#terrainmaterial
One thing today's journey discovered, for certain terrain layers (e.g. those with cubemap/skybox reflections) they link to a DB2 table from an ADT (terrain file) with a 1 byte ID per layer (so 4 bytes in total). However, that DB is only 11ish entries away from hitting the max number a byte can hold.
September 1, 2025 at 5:55 AM
There are a bunch of unused/maybe unshipped IDs in the public records that they can probably re-use, but if they can't for whatever reason (see alt text), they'll run out of IDs probably sometime soon in which case the ADT file format will need an adjustment to store bigger IDs per layer! Fun stuff.
September 1, 2025 at 5:55 AM