#slimeonline
Hard at work on #slimeonline A mmo focused on exploration and community. #gamemaker #gamedev #indiedev #solodev #screenshotsaturday
May 10, 2026 at 9:09 AM
Just wanted to do a lil #gamedev … then daughter noticed and wanted to play… even though there is not much to do yet. #slimeonline #gamemaker
October 12, 2025 at 8:52 AM
Finally working on interactive stuff. This is a test for a savepoint. You can activate it to set the current map and position as your spawn position on relogging. Graphics r WIP #slimeonline #gamedev #pixelart #gamemaker
October 17, 2025 at 7:29 PM
Some recent progress. Messing with more graphics, balancing amount of effect slots on gear, planning new UI elements ...and also many bugfixes and behind-the-scenes adjustments on the server. Finally picking up pace again
#slimeonline #gamemaker #gamedev #indiedev #solodev #pixelart
April 22, 2026 at 12:21 PM
Yesterday I added the option for players to customize the colors on their outfits and accessories. Also, the game has i18n localization now <3. lots of bugfixes and better swimming behavior were also added. Lots of progress #screenshotsaturday #gamedev #indiedev #solodev #gamemaker #slimeonline
May 17, 2026 at 6:51 AM
Messing with procedural cloud generation in #pixelcomposer for #slimeonline. Needs some tweaking, but I think I will be able to use this later on #gamemaker #gamedev #indiedev #solodev
April 19, 2026 at 7:40 PM
Last from the past. Recently opened the source of Slime Online #slimeonline in #GameMaker 8.0 even with today’s hardware the IDE has trouble opening the rooms :D #gamedev
September 27, 2025 at 1:43 PM
Recently found this screenshot which shows an artstyle that used more bold outlines for the environment. Nowadays I think it works better than the softer style I used in #slimeonline 1 and 2 #gamedev #gamemaker #pixelart
September 29, 2025 at 8:54 AM
Done adding „Slime Points“. They will replace the main currency for some stuff. Placed some on every map. Also started working on the interior of the Lost n Found to match the outside. Some good progress #gamemaker #slimeonline #gamedev #indiedev #solodev
August 25, 2026 at 1:30 PM
Messing with lights and some visual effects for the city. Running into a couple issues, but its some nice progress #gamemaker #slimeonline #gamedev #indiedev #solodev
May 9, 2026 at 6:45 PM
Working on a retro 2d platforming MMO. Focus on exploration and commubity. Current version is playable and links can be found on our discord. Still got a lot to work in, but it’s a lot of fun! discord.gg/2QnkDeqT
#gamedev #gamemaker #indiedev #indiegame #solodev #screenshotsunday #slimeonline
March 22, 2026 at 9:38 AM
This is #slimeonline A old-school style MMO. Focused on exploration and community. Still in its early stages. Looking for people interested in these sorta games. We r a cool lil community of 50 right now :) #screenshotsaturday #gamemaker #gamedev #indiedev #solodev discord.gg/EEtU3a5Et
May 9, 2026 at 10:41 AM
This weekend the server will be online again for a public test session. The first city is in, shops, lost & found, color extractor and ReColorizer. discord.gg/q3KYVuPc8b #gamemaker #gamedev #slimeonline #indiedev #solodev
June 24, 2026 at 2:50 PM
Pretty late report, but the last test session for #slimeonline resulted in lots of bug reports and feedback. Already managed to fix all reported bugs. Next will be implementing a weather system, mining and crafting aswell as some other stuff #gamedev #gamemaker #solodev #indiedev
July 7, 2026 at 7:01 AM
Have been messing with brainstorming versions for the UI (Inventory). Gosh, this is exhausting. I feel like its getting somewhere though. Not a lot of #gamedev progress this week. #slimeonline #gamemaker #pixelart
November 20, 2025 at 8:26 AM
Gamedev fail. I wanted the stuff from digging to jump out and fall down... but I messed up and now the morels / mushrooms are shooting out like rockets #gamedev #gamemaker #indiegame #slimeonline #indiedev #solodev
March 23, 2026 at 7:52 PM
Finally managed to get a parallax background in. Now using that on the entire first zone. This really makes the game feel "more complete". Next will be adding the first city. Did a lot of preparation for that already.
#slimeonline #gamedev #gamemaker #gamedev #solodev #indiedev
May 1, 2026 at 7:03 AM
Unfiltered video material of my first test in the starter center xD got some stuff to fix next :) #gamedev #gamemaker #slimeonline
January 6, 2026 at 8:18 PM
Currently trying to use #pixelcomposer by @makham.itch.io to procedurally get tiles created from basic shapes. This is a lot of fun!
#gamedev #slimeonline #pixelart #indiedev #solodev #gamemaker
April 18, 2026 at 6:46 AM
Showing off the new map. It's still WIP. Needs a special something. Many maps though will just serve their purpose in offering POIs or harvesting spots or nice community places #gamedev #gamemaker #slimeonline
February 6, 2026 at 2:05 PM
Lots of progress on the weather system for #slimeonline Weather can now dim the ambient light, it plays an (optional) looping soundeffect, it can hinder other ambient soundeffects from playing, it shows in the background when inside. Adds a lot of atmosphere! #gamemaker #gamedev #indiedev #solodev
September 8, 2026 at 10:34 AM
Chat-Input is in, chatting is in, first attempts at drawing accessories (headgears) are slowly coming together. Had some really productive sessions! #gamedev #slimeonline #gamemaker
November 10, 2025 at 8:26 PM
Just finished the platformer engine and now moved on to getting actual graphics in the project. This is sooooo very very satisfying. All highly WIP, but I like the result for now! Soon I will start getting the client/server connection in :) #gamedev #gamemaker #slimeonline #pixelart
October 3, 2025 at 10:25 PM
I love PixelComposer by @makham.itch.io ! Such a cool tool. Its a big part of my graphics workflow when it comes to #slimeonline I can only recommend this tool (even though its a bit unstable, but thats the focus of the current development cycle) #gamedev #gamemaker #indiedev #indiegame #solodev
April 2, 2026 at 9:27 AM
Have been spending my spare time to work on a platformer engine for a new attempt at another #slimeonline. So far I got walking, running, jumping, slopes, jump throughs, jump through slopes and ice in. I need swimming, moving platforms and ropes next. #gamedev #gamemaker
September 29, 2025 at 8:42 AM