#superroguelikes
#SuperRoguelikes:

-- Have bosses as standard monsters
-- Have bosses being superbosses
-- Involve memory manipulation of some kind to alter the MCs perception of events
-- Periodic forgetting of skill sets so that you have to relearn them.

On top of basic Roguelike elements like permadeath.
December 16, 2025 at 4:46 PM
Superroguelikes is what I was eluding to with all normal monsters being bosses, and all bosses are super bosses.

It's mostly theoretical right now. I would play a Stealth game version of that.
December 16, 2025 at 4:44 PM
one AI company doing lots and lots of plagiarism.

I generally use Hierarchical Prediction Models to predict at what distance from spawn specific monsters, traps, and loot are.

Apparently the last session apparently could be located to #pointnemo

#roguelikes #superroguelikes
December 16, 2025 at 4:43 PM