Was very nice to speak to Green Left Weekly for this interview
Was very nice to speak to Green Left Weekly for this interview
Design Netflix to scale to 500M users.
The job:
Design a logging solution for the system that complies with all the myriad of privacy laws that apply around the world whilst still keeping the logs useful.
Life isn’t like the movies.
Jobs aren’t like the interviews.
Design Netflix to scale to 500M users.
The job:
Design a logging solution for the system that complies with all the myriad of privacy laws that apply around the world whilst still keeping the logs useful.
Life isn’t like the movies.
Jobs aren’t like the interviews.
4th interview 2 medium code problems
5th interview: 2 medium code problems
6th interview: past projects and conflict resolution
4th interview 2 medium code problems
5th interview: 2 medium code problems
6th interview: past projects and conflict resolution
"Huh, my system design skills are lower than others."
> Study system design.
> SD +5 pts
"My burnout meter is high; better rest up."
> Goon with a friend.
> +50 Energy
"Let's get some experience."
> Interview for a C-tier company.
> +20 exp
"Huh, my system design skills are lower than others."
> Study system design.
> SD +5 pts
"My burnout meter is high; better rest up."
> Goon with a friend.
> +50 Energy
"Let's get some experience."
> Interview for a C-tier company.
> +20 exp
www.youtube.com/watch?v=egEq...
www.youtube.com/watch?v=egEq...
System Design Interview hahahaha
tem o volume 1 e o 2
System Design Interview hahahaha
tem o volume 1 e o 2
In this exclusive interview, Ken weighs in on changes in game design over the last 30 years: https://bit.ly/3OWgewP
In this exclusive interview, Ken weighs in on changes in game design over the last 30 years: https://bit.ly/3OWgewP
"The system design question you asked me is basically my job now."
You love to see it!
"The system design question you asked me is basically my job now."
You love to see it!
Lead designer of Draw Steel. We talk about going to GenCon, the value of showing that the core rules aren't sacred, how the victory and respite system is core to the Draw Steel experience, and his adventure design philosophy
Listen on GoblinPoints.com/2516
Lead designer of Draw Steel. We talk about going to GenCon, the value of showing that the core rules aren't sacred, how the victory and respite system is core to the Draw Steel experience, and his adventure design philosophy
Listen on GoblinPoints.com/2516
In November I started a new gig at Electronic Arts to help with the Fan Growth Design System and infrastructure.
Special thanks to @kathryng.bsky.social for the interview prep, and the countless number of people in my network for the support.
In November I started a new gig at Electronic Arts to help with the Fan Growth Design System and infrastructure.
Special thanks to @kathryng.bsky.social for the interview prep, and the countless number of people in my network for the support.
One of the best things you can do to become good at system design is to read case studies.
And I write a newsletter with simplified case studies to make it easy for you.
Here are 14 case studies you should read (all free):
One of the best things you can do to become good at system design is to read case studies.
And I write a newsletter with simplified case studies to make it easy for you.
Here are 14 case studies you should read (all free):