#thsExplorer
Devlog: "EXPLORER". Approaching asteroid fields with the autopilot.
These fields are usually found near planets where you can mine metal to repair your spaceship or sell it at spaceports or in cities on the planet's surface.

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November 3, 2026 at 7:03 PM
Devlog: "EXPLORER". Testing to land on top of a spacestation plus some other designs for spacestations.

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October 30, 2026 at 4:53 PM
Devlog: "EXPLORER". Purple Mountain's. I wanted a rough, stylish landscape in the style of Virus/Zarch on the Amiga.
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October 25, 2026 at 7:05 AM
Another new feature (not in the video): mountains now have shadows according to the position of the sun. And as you can see here, there is lightning on the surface of this planet. Bad weather is everywhere.

#gamedev #spacesim #indiedev #spacegame #thsExplorer
October 26, 2026 at 5:44 PM
Devlog: "EXPLORER". My rule was to have Amiga/Atari ST flat shading all the time, but I just adore those sun light effects together with flat shading asteroids. Also, I love the gray sun in Elite C64 wire frame mode. What do you think?

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October 23, 2026 at 2:44 PM
Devlog: "EXPLORER". Mining of small icy asteroids in the asteroid belt of the planet BIONDO. I urgently need hydrogen to convert into fuel so I can leave the system.😁 #gamedev #spacesim #indiedev #spacegame #thsExplorer
October 22, 2026 at 5:09 PM
Devlog: "EXPLORER". I've always dreamed of landing on an asteroid in my spaceship. 😊
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October 21, 2026 at 3:35 PM
WIP: "EXPLORER". Good old (flat) asteroid. 😊

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October 20, 2026 at 5:17 PM
WIP: "EXPLORER". Flying through an asteroid field (23650 asteroids). 60 FPS.

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October 19, 2026 at 12:13 PM
WIP game: "EXPLORER" inspired by 90s game "Elite 2: Frontier" + C64 Elite. Exploration only, no trading. Graphics are 90s style. 256-color Flat shading, Wireframe with filled shapes and 16-color shading like it was back then on Amiga and Atari ST. #gamedev #spacesim #indiedev #spacegame #thsExplorer
October 18, 2026 at 12:36 PM