#unityvrm
It's a face and hand tracking program called VSeeFace for VRM and VSFAvatar puppeteering. www.vseeface.icu I'm using my webcam and my LeapMotion hand tracker. The model is rigged for UnityVRM and the phonemes and facial expressions are custom animated blend shapes.
VSeeFace
www.vseeface.icu
November 14, 2024 at 5:19 PM
Might be worth it to have UnityVRM to the side to explain how springbones work. Having a visual representation of the springbones is helpful to understand the values and how they affect the mesh. It's inconvenient, but what can we do otherwise?
May 6, 2026 at 1:28 PM
This is my question too. I had to deal with that in UnityVRM so that I could see the values change live in order to make my spring bones work. If there's a way to see Spring Bones live in Blender, I would have loved to use that.
May 6, 2026 at 12:47 PM
My Original Character in 3D model made by me ❤️
Love my baby 😘

#unityvrm #blender #VroidStudios
October 17, 2024 at 6:18 AM