this would be very easy to emulate in your head! you don't do anything. this code is an infinite loop, as long as you are not emulating VBLANK. (basically, "v = 0; while (v == 0) {}")
(...unless, maybe VBLANK is when she blinks? that would look *very* funny.)
this would be very easy to emulate in your head! you don't do anything. this code is an infinite loop, as long as you are not emulating VBLANK. (basically, "v = 0; while (v == 0) {}")
(...unless, maybe VBLANK is when she blinks? that would look *very* funny.)
it doesn't animate yet because i don't have the vblank flag set up, but i have successfully written an RG-750 Unix driver and ported my homemade AFGIS library to GCC 2.95 on the 88K. yay
it doesn't animate yet because i don't have the vblank flag set up, but i have successfully written an RG-750 Unix driver and ported my homemade AFGIS library to GCC 2.95 on the 88K. yay
- New V2 testLoop 'HBLANK' with line interruptions (x3 accurate).
- Support for MSX1 machines 40 columns (only V1 testLoop 'VBLANK')
- Improved command line mode, use /? for more information.
- Minor bugfixes.
#MSX
github.com/nataliapc/ms...
- New V2 testLoop 'HBLANK' with line interruptions (x3 accurate).
- Support for MSX1 machines 40 columns (only V1 testLoop 'VBLANK')
- Improved command line mode, use /? for more information.
- Minor bugfixes.
#MSX
github.com/nataliapc/ms...
Stumbled across this nice twisty bar effect.
Camera footage since emus I can run don't support the interrupts 🥲. New loopy MiSTer core handles it reasonably well (little jitter aside)
Stumbled across this nice twisty bar effect.
Camera footage since emus I can run don't support the interrupts 🥲. New loopy MiSTer core handles it reasonably well (little jitter aside)
Not sure emu maintainers, who have their own things to do, will use it. I've done some emu work but am not good at it.
github.com/bbbbbr/loopy...
Not sure emu maintainers, who have their own things to do, will use it. I've done some emu work but am not good at it.
github.com/bbbbbr/loopy...
The progression actually goes:
METHOD 1: [PID1] [PID2] [IV-1] [IV-2] {vBlank}
METHOD 4: [PID1] [PID2] [IV-1] {vBlank} [IV-2]
METHOD 2: [PID1] [PID2] {vBlank} [IV-1] [IV-2]
METHOD 3: [PID1] {vBlank} [PID2] [IV-1] [IV-2]
vBlank moves from right-to-left 😅
The progression actually goes:
METHOD 1: [PID1] [PID2] [IV-1] [IV-2] {vBlank}
METHOD 4: [PID1] [PID2] [IV-1] {vBlank} [IV-2]
METHOD 2: [PID1] [PID2] {vBlank} [IV-1] [IV-2]
METHOD 3: [PID1] {vBlank} [PID2] [IV-1] [IV-2]
vBlank moves from right-to-left 😅
wd gaster.........
wd gaster.........
외부 부품 문제가 아니라면 오래된 칩들 제일 빨리 낡는 게 pad io드라이버가 열화되는겁니다리
automaton-media.com/articles/new...
- SNES 커뮤니티에서 오래된 콘솔이 나이가 들수록 더 빨리 작동하는 현상 발견
- dwangoAC가 이끄는 연구팀이 2주간 143명의 데이터를 수집해 이 콘솔 회춘 현상을 조사
- 초기 온도 영향을 의심했으나, 테스트 결과 가열로 인한 주파수 변화는 미미(8Hz)했으며, 속도 증가의 원인은 다른 미지의 요소로 추측
외부 부품 문제가 아니라면 오래된 칩들 제일 빨리 낡는 게 pad io드라이버가 열화되는겁니다리