion project becoming something real.
Thank you for all the support.
#gamedev #indiedev #skydelivery
It looked incredibly stylish, but the shader was way too demanding, so I had to let it go.
Someday, I’ll have ridiculously beautiful grass.
#gamedev #indiedev #skydelivery
It looked incredibly stylish, but the shader was way too demanding, so I had to let it go.
Someday, I’ll have ridiculously beautiful grass.
#gamedev #indiedev #skydelivery
Players can now look around and zoom in. The walls are still pretty empty, but that part is fixable :)
Now I’m wondering if I should replace the cursor with a reticle for interactions. What do you think?
#gamedev #indiedev #skydelivery
Players can now look around and zoom in. The walls are still pretty empty, but that part is fixable :)
Now I’m wondering if I should replace the cursor with a reticle for interactions. What do you think?
#gamedev #indiedev #skydelivery
For now it’s just birch trees, but flying between them already feels great.
They’re intentionally oversized compared to the plane, since the pilots will be much smaller than humans.
#gamedev #indiedev #skydelivery
For now it’s just birch trees, but flying between them already feels great.
They’re intentionally oversized compared to the plane, since the pilots will be much smaller than humans.
#gamedev #indiedev #skydelivery
The terrain is handmade now, less realistic and more stylized.
It’s still small, around 10 × 10 km, but already has a few landmarks: mountains, hills, a gorge, and a volcano.
#gamedev #indiedev #skydelivery
The terrain is handmade now, less realistic and more stylized.
It’s still small, around 10 × 10 km, but already has a few landmarks: mountains, hills, a gorge, and a volcano.
#gamedev #indiedev #skydelivery
The map can now be split into chunks and loaded around the player, which is exactly what a flight simulator needs.
#gamedev #indiedev #skydelivery
The map can now be split into chunks and loaded around the player, which is exactly what a flight simulator needs.
#gamedev #indiedev #skydelivery
Each WorldStream chunk now has its own Unity Terrain, connected seamlessly across the map.
Distant mountains are handled by a low-detail horizon mesh, so they’re visible before their chunks load.
#gamedev #indiedev #skydelivery
Each WorldStream chunk now has its own Unity Terrain, connected seamlessly across the map.
Distant mountains are handled by a low-detail horizon mesh, so they’re visible before their chunks load.
#gamedev #indiedev #skydelivery
Here’s the basic idea behind how it works.
#gamedev #indiedev #skydelivery
Here’s the basic idea behind how it works.
#gamedev #indiedev #skydelivery
It has a gradient skybox, subtle cirrus clouds, and an HDR sun that always faces the camera.
Volumetric clouds are coming later, but even these light cirrus clouds already make the horizon feel nicer.
#gamedev #indiedev #skydelivery
It has a gradient skybox, subtle cirrus clouds, and an HDR sun that always faces the camera.
Volumetric clouds are coming later, but even these light cirrus clouds already make the horizon feel nicer.
#gamedev #indiedev #skydelivery
The biplane’s wings no longer detach as two big sections: all four wings can now break off separately.
The old physics were much more toy-like. Now collisions actually matter.
#gamedev #indiedev #skydelivery
The biplane’s wings no longer detach as two big sections: all four wings can now break off separately.
The old physics were much more toy-like. Now collisions actually matter.
#gamedev #indiedev #skydelivery
It’s less bulky than the prototype now, but still keeps a bit of chubbiness and just enough clumsy charm.
#gamedev #indiedev #skydelivery
It’s less bulky than the prototype now, but still keeps a bit of chubbiness and just enough clumsy charm.
#gamedev #indiedev #skydelivery
At first, I wanted the game to be about toy planes, inspired by a tiny wooden plane I had as a kid.
That idea didn’t last, but the simple cartoon style stayed.
#gamedev #indiedev #skydelivery
At first, I wanted the game to be about toy planes, inspired by a tiny wooden plane I had as a kid.
That idea didn’t last, but the simple cartoon style stayed.
#gamedev #indiedev #skydelivery
After about 20 hours of work, this plane will replace the original placeholder biplane in the final game.
I really hope you’ll get to fly it someday.
#gamedev #indiedev #skydelivery
After about 20 hours of work, this plane will replace the original placeholder biplane in the final game.
I really hope you’ll get to fly it someday.
#gamedev #indiedev #skydelivery
Currently works with photos and mission briefings, and should be useful later for collectibles.
#gamedev #indiedev #skydelivery
Currently works with photos and mission briefings, and should be useful later for collectibles.
#gamedev #indiedev #skydelivery
The map is now split into chunks, and only the areas around the player are loaded during flight.
#gamedev #indiedev #skydelivery
The map is now split into chunks, and only the areas around the player are loaded during flight.
#gamedev #indiedev #skydelivery