#unitydev
recently added native support for godot and unity to animoria, so game devs can clean up their assets too. it follows res:// paths in godot and the .meta guids in unity 🎮 github.com/sxnnyside-pr...
#GameDev #GodotEngine #UnityDev
November 2, 2026 at 9:30 PM
Streamlining my art process with Krita & Unity has been key to assembling levels efficiently. #gameart #kreativeworkflow #unitydev
October 29, 2026 at 5:05 PM
#WishlistWednesday

The latest UberLoop build is now available, and I've given the Steam page an update as well!

Still sorting through feedback and figuring out what to tackle next.

store.steampowered.com/app/4797000/...

#IndieGame #UnityDev
October 28, 2026 at 11:40 AM
#FollowFriday #SteamNextFest

A little UberLoop for your Friday! 🎮

If you enjoy survivor-likes, check it out and follow development!

store.steampowered.com/app/4797000/...

#IndieGame #BulletHeaven #UnityDev
October 16, 2026 at 10:17 AM
@intothemarch.bsky.social just released a demo for their upcoming game 'Trailblazers: Into the March'. It's using my settings asset. Check it out. It's combining roguelike with simulation. Find out more about it here:

store.steampowered.com/app/3732880/...

#gamedev #indiedev #unitydev
Trailblazers: Into the March Demo on Steam
Embark on a thrilling adventure in this roguelite colony-sim strategy game. Command your Landship in tactical battles, care for a crew composed of all sorts of characters, shape your home, manage reso...
store.steampowered.com
October 16, 2026 at 3:21 PM
#ThrowbackThursday & #ShowcaseThursday

A little more of The Forge this week. 🔥

The new UberLoop level is slowly starting to take shape.

store.steampowered.com/app/4797000/...

#IndieGame #UnityDev #GameDevelopment
October 2, 2026 at 1:29 AM
#TrailerTuesday A little look at UberLoop! Fight the hordes, build your character, and see how long you can survive.

store.steampowered.com/app/4797000/...

#IndieGame #SurvivorLike #UnityDev
September 29, 2026 at 10:11 AM
AnimatorController in #UnityDev is going to need some supplemental code to handle quick input and state changes. I have most of the pieces now, at least! 🧩

Fixed bone anims that weren't coming in from #Blender by switching from Humanoid to Generic import. 🦴

#IndieDev #GameDev #ScreenshotSaturday
September 27, 2026 at 6:42 PM
Been working on #Cerulia again lately! Mostly lore work, but also adding a bit of new dialogue and repairing broken shaders && materials from switching over to #Unity3D 's URP.

Anyway here's the current updated world map
#unitydev #gamedev #indiedev #solodev #indiegame #neverevi #fantasyMap
September 20, 2026 at 7:49 PM
Overhauled the build crafting system in my game:
- 10 points to pick augments (weapon/armor mods)
- Common/Uncommon cost 1 point
- Rare augments: 2 points
- Legendary augments: 3 points
- Heroic augments: 4pts
wishlist SUMBR store.steampowered.com/app/3968150/SU…#gamedeve#indiedeve#unitydeve#codingng
September 20, 2026 at 8:24 PM
Theater mode with time reversal. #unitydev #synty #gamedev
September 9, 2026 at 1:25 AM
Theater/replay mode. #unitydev #gamedev #halo
September 8, 2026 at 12:56 PM
livin' the dreeeeaaaam!!

Good thing I started this before I showered, got dressed, made lunch, ate lunch, got gas, and got groceries.

Soon I pick kids up from school, and I bet it'll still be going when I get back!

#unityDev #gameDev #indieDev
August 31, 2026 at 10:52 PM
Unity is swapping Mono for CoreCLR! 🤯 Discover what this runtime shift means for your games, performance, and C# coding. #UnityDev

Read here: https://www.guardingpearsoftware.com/blog/unity-is-replacing-mono-with-coreclr-what-changes-16411
Unity is replacing Mono with CoreCLR. What changes
Unity is replacing the Mono runtime with CoreCLR. Here is what changes in 6.7 and Unity 7, why IL2CPP stays, and what to test before updating.
www.guardingpearsoftware.com
August 31, 2026 at 6:13 AM
Ever seen `global-metadata.dat` in Unity builds? It's the key to IL2CPP's managed world. Learn what's inside and how it helps (or hinders!) reverse engineering. #UnityDev

Read here: https://www.guardingpearsoftware.com/blog/whats-this-global-metadatadat-thing-and-why-does-it-mat-36565
What’s this global-metadata.dat thing and why does it matter?
Understand global-metadata.dat, the IL2CPP blueprint for Unity games, and learn what it reveals to hackers, plus how to keep them out.
www.guardingpearsoftware.com
August 31, 2026 at 6:42 AM
Multiplayer vehicle! #gamedev #unitydev #synty
August 28, 2026 at 10:09 AM
Drop pod enter/ exit animation #gamedev #unitydev #synty
August 28, 2026 at 10:11 AM
Randomly generated terrain and AI navigation! #gamedev #unitydev #synty
August 28, 2026 at 10:10 AM
You can now build UI in Unity like it's Figma with a dash of Blender.

Auto-layout, variables, orbit controls. Works for uGUI or UI Toolkit. Push your content to the engine with no token spend.

#unitydev #gamedev
August 27, 2026 at 5:12 PM
Unity code isn't encrypted on build! 😱 Learn how to protect your game logic with GuardingPearSoftware Obfuscator vs. Eazfuscator.NET. Which fits your workflow? #UnityDev

Read here: https://www.guardingpearsoftware.com/blog/guardingpearsoftware-obfuscator-vs-eazfuscatornet-21084
GuardingPearSoftware Obfuscator vs Eazfuscator.NET
Compare GuardingPearSoftware Obfuscator and Eazfuscator.NET. Unity build protection versus a NuGet based obfuscator with code virtualization.
www.guardingpearsoftware.com
August 27, 2026 at 10:09 AM
I've got many thing to present in my game :)
#gamedev #indiegamedev #2Dplatformer #unitydev
August 24, 2026 at 12:42 PM
Unity games are often easy targets for attackers! Learn how to protect your code with GuardingPearSoftware Obfuscator or Dotfuscator. #UnityDev

Read here: https://www.guardingpearsoftware.com/blog/guardingpearsoftware-obfuscator-vs-dotfuscator-54488
GuardingPearSoftware Obfuscator vs Dotfuscator
Compare GuardingPearSoftware Obfuscator and Dotfuscator. Unity build-time protection versus PreEmptive's enterprise .NET suite and pricing.
www.guardingpearsoftware.com
August 24, 2026 at 2:43 PM
Working on a Vampire Survivor's Like game since that game was so much fun and I wanted to make my own version. (This game is serioulsy way harder to make than it seems)
Anyways here are a few clips on the base weapons
#indie #indiedev #gamedev #indiegame #unitydev #unity #unitygame #vampiresurvivors
August 22, 2026 at 4:20 PM
Unity code protection: Obfuz vs. GuardingPearSoftware Obfuscator. Which fits your workflow? Learn the differences for hot-update or standard builds! #UnityDev

Read here: https://www.guardingpearsoftware.com/blog/guardingpearsoftware-obfuscator-vs-obfuz-85090
GuardingPearSoftware Obfuscator vs Obfuz
Compare GuardingPearSoftware Obfuscator and Obfuz. Paid enterprise Unity tool versus the free HybridCLR-ready open-source plugin.
www.guardingpearsoftware.com
August 22, 2026 at 11:20 AM