"for UE6, we see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need."
#GameDev #UE6 #UnrealEngine #Cinematic #VFX #VirtualProduction
#GameDev #UE6 #UnrealEngine #Cinematic #VFX #VirtualProduction
I would say "unless they roll back the AI and Verse shit", but that's the whole thing. We're only 8 versions into UE5, UE4 got to 27. UE6 is illegitimate, it's not anything *but* a product of ai psychosis
I would say "unless they roll back the AI and Verse shit", but that's the whole thing. We're only 8 versions into UE5, UE4 got to 27. UE6 is illegitimate, it's not anything *but* a product of ai psychosis
#UE6 #GameDev #VFX
otherwise it's a pretty catastrophic misreading of the room, after indies successfully jumping ship from unity with the promise you actually care about developers
otherwise it's a pretty catastrophic misreading of the room, after indies successfully jumping ship from unity with the promise you actually care about developers
"for UE6, we see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need."
"for UE6, we see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need."
insane times.
insane times.
"for UE6, we see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need."