#virtual3D
Been trying Blender MCP with Claude Code. A few hours later I have a nice looking space craft. No concept images, just a 2 hour back and fourth with the AI. #gamedev #indiedev #virtual3D image 3 is a warehouse scene I made using it also this morning.
November 9, 2026 at 11:20 AM
Spent a few days optimizing the engine/reslang etc. Now, in editor, no scene it runs at over 1200fps(image 1) and in game with hud etc at runs at over 400fps(image 2). #gamedev #indiedev #virtual3D
November 6, 2026 at 3:53 PM
Implemented GClasses in ResonanceLang. This use GPU acceleration(Vulkan compute) to perform high perf-data processing directly in your classes. #gamedev #indiedev #virtual3D - also res vsix for vs code.
November 2, 2026 at 4:23 PM
Been working on ResonanceLang. A full scripting solution for those who would prefer this over C#. It fully integrates with the C# engine(You can acess any via a host bridge) - It has classes, arrays, operator overloading, modules etc #gamedev #indiedev #virtual3D
November 2, 2026 at 12:02 PM
Spent the day getting Virtual3D compiling and running on Linux(OpenSuse Tumbleweed specifically) - #gamedev #indiedev #virtual3D #linux
October 30, 2026 at 3:34 PM
Virtual3D - State machine "NegativePlus" demo youtu.be/NZcGBbG-rFs?... via
@YouTube
#gamedev #indiedev #virtual3D
Virtual3D - State machine "NegativePlus" demo
YouTube video by Star Sign Games
youtu.be
October 29, 2026 at 2:28 PM
Been working on the state system for the engine and is being used by NegativePlus. Also implemented a cool real-time radar. #gamedev #indiedev #virtual3D
October 28, 2026 at 3:11 PM
Improved the gui. better look for docked windows, and improved the title bar/tabs section. Also window now has fully windows 11 style rounded corners when not full screen and custom title bar. #gamedev #indiedev #virtual3D
October 28, 2026 at 4:30 PM
been improving flux/gpu culling etc. now, img 1 = 10,000 20 k spheres at over 100fps. img 2 = same scene but thanks to gpu culling it's over 300fps. img 3 = same as img 2 but higher quality flux lod, barely any fps dent. #gamedev #indiedev #virtual3D
October 26, 2026 at 6:39 PM
Finished implementing 'Flux' - a new attempt at a nanite(UE) like LOD of system. It uses mesh/compute shaders. #gamedev #indiedev #virtual3D see images for examples. img3/4 show it increases fps drastically in a scene with 1000 spheres each with 20k faces.
October 22, 2026 at 1:39 PM
ok and here is an even bigger test. img 1 = 10,000 20k spheres, no flux/lod. runs at around 20fps. img 2 = same scene with flux on, now runs a silkly smooth 80fps. Flux is the only difference in the scene. #gamedev #indiedev #virtual3d
October 22, 2026 at 1:44 PM
Added some 'cargo cans' so you can hide from the guards. Next up is implementing the state system for virtual3D, which the guards will use. It will be GUI+Code. #gamedev #indiedev #virtual3d
October 20, 2026 at 1:06 PM
Started work on 2nd scene of NegativePlus - A huge warehouse where you have to 'sneak' your way through to reach the next map. #gamedev #indiedev #virtual3D #negativePlus
October 20, 2026 at 11:21 AM
Spent a lot of time improving the performance of the various shadow types(Point/Dir/Spot) and RT in general. Before it was around 70fps with or without RT. Now with RT it is 150-170 with RT. and Rasterizer only = 300fps+. #gamedev #indiedev #virtual3D - Also FSR3 = 350fps+ (img2)
October 17, 2026 at 11:34 AM
Thought I'd upload a new tech demo. It uses a mix of RT and Rasterizer, you need a gpu capable of Raytracing, and it needs roughly a 10gb card.(This will be improved, I know it's alot). #gamedev #indiedev #virtual3D
drive.google.com/file/d/13Pmz...
controls:
drive.google.com/file/d/10hBk...
NegativePlus-TechDemo.zip
drive.google.com
October 17, 2026 at 2:24 PM
Updated material editor to use the new design. #gamedev #indiedev #virtual3D
October 15, 2026 at 7:38 AM
Upgraded the GUI designer to follow the scene editor. #gamedev #indiedev #virtual3D #gui
October 15, 2026 at 6:41 AM
Back to NegativePlus - finally replaced the place-holder conversation UI. Still using Virtual3D's built in GUI used for the editor also. #gamedev #indiedev #virtual3D #negativeplus
October 15, 2026 at 5:20 AM
Spent some time trying to make the UI as modern/pro as possible. Here's the result. #gamedev #indiedev #virtual3D #gui There are now only two themes "Modern Dark" and "Modern Light"
October 15, 2026 at 4:21 AM