-- Have bosses as standard monsters
-- Have bosses being superbosses
-- Involve memory manipulation of some kind to alter the MCs perception of events
-- Periodic forgetting of skill sets so that you have to relearn them.
On top of basic Roguelike elements like permadeath.
-- Have bosses as standard monsters
-- Have bosses being superbosses
-- Involve memory manipulation of some kind to alter the MCs perception of events
-- Periodic forgetting of skill sets so that you have to relearn them.
On top of basic Roguelike elements like permadeath.
It's mostly theoretical right now. I would play a Stealth game version of that.
It's mostly theoretical right now. I would play a Stealth game version of that.
I generally use Hierarchical Prediction Models to predict at what distance from spawn specific monsters, traps, and loot are.
Apparently the last session apparently could be located to #pointnemo
#roguelikes #superroguelikes
I generally use Hierarchical Prediction Models to predict at what distance from spawn specific monsters, traps, and loot are.
Apparently the last session apparently could be located to #pointnemo
#roguelikes #superroguelikes