#umotion
Here is an animation I made for Midnight's upcoming redeem. The base motion was recorded using Rokoko and I used UMotion Pro (The right anim) to clean and correct.
April 26, 2025 at 11:03 PM
Unity continued:

UMotion Animation Editor: We don’t animate in Blender. We animate everything directly in Unity with UMotion. Enormous time saver. Can be temperamental though, so save early, save often, and save in versions
assetstore.unity.com/packages/too...
UMotion Pro - Animation Editor | Animation Tools | Unity Asset Store
Use the UMotion Pro - Animation Editor tool from Soxware Interactive on your next project. Find this & more animation tools on the Unity Asset Store.
assetstore.unity.com
November 30, 2024 at 11:34 PM
Spent a bit of time today learning UMotion to fix some wonky animations.

Guns no longer go through the players body 🥳

#horror #indiegame
November 11, 2025 at 2:57 AM
For Spirit Mouse almost everything was done in Umotion for Kibblins and Villagers! but all Lila's anim where in 3DS max because of the quadruped rig

I still have nightmare about my awful root motion setup LOL
June 30, 2025 at 6:33 PM
im neither a good animator nor rigger but I make do.... I think clunky animations can have some charm too

huge fan of staying as much as possible in the engine to do all the work, i use Umotion on Unity when possible for rig+anim!
June 30, 2025 at 6:31 PM
'UMotion Pro - Animation Editor' only $35

##gamedev##gamedevelopment##indiedev##gameart##unity##unity3d
UMotion Pro - Animation Editor | Animation Tools | Unity Asset Store
assetstore.unity.com
April 19, 2025 at 2:05 PM
BTS of my last post!
1) Import using MMD4Mecanim
2) I use HDRP, because of that I need to replace the MMD's shaders with RealToon
3) I also use UMotion for animation to prevent whatever this pose name is from happening lol

#ShiorinSketch #Unity #indiedev #indiegame #gamedev
May 29, 2025 at 11:54 PM
Shoutouts to UMotion Pro being able to make animations directly in editor is super nice and something I'll really miss when I make the jump to another engine.
May 26, 2025 at 9:53 AM
I almost always solve my GameDev issues in code... but occasionally you might want to solve a problem in Blender... still I rather use ProBuilder or UMotion (FREE or $70 paid, but on sale for $35 right now)...
assetstore.unity.com/packages/too...
UMotion Community - Animation Editor | Animation Tools | Unity Asset Store
Use the UMotion Community - Animation Editor tool from Soxware Interactive on your next project. Find this & more animation tools on the Unity Asset Store.
assetstore.unity.com
August 13, 2025 at 11:00 AM
Unity continued:

UMotion AnimConverter: Converts baked keys from a Humanoid rig to Generic, which allows you to edit Anim clips directly in Unity
assetstore.unity.com/packages/too...
Animation Converter | Animation Tools | Unity Asset Store
Use the Animation Converter tool from Soxware Interactive on your next project. Find this & more animation tools on the Unity Asset Store.
assetstore.unity.com
November 30, 2024 at 11:34 PM
Mixamo is very limited even for human body types. My penguin's proportions aren't ideal so I'm making new animations in Umotion(Unity asset).
February 17, 2025 at 12:07 AM
umotionやりなおしてロコモーション綺麗になった…!うれしい😭
August 18, 2026 at 5:04 PM
(Yo)U bewegst dich
Mit Bewusstsein in Balance bleiben
Ohne Hektik mit Dynamik wachsen
Tempo finden, das sich gut anfühlt
Inneren Rhythmus folgen
Offen für neue Möglichkeiten sein
Nichts ist statisch - alles fließt

#umotion #balance #offenheit #flow #dynamik
March 10, 2025 at 10:09 PM
Jeder Tag hat 24 Stunden – doch wie gestaltest Du sie?

Nutze die 24h-Grafik und überlege:
✨ Wo ist in deinem Tag Raum für bewusste Bewegung?
✨ Wie fühlt sich dein persönlicher Rhythmus an?

Dein Kommentar ist unser Impuls!

#umotion #Tagesrhythmus #Flow #Balance #BewegungImAlltag
March 11, 2025 at 9:17 PM
The shot was composed directly on the Unity Timeline using UMotion Pro and then got a paintover.

As someone that can't handle developing multi-character scenes when each character is animated in isolation, that plugin is a godsend!
April 30, 2026 at 10:23 AM
結局一般的な環境(Blender、Unity)でアバター用途の手打ちアニメ(ロコモーションとか)作りたいってなったらどうするのが一番やりやすいんだろう
自分はVeryAnimationもUmotionもだめだった…高かったのに…Blenderのアドオン探そうかなぁ
February 21, 2025 at 9:01 AM
measurements by aligning them with uncertain human motion constraints in real-time, producing optimal estimates for each. Experiments on both synthetic and real-world datasets demonstrate the effectiveness of UMotion in stabilizing sensor data and the [5/6 of https://arxiv.org/abs/2505.09393v1]
May 15, 2025 at 5:57 AM
Today I got a really nice review for BlackBox ❤️ from a developer who also gave me some pretty good feedback on the latest features (the review is much longer than the screenshot).
June 7, 2024 at 4:59 PM
癌...unity至少有個IK就好了
UMotion和VeryAnimation看起來操作都超繁瑣的所以之前好幾次特價時也沒想買
軟體內做再轉換又很麻煩,主要是humanoid的muscle限制有時候會讓動作跑掉,還是在unity操作比較直觀
重點我只是想凹個動作而已...
March 14, 2025 at 6:47 AM
アバター関連もココアちゃんのデザイン用の素材撮らなきゃってUnity触ってたけどUMotionもVeryAnimationも使い方忘れたというか思ったように動いてくれないというか元から苦手だけど1mmも進まないし進んだと思ったらデータ飛ぶし悲しい……

あ、雷琳ちゃんは別枠で話が進んでいるので雷琳ちゃんは無事です
May 4, 2025 at 11:02 AM
バンドルで大昔に買ったUMotionくん、使い方解説が少なすぎるせいで持ち腐れてしまうの巻
September 8, 2024 at 3:42 PM
bodies persist. To address these issues, we propose UMotion, an uncertainty-driven, online fusing-all state estimation framework for 3D human shape and pose estimation, supported by six integrated, body-worn ultra-wideband (UWB) distance sensors with [2/6 of https://arxiv.org/abs/2505.09393v1]
May 15, 2025 at 5:57 AM
Liu, Ota, Wei, Hirao, Perusquia-Hernandez, Uchiyama, Kiyokawa: UMotion: Uncertainty-driven Human Motion Estimation from Inertial and Ultra-wideband Units https://arxiv.org/abs/2505.09393 https://arxiv.org/pdf/2505.09393 https://arxiv.org/html/2505.09393
May 15, 2025 at 5:57 AM
UMotion: Uncertainty-driven Human Motion Estimation from Inertial and Ultra-wideband Units
Read more: https://arxiv.org/html/2505.09393v1
May 16, 2025 at 12:42 AM