Sorry it's taking so long between updates, been feeling burnt out this month. I'll be away over the long weekend, so have a WIP screenie in the meantime.
#spyrodeignited
Sorry it's taking so long between updates, been feeling burnt out this month. I'll be away over the long weekend, so have a WIP screenie in the meantime.
#spyrodeignited
#spyrodeignited
#spyrodeignited
He was tricky because of his curvy body and striped sweater (which as you can see is lacking in stripes because I couldn't paint anything I could agree with), and his ball of yarn doesn't look great - but he's functioning well for the time being.
#spyrodeignited
He was tricky because of his curvy body and striped sweater (which as you can see is lacking in stripes because I couldn't paint anything I could agree with), and his ball of yarn doesn't look great - but he's functioning well for the time being.
#spyrodeignited
There are a LOT of things I need to simplify on him; strands of hair make up many of them, but I'm going to start off with the tassels.
#spyrodeignited
There are a LOT of things I need to simplify on him; strands of hair make up many of them, but I'm going to start off with the tassels.
#spyrodeignited
Copano needs better shading and rigging, which dragon doesn't - but all in all, his horns were the only tricky part if you ignore how I overthought how to do the bells.
#spyrodeignited
Copano needs better shading and rigging, which dragon doesn't - but all in all, his horns were the only tricky part if you ignore how I overthought how to do the bells.
#spyrodeignited
That's been rectified, so his material finally has the Bubba seal of approval. Next stop: working on those disjointed spines.
#spyrodeignited
That's been rectified, so his material finally has the Bubba seal of approval. Next stop: working on those disjointed spines.
#spyrodeignited
The metal map makes his vanilla lamp look like an entirely different colour ingame. I doubt I can simplify his geometry, but I can at least try to improve his shading.
#spyrodeignited
The metal map makes his vanilla lamp look like an entirely different colour ingame. I doubt I can simplify his geometry, but I can at least try to improve his shading.
#spyrodeignited
Either way, the problem's exponentially worse with a low-poly model - the bone hierarchy means I can't stagger the twist out, too.
#spyrodeignited
Either way, the problem's exponentially worse with a low-poly model - the bone hierarchy means I can't stagger the twist out, too.
#spyrodeignited
They also speak of the fucking tri I forgot to colour on Baruti's mane and the absolute trial I went through trying to model his pot of teeth similarly to how I did Lateef's incense pot before giving up.
#spyrodeignited
They also speak of the fucking tri I forgot to colour on Baruti's mane and the absolute trial I went through trying to model his pot of teeth similarly to how I did Lateef's incense pot before giving up.
#spyrodeignited
As with Trondo, Useni's waist robe heralded a lot of fun times with clipping. I had to push his frilly hair in quite a bit to make it behave, but it's behaving pretty good and that's what matters.
#spyrodeignited
As with Trondo, Useni's waist robe heralded a lot of fun times with clipping. I had to push his frilly hair in quite a bit to make it behave, but it's behaving pretty good and that's what matters.
#spyrodeignited
Mudada needed additional tail loops to allow it to deform properly and his lips needed a bit of a touchup from the transferred weights for some reason.
I'm considering adding placeholder eyes to his stuffed fairy since it looks weird without any.
#spyrodeignited
Mudada needed additional tail loops to allow it to deform properly and his lips needed a bit of a touchup from the transferred weights for some reason.
I'm considering adding placeholder eyes to his stuffed fairy since it looks weird without any.
#spyrodeignited
As for his staff's crystals, I bisected some cubes to match the facets and then merged nearby verts or otherwise simplified the geometry. Might need to trim the staff itself, too.
#spyrodeignited
As for his staff's crystals, I bisected some cubes to match the facets and then merged nearby verts or otherwise simplified the geometry. Might need to trim the staff itself, too.
#spyrodeignited
I just don't know what happened? He's fine in his Forge Studios render!
#spyrodeignited
I just don't know what happened? He's fine in his Forge Studios render!
#spyrodeignited
#spyrodeignited
#spyrodeignited
www.moddb.com/games/spyro-...
#spyrodeignited
www.moddb.com/games/spyro-...
#spyrodeignited
I got the dragons working on shared SKELs and now know how to set up the dragons' sockets (tldr there's also issues caused by replacing anims)...but at what cost?
#spyrodeignited
I got the dragons working on shared SKELs and now know how to set up the dragons' sockets (tldr there's also issues caused by replacing anims)...but at what cost?
#spyrodeignited
Or more accurately: after I fixed their anims, then after I tweaked the contrast on their beard tuft, switched some edges around, gave them their blue eyes and fixed the scarf's normals.
#spyrodeignited
Or more accurately: after I fixed their anims, then after I tweaked the contrast on their beard tuft, switched some edges around, gave them their blue eyes and fixed the scarf's normals.
#spyrodeignited
Everything else with the fat ladies seems to work now that I've reimported their anims.
#spyrodeignited
Everything else with the fat ladies seems to work now that I've reimported their anims.
#spyrodeignited
No animation issues (other than that weird lip polygon), they hold things properly and run around without a hitch.
#spyrodeignited
No animation issues (other than that weird lip polygon), they hold things properly and run around without a hitch.
#spyrodeignited
Oddly enough, the planes seem to continue animating with their armatures.
#spyrodeignited
Oddly enough, the planes seem to continue animating with their armatures.
#spyrodeignited
#spyrodeignited
#spyrodeignited
I had to fuck around with the peacocks' eyes quite a bit to get them to deform without clipping into their heads. It's a bit awkward seeing them from the side because both of the eye planes are just... there.
The angle certainly doesn't help.
#spyrodeignited
I had to fuck around with the peacocks' eyes quite a bit to get them to deform without clipping into their heads. It's a bit awkward seeing them from the side because both of the eye planes are just... there.
The angle certainly doesn't help.
#spyrodeignited
I'm gonna have to bite the bullet at some point and try paint vert alpha in 4.1... There's so much glass that needs more gleam.
#spyrodeignited
I'm gonna have to bite the bullet at some point and try paint vert alpha in 4.1... There's so much glass that needs more gleam.
#spyrodeignited