#tumblefire
I can't say much, but I can say there's a major FREE update cooking for Tumblefire and we'll be releasing it on the "beta" branch once it's ready for playtesting. Every game system from the original Tumblefire design document, 100 years of Tumblefire.

#tumblefire #godot #gameDev #indiegameDev
October 28, 2025 at 8:02 PM
Gun emplacements now working in Tumblefire! #godot #gamedev #indiedev
September 3, 2026 at 1:50 AM
Definitely making some progress in Tumblefire, burning down Dust Creek here! #godot #tumblefire #firesystem
July 20, 2026 at 1:55 AM
Testing some new networked vehicle systems for Fragile Frontier and Tumblefire...

#godot #gamedev #indiedev
June 7, 2026 at 5:09 AM
Better throwable aiming in Tumblefire 0.7.3! #godot #gamedev #indieDev
July 31, 2026 at 4:57 PM
Fire shader experiments for #Tumblefire in #Godot.

One day my dream will live!
#gamedev #indiedev
November 11, 2025 at 4:12 AM
It's a scorcher out there. #tumblefire #godot #gamedev
July 20, 2025 at 4:39 PM
New mission select map in Tumblefire 0.4.6, coming soon on Steam! #tumblefire #godot #steam
July 24, 2026 at 2:19 PM
Better analytics to help guide our improvements coming to Tumblefire and Spud Customs courtesy of @mixpanel.com #indieGameDev #tumblefire #analytics
October 2, 2025 at 7:22 PM
New voice lines for enemy faction sightings, warnings to allies, 3 types of gunfire, and reload sounds make wandering main street MUCH more interesting in Tumblefire #godot #gamedev #tumblefire
July 20, 2025 at 3:45 PM
In Tumblefire 0.4.2, you can now perform dynamite bombing runs from your airship, with your friends. #tumblefire #godot #indiedev
July 24, 2026 at 11:27 PM
Mounted horseback combat now working in Tumblefire 0.4.6! #godot #gamedev #cactus
July 26, 2026 at 3:20 AM
10v10v10 NPC fights in Tumblefire, fight through collapsing burning buildings and get back to your gangs hideout. Wishlist on Steam! #tumblefire #godot #steam
August 1, 2026 at 2:24 PM
Made buildings actual have to support themselves
So they fall apart / tumble down
As you break pieces
#Godot #GameDev #Tumblefire
August 1, 2026 at 4:32 PM
Doctor NPCs in Tumblefire will now actively seek out and heal other friendly and neutral NPCs that are nearby. #tumblefire #godot #gamedev
September 3, 2026 at 2:39 PM
Added tracers and gave the bandits a rare chance to get a gatling gun, lol #tumblefire #godot #gamedev
July 20, 2025 at 3:46 AM
Sneak peek at the new combat effects in Tumblefire 0.7.0! #steam #gameDev #gaming
July 26, 2026 at 8:08 PM
And of course, fire propagation! What would a fire system be without the ability to scorch the entire Earth?

#gamedev #indiedev #godot #Tumblefire
November 11, 2025 at 5:40 PM
4 weapons in and mostly working, matches, revolvers, incendiary revolvers, and dynamite! #gamedev #godot #godot4 #tumblefire
July 21, 2025 at 2:46 PM
Tumblefire Multiplayer is in private beta on Steam as of this week.

We'll be moving into open beta once we're satisfied with networked performance for looting, shooting, burning, climbing, and at least 15 NPCs from each faction at once!

#tumblefire #indie #gamedev
November 4, 2025 at 3:23 PM
Tumblefire now supports 300 NPCs at once, another step towards open world / semi-open world game mode with sieges against forts. #godot #indiedev #gamedev
September 2, 2026 at 12:17 PM
If there's one thing I learned is important about game dev, it's testing EDGE CASES! Testing the new multiplayer train, wagon and horse vehicles in Tumblefire (yeah it's still alive, ready by 2030 amirite). #godot #trains #gameDev
June 30, 2026 at 4:04 PM
THE HUMANITY! Violence in the streets as the Railroad Company and Waterton Sheriffs duke it out over unpaid wages.

#tumblefire #godot #gamedev
July 17, 2025 at 8:35 PM
Sleeper update in the works for Tumblefire, moving towards hand-crafted missions with multiple factions, destruction, fire spreading in next public build. #godot #gaming #tumblefire
February 25, 2026 at 5:13 PM
Stealth kills in and working for all the factions / faction AI alert states! #godot #godot4 #tumblefire
July 20, 2025 at 5:19 PM