#trimsheet
working on a trimsheet for gold ornaments
September 29, 2026 at 10:26 PM
Wood trimsheet
July 27, 2026 at 6:36 PM
made a wood trimsheet
April 19, 2026 at 5:18 AM
Trimsheet sucessfully utilized! 🫡

#3D #Blender #gameart #indiegame #retro
July 15, 2026 at 11:18 AM
One more, this time with a station. This particular texture (which is actually an AO map of a random trimsheet I had lying around BTW) is a gift that just keeps giving.
February 24, 2026 at 2:10 AM
Testing out my trimsheet
November 30, 2024 at 5:30 PM
As I once heard elsewhere : "there's never enough trimsheets for a human eye".

I must comply 👀
October 29, 2024 at 8:57 AM
Some trimsheet work for project Jinn Hunter
September 23, 2024 at 4:53 AM
fucking around with trimsheet texturing
January 10, 2026 at 5:56 PM
I've also added trimsheet support. Mark a hotspot patch with "Allow Tiling" and it'll act like a trim, which means it only stretches what's necessary to keep those pixels square. (4/9)
May 6, 2025 at 8:53 PM
one of uses for this is you can bake a bunch of stuff onto a plane to make a trimsheet atlas. floaters themselves can be ucupaint materials too of course
August 28, 2025 at 9:46 PM
First version of the wood trim I'm planning to use for my environment! It will probably needs adjustments and tweaking but I'm getting excited again! #trimsheet #gameart #stylized
July 24, 2025 at 3:46 PM
Tried a method of making trimsheet textures by modelling them in blender and making the render into textures

I've spent all day on this, the normal map in particular was a lot of experimentation and guesswork
June 6, 2026 at 9:31 PM
Made a trimsheet for the wood and metal parts for like pans and such, the wood will need some more adjusting but I'm glad its in!
May 8, 2025 at 5:06 PM
Some work in progress on the Twilight Tavern environment! I got almost all of the lockout assets in, once that's done, I'll be working on the trimsheet and tilable textures!
#GameArt #blockout #stylized3D #gameenvironment
July 11, 2025 at 2:54 PM
Such a nice trimsheet exploration. really nice variety of materials and logic on how they blend. nice work!
Empire Community Spotlight! 📣

Today we're featuring Lasse and their Half-Timbered House Material! It was inspired from a hiking trip in Germany!
The detail in this material is insane! Make sure to check it out! 👀

buff.ly/48i0Ekl
Half-Timbered/Fachwerk House Material - Substance Designer, WK042
Half-Timbered/Fachwerk House Material. Created in Substance Designer. Rendered in Marmoset Toolbag (plants/ground materials in sample scene are megascans). --- Inspired from a hiking trip I did two we...
buff.ly
October 26, 2024 at 6:42 AM
Here it is, i finally able to share the trimsheet i made some time ago. kkdd.gumroad.com/l/trimsheet
December 23, 2024 at 2:30 PM
Quick wip of a trimsheet exercise in #unrealengine, will post some more as it comes further along!
May 3, 2025 at 12:45 AM
Testing out some props I've made with a trimsheet made by @makkon.bsky.social in unity for a VRchat map I'm working on
#trimsheet #unity #VRchat
May 9, 2025 at 1:50 AM
I dunno about all the hype of high poly and 4k textures.

26 triangles, and a 512p trimsheet is good enough for me. #gamedev #blender #materialMaker
February 26, 2025 at 9:58 PM
In case you want to hook your peepers on it:
gist.github.com/damagefilter...

#gamedev
Trimsheet Sythesizer
Trimsheet Sythesizer. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
August 18, 2025 at 7:05 PM
Österdahls made it into UE5 and now I'm working the uvs to fit the trimsheet 🏁

#3dart #unrealengine #blenderartists #3dartist #blender #UE5 #stylized #gameart
March 24, 2025 at 3:20 PM
More walkways for walking.

Handpainted trimsheet.

#gamedev #unrealengine #handpainted #blender
January 19, 2026 at 12:58 PM
Okay trimsheets are insane.

> whole room textured with just 4 materials (trimsheet, floor & ceiling, emissions & that damn metal border cause FUCK unwrapping that)
January 10, 2026 at 9:10 PM
Making a trimsheet for corrugated walling and I thought I finally had a reason to try @marmoset3d.bsky.social bevel shader and god damn 15mins and about 450 Tris later I have a baked down trimsheet (ofc still mega WIP)
June 1, 2026 at 9:33 AM