#graphicscoding
Busy refactoring my workflow🥲

Instead of stuffing an object data to limited size push constants, I now push only world matrix n related indices and fetch the actual data from a storage buffer. Cleaner, scalable, more future-prof for PBR data etc💃

#GraphicsCoding #GameDev #IndieDev #Vulkan #CSharp
May 29, 2026 at 4:00 PM
I'm diving into graphics coding this week to emulate the look of Sega's groundbreaking AM2 Model 1 Graphics card from back in 1992(!). I remember Virtua Fighter blowing my mind back in the day so it's a treat to revisit its aesthetic.

#graphicscoding
August 26, 2025 at 4:32 PM
Here's the very modest beginning - a basic scene, single light using #unity3d's standard rendering. I'll be hacking derezzifying this shortly.

#graphicscoding
August 27, 2025 at 8:49 AM