#worldenv
Sure! It mosly comes from World Environment GLOW settings and some emissive materials (candles, particles, eyes, trail). I also have color quantization, some tiny bloom and noise shaders on top of it all

1 - full, 2 - no WorldEnv, 3 - no WorldEnv and no shaders
April 1, 2026 at 8:07 AM
It's ImmediateGeometry with raw albedo cranked way up and with WorldEnv Glow enabled
June 16, 2026 at 9:32 PM
Yes! I can't remember exactly now, but color correction in WorldEnv was producing slightly different results than reference (Affinity, where LUT was created). Maybe problem with color space. Custom shader had similar performance and 1:1 color match with Affinity preview.
August 17, 2026 at 10:33 PM
World‑Env provides a simulator that lets Vision‑Language‑Action models continue safe RL training, achieving gains with as few as five expert demonstrations per task. Read more: https://getnews.me/world-env-safe-rl-post-training-for-vision-language-action-models/ #visionlanguageaction #worldenv
October 1, 2025 at 1:29 AM