#visualdev
Benjamin Last is a Concept Designer and Creative Director designing for films and games. He works with clients such as Lucasfilm, Marvel, Warner Brothers, Netflix, Universal Pictures and 20th Century Fox.
www.benjaminlast.com
#loveart #thattick #conceptart #VisualDev
June 29, 2026 at 9:00 AM
Hello yall! I had a long break from posting, mostly caused by mine work on diploma during free time, and full-time job I got, but that's a little thing that I made this weekend 😁
Have a good time!

#scifi #sci-fi #conceptart #mecha #mechaart #visualdev #visdev
May 24, 2026 at 6:27 PM
My new post about fixing the foundation 🧱

Cleaned up ClipSend, launched FilaHQ properly, updated my dev log, and trimmed down VisualDev Studio.

Not sexy, but necessary 😅

Now everything I built in March finally has a place to live

Next → marketing 🚀

Full write-up 👇 imknight.com/product-week...
Product Weekend Apr 2026 - Landing Pages
I’m trying to keep the momentum going from March. Felt like I finally got back into a good rhythm building things, so naturally I want to continue… but also not rush into the wrong thing. I was stuck…
imknight.com
April 26, 2026 at 1:51 PM
I like the rendering but idk how to replicate it haha. Sometimes it be like that with older art …

#visualdev #characterdesign #oc #portraitdrawing #tananime
March 27, 2026 at 5:28 PM
March 13, 2026 at 3:07 PM
February 27, 2026 at 10:17 PM
High resolution files from our morning study on texture duality. Zoom in to appreciate the micro displacement on the petals versus the specular highlights on the cybernetic interface. Pure optical fidelity. #ReferenceArt #HighRes #VisualDev pic.x.com/UOTVr9LZ9s - https://x.com/Halleyapps/status/2...
February 10, 2026 at 8:01 AM
WIP Stage 1: Flat colors & Storytelling. 🌊✨

This is Freya, a character for my new Visual Development series. She's a vampire marked by a Phoenix blessing, facing exile and the weight of immortality.

#Art #WIP #CharacterDesign #VisualDev #NarrativeArt #GameArt #SkyArt #OCart
February 9, 2026 at 3:47 PM
New IAMAG Community Staff Pick - Mysterious by Raghu Mk
Check the full version and submit your art on IAMAG Community - itsartm.ag/iamag-community

#art #artist #visualdev #skull #digitalartist #fantasy #iamag #iamagcommunity #envirionment #digitalart #illustration #visualdevelopment
January 29, 2026 at 12:00 PM
New IAMAG Community Staff Pick - Jungle Cruise by Diptangshu Debnath

Check the full version and submit your art on IAMAG Community - itsartm.ag/iamag-community

#art #artist #2dart #visualdev #digitalartist #fantasy #iamag #iamagcommunity #visualdevelopment #digitalart
January 24, 2026 at 2:02 PM
New IAMAG Community Staff Pick - Grove Sentinel by Grady Frederick

Check the full version and submit your art on IAMAG Community - itsartm.ag/iamag-community

#art #artist #conceptart #visualdev #digitalartist #fantasy #medieval #war #iamag #iamagcommunity #fantasy
January 13, 2026 at 2:11 PM
New IAMAG Community Staff Pick - Old Tower by Karam Dawood

Check the full version and submit your art on IAMAG Community - itsartm.ag/iamag-community

#art #artist #visualdev #3dart #digitalartist #fantasy #apocalypticworld #war #iamag #iamagcommunity #ruins #tower
January 12, 2026 at 4:18 PM
New IAMAG Community Staff Pick - Scars of War by Diptangshu Debnath

Check the full version and submit your art on IAMAG Community - itsartm.ag/iamag-community

#art #artist #visualdev #animation #digitalartist #fantasy #medieval #war #iamag #iamagcommunity #3danimation
January 10, 2026 at 2:15 PM
Day 440:

@clickly.app is not only a drag-n-drop tool to create highly customizable pixel-perfect screens for mobile native apps.

It's also a full-fledged visual programming language.

#VisualDev #MobileApp #ReactNative
October 22, 2025 at 7:57 AM
Day 399

Continue working on React Native Paper components integration.

And upgraded to @expo.dev SDK 54 the entire @clickly.app, its live preview app for Expo Go, and the code generator.

#BuildInPublic #VisualDev #ReactNative
September 11, 2025 at 5:48 AM
Day 398

Decided to switch back to the integration of React Native Paper components in @clickly.app.

Good progress today.

#BuildInPublic #VisualDev #ReactNative
September 10, 2025 at 6:16 AM
Day 397

Continue working on data formulas in @clickly.app.
It's already very powerful and flexible.
Now working on enhancing the UX to a good level.

#BuildInPublic #VisualDev #ReactNative
September 9, 2025 at 7:22 AM
Day 395

Some progress with data formulas.
I had to reconsider some technical decisions to support essential features:
- parameters (to reuse data formulas as functions)
- multiple connections from the same output of a data node.

#BuildInPublic #VisualDev #ReactNative
September 7, 2025 at 5:05 AM
Day 394

Not much progress, but some great experiments with an AI generating apps in @clickly.app.

My friend has an e-library and prepared a couple of pretty detailed and descriptive prompts.

And the result is so good.

#BuildInPublic #VisualDev #ReactNative
September 6, 2025 at 6:53 AM
Day 393

Spent the entire day, but finally fixed an old bug with icons not displayed in Expo Go on Android.

Real users give additional motivation on things I would consider minor otherwise :)

#BuildInPublic #VisualDev #ReactNative
September 5, 2025 at 5:12 AM
Day 392

Monthly video update.

And some good progress with data formulas.
It's so good, after some period of creative and engineering struggles, to find clarity and move faster!

#BuildInPublic #VisualDev #ReactNative
Another monthly video update on @clickly.app

Main highlights:
1. Initial integration of ~80 UI components from React Native Paper.
2. Excellent progress with data formulas.
September 4, 2025 at 7:20 AM
Day 391

Added more common editing capabilities, such as copy-paste and duplication for data nodes.

#BuildInPublic #VisualDev #ReactNative
September 3, 2025 at 6:46 AM
Day 390

Improved and optimized a few things.
Now the runtime engine powering data formulas in @ClicklyApp is stable, performant, and supports sync, async, and reactive data types.

Great foundation to continue building upon.

#BuildInPublic #VisualDev #ReactNative
September 2, 2025 at 9:39 AM
Day 388

Some refactoring to optimize things.

#BuildInPublic #VisualDev #ReactNative
August 31, 2025 at 2:36 PM