Instead of stuffing an object data to limited size push constants, I now push only world matrix n related indices and fetch the actual data from a storage buffer. Cleaner, scalable, more future-prof for PBR data etc💃
#GraphicsCoding #GameDev #IndieDev #Vulkan #CSharp
Instead of stuffing an object data to limited size push constants, I now push only world matrix n related indices and fetch the actual data from a storage buffer. Cleaner, scalable, more future-prof for PBR data etc💃
#GraphicsCoding #GameDev #IndieDev #Vulkan #CSharp
#graphicscoding
#graphicscoding
#graphicscoding
#graphicscoding