#unity3d's
Landing gear physics using Unity3D's wheel colliders
#gamedev #indiedev
July 14, 2025 at 6:15 PM
lol the newest galaxy Unity3D's device simulator package supports out of the box is Galaxy S10, cmon man, cmon. Gotta make my own S25 template I guess...
January 10, 2026 at 2:10 AM
This morning, I decided to test #RPGmakerUNITE with online multiplayer using #unity3d's Netcode for GameObjects. Here's a vid of the working build of my basic implementation. #rpgmaker #unity #RMU #gamedev
January 9, 2025 at 6:40 PM
Our press release regarding the recent updates in #unity3d's pricing scheme:
September 14, 2023 at 1:17 PM
And those old games are mostly/usually Untiy3D Web Player ver. 1.x games

Whereas today, Unity3D's current version only allows you run ver. 3.x+ games (I think. Definitely not ver. 2.x)
September 15, 2025 at 8:37 PM
For those who are not entirely clear as to why #Unity3D's price change is so bad, check out @ramiismail.com 's excellent X thread about this. All concerns and pitfalls are explained perfectly here. #GameDevNews #gamedev

twitter.com/tha_rami/sta...
Tweet by @tha_rami
twitter.com
September 15, 2023 at 1:41 PM
Alright, the issue with keyboards suddenly stopping to function in #unity3d's editor (2019.1.5f1) is a bona fide Unity editor bug. The current "solution" when it happens is to right-click anywhere in the editor and then keyboard events will go back to normal.
November 25, 2024 at 1:16 PM
There's currently an annoying bug in #unity3d's editor (2019.1): Every time you enter game mode with a selected game object (which itself has a user component) you systematically get a Unity internal error in the console. 🙄 (@unity3d)
November 25, 2024 at 1:14 PM
I'm sorry to say the more I use #unity3d's new prefab system the less I like it. It feels overly restrictive compared to the old system. On top of that, some basic manipulations are still broken ().
November 25, 2024 at 1:14 PM
Anyone knows how to add visual markers or "flags" in #unity3d's Profiler in order to see where (or rather "when") your commands get executed? Like displaying a sequence of custom labels over the graph itself?
November 25, 2024 at 1:14 PM
I have to say it feels quite surreal that I'm using Tilo to learn about Cinemachine by following #unity3d's tutorials... that are using Tilo to teach about Cinemachine. :) #glitchinthematrix
November 25, 2024 at 1:11 PM
Regarding #unity3d's new subscription, I read the damage control post () but I'm still confused about "pay to own".
November 25, 2024 at 11:46 AM
A very interesting article balancing #unity3d's limitations as a game engine and the need for good coding: #gamedev
November 25, 2024 at 11:40 AM
Why a #gamedev should use #analytics? See @Unity3d's CCO, Nicholas Francis' (@unitynich) keynote here: http://ow.ly/hCDbg #unity3d #fog13
Nicholas Francis Co-founder & CCO at Unity Technologies
This is "Nicholas Francis Co-founder & CCO at Un...
ow.ly
November 24, 2024 at 8:09 AM
Here's the very modest beginning - a basic scene, single light using #unity3d's standard rendering. I'll be hacking derezzifying this shortly.

#graphicscoding
August 27, 2025 at 8:49 AM
Okay, late evening #SolarPunk racer update! Got a lot more done on the environments, and on some of the visuals. Still struggling with some of #unity3d's reflection probes, but overall, this is looking pretty good. Excuse the crap narrator. https://t.co/CS98MT8J7j
September 13, 2021 at 9:27 AM
So what becomes @Unity3D's Flash exporter now that @Adobe has dropped mobile Flash development? #dingdongthewitchisdead
November 16, 2024 at 3:27 AM
Okay, so apparently unity3d's answers site uses QATO. Request: If you're not going to act like a SE site, please don't look like one?
November 20, 2024 at 7:33 PM
aww, @unity3d's contest has no VR. That's where all my ideas are so I have to drop out of the contest.
November 20, 2024 at 7:08 PM
My composition and DRY skills are weak in #Unity3d’s Editor. TIL LoadLevelAdditive. #gamedev <a href="http://blogs.unity3d.com/2014/08/04/multi-scene-editing/" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">http://blogs.unity3d.com/2014/08/04/multi-scene-editing/
December 23, 2014 at 6:54 AM
Trying to make the #LeapMotion work with #unity3d's new UI event system. Wish me luck! #gamedev
January 23, 2015 at 9:34 PM
Using the #LeapMotion controller with #Unity3D’s new UI. #screenshotsaturday #gamedev
January 24, 2015 at 1:05 PM
Can anyone actually use #unity3d's RectTransform without googling, "How to get height from RectTransform?" #gamedev https://docs.unity3d.com/ScriptReference/RectTransform.html
Unity - Scripting API: RectTransform
docs.unity3d.com
June 1, 2017 at 10:09 PM
Capturing the Game screen in #unity3d's editor has its quirks.
June 12, 2017 at 6:40 PM
“He says he believes in the 'Enlightenment.' Naturally I thought he meant political absolutism, and the duty of subjects to profess the religion of their political sovereign. But it turns out he just meant Unity3D's lighting." HT @michaelbd
February 24, 2018 at 5:09 PM