#sophstar
Sophstar is currently 50% off on Steam during the Seasonal Sale! If you enjoy arcade shmups, now is a great time to grab it.

store.steampowered.com/app/1410440/...
Save 50% on Sophstar on Steam
A vertical arcade shoot'em up with an inventive teleport system, lots of fast-blazing action and explosions, tons of boss fights, a risk/reward based score system and a proper challenge for both veter...
store.steampowered.com
October 2, 2026 at 8:38 PM
I'm thinking about having a separate volume control for explosions in Shin Sophstar so you can hear explosions louder than the rest of the SFX if you want so.

I enjoy louder explosions but I'm not sure everyone does.

(And explosions sound different from the original Sophstar)
October 2, 2026 at 10:07 PM
70本のタイトル #XboxSeries で、期間限定セールが始まりました。10/15(木)18:59まで。
5leaf.jp/game/sale/xbox/%E6%9...
October 8, 2026 at 12:19 AM
A few good shmups are cheap on the Nintendo eShop right now. Locomalito's Super Hydorah is 80% off at US$3.99, and Sophstar is down to US$1.99, its lowest price on record. Sol Cresta is half price at US$8.99, and Arcade Archives Darius is US$5.59.
https://shmupindex.com/sales?store=eshop
October 3, 2026 at 1:00 AM
A new reworked midboss from Shin Sophstar.

Hope this one looks easier than the last we posted, hehe :)
October 2, 2026 at 12:44 AM
Ok, first small video of Shin Sophstar in a while. This is all work in progress.

Does this look too hard?
October 1, 2026 at 12:08 AM
Damn, right now Shin Sophstar has 60 enemy types not counting bosses / midbosses

Funny how we are making shorter levels but with more enemy types.
September 29, 2026 at 10:28 PM
No tiene recuerdos de cuándo ha empezado su existencia, ni de cómo ha desarrollado sus poderes de teletransporte. Pero ahora, en esta misión de reconocimiento, todo está a punto de cambiar... ¡Únete a #Sophstar en tu #PS5 por 24,90€!

A LA VENTA: impactgame.es/producto/res...
September 18, 2026 at 5:50 AM
More boring screens from Shin Sophstar.

I should start posting gifs.
September 16, 2026 at 4:12 PM
Shin Sophstar has a replay system. I am right now coding a system where if for some reason uploading a score to the online leaderboard fails, you can do it through the replay saved.

The game will save the best 10 scoring replays, but you can lock replays to not be overwritten.
September 16, 2026 at 10:39 PM
I'm thinking about add 1 point to the score everytime you use a continue in Shin Sophstar, so the score reflects you used one continue.

2nd place here obviously used a continue but there's nothing reflecting that.
September 16, 2026 at 4:15 PM
We can't call it Child anymore. We are calling it Super Easy on Shin Sophstar, but will keep the same spirit.

Brutal will be a bit less brutal too, hehe
September 1, 2026 at 5:47 PM
When we made Sophstar, the idea was to have a super easy mode which anyone could beat, and one so ridiculous hard no one would even try.

Stupid idea to call the first one "child" (I believe Steam wouldn't even accept this anymore), and stupid idea to think no one would try it.
August 31, 2026 at 10:35 PM
In Sophstar, we had two speed buttons: one very slow, one at half speed.

The idea was that players should use one and ignore the other, but people found it confusing.

So in Shin Sophstar, there’s just one now.

(Right now coding input systems for the replay system, heh)
August 25, 2026 at 3:07 PM
So #Sophstar is damn good, and it's super cheap on the Switch eShop for a few more days! Tons of modes, unique ships, stuff to unlock, and local/online leaderboards!!
August 24, 2026 at 9:52 AM
We are telling Soph's story properly on Shin Sophstar. I know it's a shmup and no one cares about the plot.

But still, hope people enjoy it :)
August 20, 2026 at 10:54 PM
No tiene recuerdos de cuándo ha empezado su existencia, ni de cómo ha desarrollado sus poderes de teletransporte. Pero ahora, en esta misión de reconocimiento, todo está a punto de cambiar... ¡Únete a #Sophstar en tu #PS5 por 24,90€!

A LA VENTA: impactgame.es/producto/res...
August 19, 2026 at 6:08 AM
With Yellow Nina on Shin Sophstar, when you teleport and leave the ghost drone behind, both the main ship and the ghost shoots - And both can collect medals;

(Maybe I should start making some gifs)
August 18, 2026 at 11:51 PM
With the Rigby ships on Shin Sophstar, you can now use the super beetles a lot more often (If you hold button to use them as shield your special bar will deplete very quickly)

They can also pick medals for you :D
August 14, 2026 at 9:01 PM
If you optimize scoring in the 1st stage of Shin Sophstar, you will spawn more enemies, which may lead to better score, which can spawn even more enemies.

It may get really hectic if you play it properly, and I am wondering if I should tune it down a bit.

Random options screen:
August 12, 2026 at 6:15 PM
Tracking a new found bug in Sophstar.

Strange now to play a game with Reyka, Nina, Katha etc and choosing only 1 ship at the start, heh
August 11, 2026 at 5:59 PM
Alas, the select ship screen for Shin Sophstar has changed a few times. What we have right now is in-between versions so I won't show it. :D
August 11, 2026 at 6:00 PM
Please do, finding and playing with this palette was one of the many joys I had with Sophstar!
August 6, 2026 at 7:13 PM
Testing Shin Sophstar with the MSX 1 filter.

I really like those colors. Of course the game gfx weren't optmized to make proper use of this palette, but it could make some gorgeous gfx when well used.

Maybe I could try to polish the filter to make better use of the game gfx.
August 6, 2026 at 6:24 PM