#vrr
vrrat plush REAL

make it happen

www.makeship.com/products/vrr...
December 1, 2024 at 10:08 PM
They got VRR working below 40fps specifically for this game
November 27, 2025 at 6:07 PM
I’m very happy to be proven wrong re: the prospect of Switch 2 VRR on 3 party docks. A few on Amazon US already claim to support VRR. I bought one and it indeed works as advertised (imgs 1-2). Note that you may need to contact the seller for the latest firmware.
1/
September 24, 2026 at 11:57 PM
December 30, 2024 at 2:31 AM
Nintendo confirms VRR is only supported in handheld mode on Switch 2:

"Nintendo Switch 2 supports VRR in handheld mode only. The incorrect information was initially published on the Nintendo Switch 2 website, and we apologise for the error."

www.nintendolife.com/news/2025/05...
May 16, 2025 at 1:46 PM
get your vrrat plush before it's too late!
www.makeship.com/products/vrr...
December 17, 2024 at 5:10 PM
The PS5's VRR stuttering is indeed a substantial problem, introducing periodic hitches when playing games with unlocked frame-rates using VRR. It's been apparent for months, but still needs Sony attention.
PS5 and PS5 Pro have a VRR stuttering problem on a range of games. We've received many reports of issues over the last few months and we've reproduced and confirmed the problem. Here's what we've discovered: youtu.be/z2smFwG3Xkc
March 29, 2025 at 7:26 PM
Tested Switch 2 VRR

Games need to be patched, only Welcome Tour supports it now

It supports full LFC in 120hz mode

In 60hz mode, it supports between 40-60hz like Xbox which is better than PS5's 48-60hz support

Thankfully with the internal screen being VRR, most games should have it going forward
September 10, 2026 at 8:35 AM
Nintendo Switch 2 FW 23.0.0 released - "VRR output is now supported in TV mode." JPN translated patch notes support.nintendo.com/jp/switch2/u...
September 10, 2026 at 5:27 AM
[Nintendo Switch 2 System Update]

Version 23.0.0 adds VRR support in docked mode! You will need a compatible TV/monitor to use this feature.

VRR allows the display to dynamically adjust its refresh rate. This helps keep movement smooth when the game's FPS is fluctuating.
September 10, 2026 at 5:17 AM
Nintendo has updated the Zelda Ocarina of Time eShop page confirming the game will have VRR support
September 17, 2026 at 3:29 AM
SteamOS 3.9.2 Beta brings fixes for VRR, VR Streaming, Remote Play, Boot Time and more
#SteamOS #SteamDeck #SteamMachine #Steam #Valve #Linux
SteamOS 3.9.2 Beta brings fixes for VRR, VR Streaming, Remote Play, Boot Time and more
A bumper weekend of Steam updates - with a SteamOS 3.9.2 Beta now available with a whole bunch of extra fixes and improvements for all devices.
www.gamingonlinux.com
September 26, 2026 at 7:22 AM
Bloodborne PS5 Modded: Big Resolution Boosts, 120Hz, VRR - And It's Superb.
Bloodborne PS5 Modded: Big Resolution Boosts, 120Hz, VRR - And It's Superb
Revamping PlayStation 5's PS4 back compat features with spectacular results.
www.digitalfoundry.net
June 16, 2026 at 2:00 PM
She's about to go vrr

#werewolf #art
March 27, 2026 at 3:12 PM
Nintendo has seemingly removed any mention of Variable Refresh Rate (VRR) support from their Switch 2 hardware pages in North America and Japan. Still up in Europe (for now?).

VRR helps make motion look cleaner by reducing screen tearing
April 17, 2025 at 4:23 PM
Blur Busters Open Source Display Initiative

Refresh Cycle Shader Specification v1.01 on website

- Improved LCD overdrive! (on off-shelf LCD)
- CRT shader
- Plasma TV shader, DLP shader, etc
- VRR simulator, LCD-VRR, even CRT-VRR
- Adjustable GtG for OLEDs (better 24fps Netflix)
January 5, 2025 at 2:54 AM
Bloodborne PS5 Modded: Big Resolution Boosts, 120Hz, VRR - And It's Superb. (Repost)
Bloodborne PS5 Modded: Big Resolution Boosts, 120Hz, VRR - And It's Superb
Revamping PlayStation 5's PS4 back compat features with spectacular results.
www.digitalfoundry.net
June 16, 2026 at 9:50 PM
Quant'è carino il rumorino della PTU sugli Airbus 🥰

*vrrrrrrrrrrrrr!!! vrr vrr vrr vrr vrr vrr…"
January 10, 2026 at 6:47 AM
that entire breakdown halfway through the hand that feeds drives me fucking insane by the way like just slamming my stupid fucking paws on the table and hamboning on my thighs during that little drum solo right before it goes fucking crazy I KEEP HOLDINONANDONANANONNNNN VRR VRR BRR VRR VRR BRR VRR
July 4, 2026 at 3:15 AM
H-Hey! Don’t make me… vrr.. this sucks…
October 20, 2025 at 4:11 AM
They did it! Nintendo had been working on the external VRR feature for some time, and filed a patent for maintaining System UI and GameChat stability while doing VRR: ninpatentswatch.com/2026/04/14/d...
September 10, 2026 at 5:41 AM
November 26, 2024 at 1:51 AM
Turn on VRR
November 10, 2024 at 8:42 PM
Variable Refresh Rate "VRR" Target Limiter Proposed For Linux Graphics Drivers

www.phoronix.com/news/VRR-Tar...

#OpenSource
Variable Refresh Rate "VRR" Target Limiter Proposed For Linux Graphics Drivers
A new proposal being discussed is introducing a Linux user-space API to be able to specify frame rate targets for Variable Refresh Rate (VRR) handling on the Linux desktop.
www.phoronix.com
September 22, 2026 at 8:00 PM