#twingods
About 1.5 weeks so far tweaking small details in combat. Camera motion and focus, unit movement timing, and a few other things. The advantages of a custom engine...

Any comments are appreciated (it boosts engagement 😅).

#gamedev #indie #twingods
March 25, 2026 at 2:13 AM
Apollo meant everything to Astros, losing his brother destroyed him.

#furryart #furry #furrylion #furrytiger #gods #anthro #digitalart #anthroart #digitalfurry #twinbrothers #twingods
November 29, 2024 at 7:07 PM
there's a white tear running down my leg
November 2, 2025 at 9:15 PM
cuck corner
November 2, 2025 at 9:15 PM
Just posted an update for Twin Gods on Steam. Mostly bug fixes but it also includes two new levels.

I kinda embraced the absurdity in this one.

#twingods #jrpg #gamedev #indie
August 30, 2025 at 6:30 AM
I like it, but man it took a long time to get to this. Comments on the font appreciated. Believe it or not I'm still on the fence. 😅

First trailer now almost done.

#twingods #gamedev #indie
October 28, 2025 at 8:29 PM
Thought this'd be interesting to show Twin Gods' depth. Its fictional universe is ~20 years old. The game contains a fraction but drops random other bits.

This picture is part of the primary notes file's index. Blocked out spoilers for if I get to release more games. 🙃

#gamedev #indie #twingods
April 23, 2026 at 4:26 AM
New level: cave under an ancient, dead city. Mushrooms provide light amidst the green glow. It'll serve as a second hub between story chapters in the late-game.

Terrain's close to done but remains unpopulated (treasure, monsters, etc.) except for lights.

#twingods #gamedev #indie
April 2, 2026 at 3:42 AM
There's a character I've grown fond of in Twin Gods named Pimel. She wears an animal costume and makes fun of her "partner in crime", Sevil.

This is her class tech ability, Spirit Animal. It should be noted she attacks by throwing party members.

#gamedev #twingods #indie
July 9, 2026 at 4:21 AM
New level in-progress. Top and left sections (mostly) done. This is a prototype (with lots of notes) to see the flow before deciding if I like it. Then I'll decorate it and create the scripts.

After this, maybe 1 or 2 more levels left and the game is content complete. 👀

#twingods #indie #gamedev
July 30, 2026 at 3:25 AM
#Meylthies

Sun momma and Moon momma
They have a fused form too so that they become the ultimate momma (I need to draw that still,,)
They are twingods, and can be seen as two entities but also as a single-being cx

(Just some HW stuff xd)
November 6, 2023 at 4:12 PM
here. your treat. hehegeej
October 6, 2025 at 7:07 PM
store.steampowered.com/news/app/249...

New update to my game: chapter 6. Close to the end, about 3 levels left, then moving to full release. (Currently semi-open beta.)

Steam art needs changing soon, though. 😭 Will probably do that with the trailer.

#twingods #gamedev #indie
Twin Gods - Update 0.8.0.0 - Steam News
This update focuses on the release of chapter 6 and some quality of life improvements.Changes Chapter 6 is available, up to and including most of the Intermission sequence. Targetting restrictions in ...
store.steampowered.com
March 17, 2026 at 6:54 AM
Went through Twin Gods' repo to find an abandoned level to see if I can rework it into something new. Found an old version of a level. (These screenshots include editor widgets.) New one is the smaller, more gray one.
#gamedev #twingods
August 19, 2025 at 8:47 PM
Just released update 0.7.5.0 to my game, Twin Gods.

store.steampowered.com/app/2495430/...

Mundane stuff like Steam Cloud support but also new content. Working on a tower defense minigame for the next update. 👀

I can always use new testers. Contact me for a key.

#twingods #indie #gamedev #jrpg
November 26, 2025 at 7:21 AM
oh. ohoo. sequel heehoo
July 17, 2026 at 7:24 PM
What do you do when you think your game is going to be popular on Steam Deck? Add (proper) controller support. 🫠

I have a new appreciation for the effort needed to make both keyboard/mouse and a controller each first class citizens.

#twingods #indie #gamedev #jrpg
January 5, 2026 at 4:52 AM
what a nice day... to fuck at the local park, dont mind them ';33
——————
commission for @haybothater754.bsky.social! thankii so much!! 💜
May 14, 2026 at 2:35 AM
Ran a perf test on Twin Gods' engine (which I've named Hauntlet).

Short clip of loading into a 1,000x1,000 tile map and spawning 10,000 objects, all of which are interactive. FPS plummets to 60 but I'm still kinda impressed. This is well outside my perf target.

#twingods #gamedev #indie
August 20, 2025 at 11:59 PM
1. more for you teehee

2. the vibe i gave him lowkey makes both terms feel fitting regardless, he does have the DILF energy i would say yee
October 16, 2025 at 7:49 PM
Interesting to see levels as they go through dev. This started out rather tall (the abandoned one was looking for in the other post). Reworked into a new one, then split it into smaller ones.

Work on your tools, people! This would have been such a pain to edit in the past.
#gamedev #twingods
August 19, 2025 at 8:47 PM
Sometimes you gotta playtest an idea to see if it's any fun, especially before you get to the polishing stage.

Back in the 90s I made a level for a MUD called Rock. I wanted to try resurrecting that level in actual MUD form in Twin Gods as a gimmick level. We'll see...

#twingods #gamedev #indie
May 21, 2026 at 5:08 AM
"okay i did it, what's next now hm~?"
—————————
2 alt commission for @haybothater754.bsky.social! thankii!! 💜
July 25, 2025 at 5:49 PM
surprise~!
——————
commission for @haybothater754.bsky.social! thankii so much!! 💜
August 26, 2026 at 2:39 AM
The problem making a game as a coder: tinkering.

I'm working on a trailer for #twingods and now picky about everything. So I changed an effect but it had an obvious problem.

The first screenshot is the original. Second is the same effect but in SCREEN SPACE! 😍
#indie #gamedev #wastingtime
October 13, 2025 at 2:57 AM