#thingoftheday
#ThingOfTheDay
* Rethinking how I handle colors so that enemies are more legible
* Watched a lot of longplays of various railshooters for inspiration
#shaders #creativeCode #gamedev
May 27, 2026 at 6:54 AM
#ThingOfTheDay
Fixing up some bugs in the "dent" system and making it's colors effect more intense - it used to not even show up on brighter/whiter wireframes
#shaders #unity #screenshotsaturday
May 23, 2026 at 7:59 AM
#ThingOfTheDay
Toying with ways to make enemies more legible from the background.
June 2, 2026 at 9:16 AM
#ThingOfTheDay #screenshotSaturday
Working on making it performant, but it's starting to come together
June 6, 2026 at 8:13 AM
#ThingOfTheDay
Only had about 30 minutes to do some enemy detail/optimization tweaks, so here's various screenshots.
June 24, 2026 at 7:23 AM
May 15, 2026 at 7:05 AM
#ThingOfTheDay

A lot of inconclusive experimentation.
June 3, 2026 at 9:45 AM
I keep seeing people ask questions about who might win in US courts over $thingOfTheDay, or democrats wanting to pass laws over $thingOfTheWeek and I just can't understand why people think any of this will go to court for a proper legal challenge? We're 100% past that point now
February 5, 2025 at 6:55 AM
#ThingoftheDay
Testing a triangle shield in the wild. The previous version had the positioning system all messed up once the tunnel moved, so had to tidy that up. Popped it on the snake to make sure it's working.
July 1, 2026 at 7:53 AM
#thingOfTheDay
Starting to get the world to transition between background presets
May 18, 2026 at 7:11 AM
#ThingOfTheDay
After adjusting several visual themes for a couple hours I took that learning back to my default theme and started to get some more variety out of it and some glowing light looks
June 22, 2026 at 8:25 AM
#ThingOfTheDay
Theme mixing and randomization tools. Setting up to get more variety.
June 18, 2026 at 7:01 AM
#ThingOfTheDay
* Advanced enemy destruction debris effects
* Heavy work on enemy spawning and movement
June 20, 2026 at 7:59 AM
#ThingoftheDay
Prototyping a new shield enemy that's meant to protect other enemies. It has a weak point on the front that you can access if you take down the regenerating shield. Or you can shoot it in the butt while it's resting, you monster.
July 2, 2026 at 7:56 AM
#ThingOfTheDay
Tues: 10.5 hours in Unity, but not on my own project
Weds: 10 hours in Unity, but not on my own project
Today:
* Updated production plan priorities for the current goal: Get content to make a trailer to make a Steam page
* Set up some "good enough" visuals for the shield lock targets
July 10, 2026 at 7:35 AM
#ThingOfTheDay
Shield enemy shield has locks on it that when you break them they automatically destroy the shield. Or you can just shoot down the shield.
July 3, 2026 at 8:21 AM
#ThingOfTheDay
Performance seems passable. About ready to get back to figuring out enemy visuals. Then it's graphic design/UI time.

I've got until the end of the month to experiment with art.

When that's figured out, I can sync it up with the previous game-mechanics prototype.
June 7, 2026 at 8:01 AM
#ThingOfTheDay
* Awkwardly putting my new Blender learnings to use
* Some depth of field tweaks to work better with the rail system
July 6, 2026 at 8:23 AM
#thingoftheday there are lots of designs for boxes out there that are either simple hollow boxes or with grid-like compartments, but I did not see any that easily allow one to define uneven compartments. I made this design (a remix of an existing box by another […]

[Original post on aus.social]
May 14, 2026 at 5:55 AM
#ThingOfTheDay
Theme randomizer tools!
June 17, 2026 at 7:34 AM
#ThingOfTheDay
Transitioning from experimentation mode to production mode. Setting up, fixing, and improving the tools to create new visual themes.
June 16, 2026 at 7:15 AM
#ThingOfTheDay
Improved enemy behavior with a sort of "arrives/leaves" through a portal effect so they don't just pop into existence
June 14, 2026 at 7:58 AM
#ThingOfTheDay
Working towards getting enemy behaviors working right with the new tunnel system. A lot of pulling back from pure visual neatness to allow for more gameplay neatness.
June 12, 2026 at 6:51 AM
June 5, 2026 at 9:15 AM
#ThingOfTheDay
My new sealed laptop cooler arrived! It fixed my heat problem and then immediately started making the laptop shutdown. So I spent 5 hours learning about how Alienware laptops handle heat vs CPU voltage spiking. After some CPU throttling, I think it's fine now.
June 4, 2026 at 7:53 AM