#wigglebones
There's something really satisfying about Wigglebones
February 15, 2025 at 2:31 AM
I did this commission for crocket.bsky.social and I am so proud of it! I've never rigged 4 arms before and I learned how to use wigglebones! Also had to use a light inside the jar to get that look.
July 28, 2026 at 7:03 PM
Wiggle 2 RTX v2.1.8 Update! 🚀Finally, the perfect physics control is here. #Blender3d #b3d #WiggleBones #Animation #GameDev #Grooming #BlenderAddon
May 5, 2026 at 8:18 AM
Thank you all for the love and support! I had a great time <333 I'll be sure to let you know was the doc says about ye olde wigglebones. Cya Wednesday!
March 15, 2026 at 8:06 AM
Basically I originally used an addon called Wigglebones to basically fake the physics. BUT I got fed up trying to install it every time Blender updates.

Blender updates a lot.

New method uses Cloth Physics, which is a base feature of Blender and shouldn't break so much. I hope.
November 28, 2025 at 6:31 AM
Wiggle 2 update for Blender 5.0 🦴✨
Fixed physics reset and simulation recording issues.
Everything is now calculated and recorded correctly during playback. Collision is working
#blender #b3d #python #simulation #wigglebones #animation
April 27, 2026 at 8:41 AM
im so scared of blender wigglebones and shit youre real for this
June 18, 2025 at 7:45 PM
ATP i'm just goofin off #blender #wigglebones #3danimations
January 14, 2026 at 8:07 PM
also with this model i got to learn more with blender and how to do weight painting, i hate it, and also learned how to use wigglebones 2

most likelly gonna put this model up on sketchfab in a tad
October 24, 2024 at 10:07 PM
December 18, 2024 at 8:41 AM
wiggle 2 RTX v2.2.4
Wiggle 2 v2.2.4 Update
Bug Fixes: Blender compatibility, loop glitches & baking freezes fixed.Lattice Beta: New experimental lattice modifier support added.
#Blender3D #WiggleBones #b3d
github.com/mayalhc/blen...
GitHub - mayalhc/blender-wiggle-2: Rewrite of blender-wiggle with new features and physics
Rewrite of blender-wiggle with new features and physics - mayalhc/blender-wiggle-2
github.com
June 5, 2026 at 11:15 AM
One addon that can REALLY help you out is the "Wiggle 2" Addon. I notice you're having a bit of trouble with "jerky" movement, and for me, at least, Wiggle 2 really was the magic sauce to make animating a LOT less annoying when it comes to that sort of thing.

It adds wigglebones!
November 26, 2024 at 4:32 PM
just spent an hour trying to figure out why the hip bone was very subtly moving (had to look at the actual transform values bc i felt like i was gaslighting myself), turns out wigglebones was enabled on it for some reason 😐😐😐...
April 26, 2025 at 5:13 PM
sick! I've seen ppl use things like wigglebones or Bone Dynamics, but I'm still stuck in my old ways from my years in SFM and prefer to hand-animate physics where I can lol
October 19, 2024 at 10:49 PM
are you trying to do face tracking IN blender, export springs from blender to an external, or by any means get springs working in an external like vseeface?

there is a blender addon called wigglebones tho i think it only works in blender. unity has a similar feat it can export, but its convoluted.
January 1, 2025 at 6:32 PM
🚀 Wiggle 2 for Blender 5.0 is here!
I've updated @shteeve3d's amazing Wiggle 2 addon for Blender 5.0
✅ Converted to Extension format
✅ Fixed 5.0 API issues
✅ Added Multi-Bone Sync (Update all selected bones at once!)
#b3d #Blender3D #WiggleBones #Rigging
April 24, 2026 at 5:09 AM
🚀 Wiggle 2 for Blender 5.0 is here!
I've updated @shteeve3d's amazing Wiggle 2 addon for Blender 5.0
✅ Converted to Extension format
✅ Fixed 5.0 API issues
✅ Added Multi-Bone Sync (Update all selected bones at once!)
Get it here:
github.com/mayalhc/blen...
#b3d #Blender3D #WiggleBones #Rigging
GitHub - mayalhc/blender-wiggle-2: Rewrite of blender-wiggle with new features and physics
Rewrite of blender-wiggle with new features and physics - mayalhc/blender-wiggle-2
github.com
April 24, 2026 at 4:14 AM
#CreateWithClint 209 - "Cure". 
More playing with #wigglebones in #b3d and the NLA editor 😊 Next step is defs enabling collisions. 
Blenderkit for most of the models, Mixamo for the animations and Pixabay for the sounds and music 🥰
October 4, 2025 at 7:02 AM
Ultimately its less of a one size fits all situation and more a case by case basis on what method you use, or just a case of preference. Two addons that can help with this are simplicage, which helps with physic sim cages for jiggles, and wigglebones 2 for automatic bone based jiggles
January 2, 2025 at 3:57 AM
Enabling individual bones in the armature as control bones makes them visible in the generated rig's edit mode. From there, you can set up IK/FK, wigglebones, etc
February 10, 2025 at 3:05 PM