#vuengine
Merry christmas!🎄 Here's our 2025 recap about #FormulaV, #VUEngine, #VUEngineStudio and its upcoming sound editor. #VirtualBoy #homebrew www.patreon.com/posts/team-v...
Team VUEngine 2025 Recap | Team VUEngine
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December 24, 2025 at 9:12 AM
VUEngine goes platform-agnostic with each supported platform being a separate plugin. Virtual Boy being the obvious first and only platform supported so far. More platforms might follow in the future. #VUEngine #homebrew #VirtualBoy www.patreon.com/posts/pure-v...
PURE VUEngine | Team VUEngine
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March 16, 2026 at 12:53 PM
The latest #FormulaV status update is now up on our Patreon. #VirtualBoy #Homebrew #VUEngine www.patreon.com/posts/formul...
Formula V Status Report December 2024 | Team VUEngine
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December 1, 2024 at 5:28 PM
A new WIP demo of #FormulaV is out now for Beta Tester and above tier backers, showcasing our progress on the new soundtrack. #VirtualBoy #homebrew #VUEngine www.patreon.com/posts/formul...
Formula V Demo 22 - Soundtrack | Team VUEngine
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April 13, 2026 at 9:44 PM
www.vuengine.dev hey so this actually seems pretty fucking sick
VUEngine Studio
www.vuengine.dev
October 27, 2025 at 10:57 PM
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for RetroRGB Weekly, or head to the main link: retrorgb.com/week449.html
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#retrorgb #classicgaming #retrogaming #misterfpga #vuengine #goldenaxe #neogeo #xbox360 #vhs #homemovies #gamebub
February 19, 2025 at 6:23 PM
#VUEngine Studio v0.6.0 is out, accompanied by many engine improvements and an extensive documentation update, including a new beginner's tutorial leading you step-by-step through making a #VirtualBoy game. #homebrew www.patreon.com/posts/at-las...
At last, a tutorial! | Team VUEngine
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February 11, 2025 at 8:35 PM
Merry Christmas!🎄 We have a little present for our backers on Patreon. Check out the remaster of Walking City in #FormulaV Demo 21! #VirtualBoy #homebrew #VUEngine www.patreon.com/posts/formul...
Formula V Demo 21 - Walking City Remastered | Team VUEngine
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December 24, 2024 at 11:28 PM
VUEngine utilizes its very own C dialect that adds classes, inheritance and polymorphism to standard C with a syntax similar to C++. While working on language support in VUEngine Studio, we now gave it a proper name: Virtual C. 🪄✨ #VirtualBoy #VUEngine #homebrew #VirtualC
December 5, 2024 at 8:20 PM
Proper API documentation and Intellisense finally coming to VUEngine Studio! www.patreon.com/posts/introd...
Introducing Virtual C | Team VUEngine
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December 14, 2024 at 6:58 PM
We are hard at work on a new built-in emulator for the upcoming new version of #VUEngineStudio! Built around the accurate Shrooms-VB core, our new frontend will offer all kinds of debugging features that we hope you will love as much as we do. #VirtualBoy #homebrew #VUEngine
September 4, 2026 at 9:37 PM
V2 of my upload of the tech demo for the #Virtualboy this should be a lot clearer #VirtualC #Vuengine
December 7, 2024 at 5:35 PM
We have ported our entire image conversion pipeline, previously grit + heavy pre/postprocessing, to JavaScript. It is now not only on average 10x faster, but also comes with new features to optimize tilesets to a given tile count by deduplicating near-identical tiles.
github.com/VUEngine/VB-...
August 2, 2026 at 4:55 PM
This is the studio I'm using, so looking forward to the upgrade 🙌 #VUEngine #virtualboy #vb #nintendo #retrogaming #homebrew
We are hard at work on a new built-in emulator for the upcoming new version of #VUEngineStudio! Built around the accurate Shrooms-VB core, our new frontend will offer all kinds of debugging features that we hope you will love as much as we do. #VirtualBoy #homebrew #VUEngine
September 4, 2026 at 10:40 PM
Time to share something I'm working on, a homebrew game, early dev and will change 100% but here is a early view #Virtualboy #VirtualC programmed using the #Vuengine
December 7, 2024 at 5:18 PM
We recently did a test print of the #FormulaV manual. Just a rough one on a cheap inkjet printer, but feels great to hold it in hands. It's the size of a CD booklet, which fits perfectly into the box. ✨ #VirtualBoy #homebrew #VUEngine
November 26, 2024 at 11:05 PM
We are thrilled to announce that, after some massive recent engine improvements, #VUEngine now supports rendering an unlimited number of wireframe objects at an unlimited render distance. Here's a screenshot. #VirtualBoy #homebrew #wireframe
April 1, 2025 at 11:59 AM
Also discounting the last couple of #Virtualboy Warzone CIB games. Only 3 left. These units will come in red shells instead of the OEM gray.

www.retroonyx.com/product-page...
Virtual WarZone CIB or Cart | RetroOnyx
Note: Sale Warzone CIBs come in red custom shells instead of the OEM gray. Virtual WarZone complete in box (CIB) set. This is a new game development funded by RetroOnyx and developed by the VUEngine ...
www.retroonyx.com
August 12, 2026 at 1:33 AM
I put a few extra spare Virtual Boy WarZone CIBs up for sale on my website. It's the last of the batch. Sign up for stock notifications and if there's enough interest, I'll trigger another batch. #virtualboy

www.retroonyx.com/product-page...
Virtual WarZone CIB or Cart | RetroOnyx
Virtual WarZone complete in box (CIB) set. This is a new game development funded by RetroOnyx and developed by the VUEngine team. CIB version includes a Virtual Boy physical cartridge, label, dust c...
www.retroonyx.com
November 11, 2024 at 8:34 PM
Running a sale on #Virtualboy game Virtual Warzone. 25% off of CIB and cart only.

www.retroonyx.com/product-page...
Virtual WarZone CIB or Cart | RetroOnyx
Virtual WarZone complete in box (CIB) set. This is a new game development funded by RetroOnyx and developed by the VUEngine team. CIB version includes a Virtual Boy physical cartridge, label, dust c...
www.retroonyx.com
July 30, 2025 at 8:53 PM
mayb ill get the motivation to figure out the virtual boy and go through the VUEngine documentation...
April 23, 2025 at 9:51 AM
Today I learned there was an IDE for developing Virtual Boy games.

www.vuengine.dev
VUEngine Studio
www.vuengine.dev
February 26, 2024 at 8:05 PM
Its been a while, been mostly stuck with work and also a VUEngine upgrade, but the good news is we have moved on a bit. I'll go through it over the next few weeks, but suffice to say we have made progress! I'll share today a little image, might seem like not a big deal, but it is. Can you Guess why?
June 11, 2025 at 7:21 PM