#stereogram
November 9, 2026 at 9:38 PM
Someone made an entire platformer game using stereograms a couple years ago and its wild!!

managore.itch.io/stereogram
managore.itch.io
November 9, 2026 at 4:06 AM
Like this...
November 8, 2026 at 1:59 AM
I love the graphics in your video game. It feels like I'm looking at a stereogram/"Magic Eye" I love that style.
November 9, 2026 at 7:47 PM
The Stereogram Strikes Back! www.chartography.net/p/the-stereo...
November 3, 2026 at 7:21 PM
From the archives (1997)

Here's something different from my usual game development: an auto-stereogram generator I coded back in the day and updated it for FPC in 2024.

Slow and messy Pascal code that took few hours to render an image on a 386DX-40.

#stereogram #magiceye #OpticalIllusion
November 9, 2026 at 1:34 PM
Soften your eyes and look through the screen until the two pictures become three. Can you hold the middle one?

Integration, one of our universal signs, in its multidimensional form.

#sacredgeometry #stereogram
November 7, 2026 at 10:00 AM
Look through the screen until the two dots become three, then hold the middle one. Did the sign open up in depth?

One of our universal signs, for a multidimensional game about alignment. Still experimenting.

#sacredgeometry #stereogram
November 5, 2026 at 10:02 AM
I’ve finally unlocked the ability to see the image in a stereogram 😵‍💫😮‍💨 I am unstoppable
November 4, 2026 at 8:06 AM
On the stereogram here at this very moment: The 123 by Paahto and The Bull.
November 2, 2026 at 4:53 PM
See this dragon in real 3D. No glasses. #3d #stereogram #illusion #dragon #aiart
November 1, 2026 at 8:15 PM
Hyper-Rotating Topological Anomaly ~ A Stereogram
This work is a psychedelic stereogram — a generative autostereogram that moves, rendered through a 2-pass GLSL shader pipeline at 1920×1080, 60fps, 30 seconds. Not a recording of something that exists; a mathematical function encoding 3D space into 2D wallpaper, decoded by human binocular vision in real time. No diffusion model. No training data. No stock textures. Every pixel is direct mathematical evaluation. The pipeline consists of two render passes: a raymarched depth field pass computing the hidden 3D scene, and a stereogram wallpaper pass encoding that depth into a repeating carrier texture using a SIRDS march algorithm. Both passes run as fragment shaders on a single fullscreen quad. Pass one raymarches the hidden scene via signed distance functions, 70 iterations per pixel. The camera sits at vec3(0.0, 0.5, 3.5) looking down the negative z-axis through normalized device coordinates. The scene contains two elements: a drifting landscape and a floating topological anomaly. The landscape is defined by dGround = p.y + 1.2 - fbm(p.xz * 1.5 + u_time * 0.15) * 0.4, where fbm is 5-octave fractal Brownian motion. The terrain undulates slowly, creating rolling hills that drift past the camera over the 30-second duration. The ground plane establishes the far depth reference. The floating topological anomaly is the focal object. It is constructed in three layers. First, the spatial coordinates are centered and lifted: q = p; q.y -= 0.1. Then hyper-rotations are applied: q.xz *= rotXZ where rotXZ rotates at 0.3 radians per second, and q.xy *= rotXY where rotXY rotates at 0.39 radians per second (1.3x the base rate). This dual-axis rotation creates a tumbling, gyroscopic motion. The trefoil-ish knot is built by computing the polar angle a = atan(q.z, q.x), transforming the radial-thickness coordinates tq = vec2(length(q.xz) - 0.55, q.y), then rotating tq by 2*a radians. The knot distance is length(tq - vec2(0.2, 0.0)) - 0.12. This produces a wrapped torus-like tube with trefoil symmetry. An inner solid core is added via dCore = length(q) - 0.22. The object SDF is the union of the knot and core: obj = min(dKnot, dCore). A gyroid membrane displacement is applied: gyr = dot(sin(q12.0), cos(q.zxy12.0)) * 0.025. This triply periodic minimal surface texture adds organic, cellular detail to the object's surface — the same geometry found in butterfly wing scales and self-assembling polymers. The final scene SDF is min(dGround, obj). Raymarching proceeds from the camera until the distance falls below 0.002 or the ray exceeds 7.0 units. The hit distance is normalized to depth via z = smoothstep(6.0, 1.5, t), mapping near objects to 1.0 and far objects to 0.0. Subtle noise is added to the depth itself: z += (noise(vUv * 15.0 + u_time*0.1) - 0.5) * 0.03 * z, making the wallpaper feel alive even in flat regions. Pass two encodes the depth map into a stereogram wallpaper. The algorithm is a per-pixel SIRDS march. For each output pixel, the shader walks leftward up
objkt.com
November 2, 2026 at 8:38 AM
NP on the, errrrrr, stereogram whilst I await delivery of the vinyl and CD.

That's some mighty bass on the opening track.

@warringtonruncorn.com
October 30, 2026 at 12:29 PM
I have decorated for Halloween*.

*Except every day is Halloween in our house and it's just my regular home decor.

Dylan was like "yes you've decorated for Halloween like you dress for Halloween" 😂😂
October 30, 2026 at 5:25 AM
NP on the stereogram

#glamasfuck
October 27, 2026 at 4:15 PM
NP on the stereogram (ear buds)

CARDIACS because it ties in with my t-shirt.

#pronkasfuck
October 28, 2026 at 11:50 AM
I will never forget hearing 'Walk on the Wild Side' on my best friend's stereo headphones the week it was released. Neither of us had a record player. He'd wired a jack socket into his parents Stereogram so we could hear the bass. It was quite magnificent.
October 27, 2026 at 4:41 AM
Silverlake Vibrations 15 playlist. Featuring amongst others 'So Caroline Says’ by Silverlake, ‘Virgin Soil’ by 1000 Rabbits, ‘Home Maker’ Edit by Sudan Archives and ‘Horror Head’ by Curve.

The 60’s-ish trip style ‘Game’ of love by Jonathan Bree is playing out...

open.spotify.com/playlist/7bt...
Silverlake Vibrations #15
What's playing on the Silverlake stereogram?
open.spotify.com
October 25, 2026 at 12:52 PM
My sixth cranial nerve never developed and so my left eye can’t look left. It is very much a congenital birth defect! But it has the sometimes useful side effect of making me able to see stereogram images instantly, or overlap the images in each eye to find differences between similar images
While I can't do that, is that a defect? I feel like the language we use to describe regularass biological diversity is kindof bonkers.
October 21, 2026 at 3:18 AM
It's #StereophotoSteusday but on a Wednesday!

Celebrating spooky month with stereograms made with #FFXIV seasonal event decor.

#Stereophoto #3D #ParallelView #Halloween
October 21, 2026 at 10:43 PM
Ich liebe Stereogramme (dieses ist auf Instagram abfotografiert). Ich sehe allerdings auch bei vielen Plakaten die Aufschriften dreidimensional. Besonders helle Schriftzüge ploppen unaufgefordert auf und schweben. Kann nicht normal sein🙈
October 20, 2026 at 5:11 PM
Ok yeah I definitely just assumed you were the stereogram master, but thank you for correcting me and all that 😊
October 21, 2026 at 3:27 AM
“Stereogram”…..showing your age!
Back In My Day Old People
ALT: Back In My Day Old People
static.klipy.com
October 20, 2026 at 9:59 AM
I don't know, if BBC news was taking place in our back yard I'd close the curtains, & play Colonel Bogey very loudly on the stereogram.
October 20, 2026 at 9:41 AM
At some point when I was a kid I figured out I could cross my eyes to do those find the difference puzzles and that it works on stereogram images, too.
October 21, 2026 at 3:37 AM