#worldforge
Are you thirsty? Because HERE'S SOME JUICE!!! Only in the WorldForge mode, just to make editing a bit more playful and nicer to look at. Next is sound effects for that, and then onto another WorldForge feature before wrapping things up w/ polish and sharing outside.

#gamedev #indiedev #godotengine
February 4, 2026 at 5:39 PM
Braucht jemand noch einen Oster-Soundtrack?

m.youtube.com/watch?v=FgSB...
Ghost - Crucified (Army of Lovers Cover)
YouTube video by Worldforge Ambience
m.youtube.com
April 5, 2026 at 9:29 AM
Click below link to enjoy viewing this procgen huge map in its FULL 16k RESOLUTION GLORY. What's best, you'll be able to do that too in WorldForge. Now, how many in-game tools allow you to generate a stitchable gigapixel image?

zoomhub.net/rNG2e

#gamedev #indiedev #godotengine
January 8, 2026 at 12:40 PM
Time Travel Thurs- list some of the game engines you used in the past and a screenshot if you have it - I'll start:

Blitz3d, Torque3d, RPG Maker, Stencil, Click Team Fusion, Panda3d, Wintermute, Gamesalad, Worldforge, AGI, Unity

Screenshot is 4yrs ago in Unity

#gamedev #indiedev #unrealengine
December 12, 2024 at 3:39 PM
also i made some settings engravings?

#art #oc
December 9, 2025 at 4:18 AM
Heading for the Playtest | Sigil of Kings
A variety of mostly boring work this past few weeks! Things like: Matrix/Discord bridge: Discord users can participate in the Matrix space for the game (equivalent to Discord server) Added system info in bug report form Added credits screens Added a few different/new images for game modes (e.g. campaign, world forge etc) Refactored mega-map export from worldforge so that the game exports directly a 16kx16k png Gathered licenses for things that are used in the menu and World Forge Disabled a few things that should not be in the playtest, e.g. other game modes, the attract mode (that doesn't work really xD), etc ImGui (that may not be shown really) font was Candara - changed that to something with a usable license Made an attempt to improve the visuals in highlighted tiles in World Forge, but failed. Future work, not crucial now. Added a disclaimer in bug report form that it's public and people should not put private information Added feedback form - similar to bug report but it goes to a private channel. Added some introduction text popup that you see when you start the game Birds in main menu now become smaller and fade out (yeah, priorities...) Main menu image slightly changed I'm not just using the Godot logger to log to file, apparently I was also writing my own Bug reports now have the option to send the godot log as well Matrix/discord links in introductory text when you start the playtest Added a disclaimer text in the export folder PCK is now encrypted using a custom godot build C++ plugin now calls C# functions to load from file, so that C# can read PCK data licenses are sorted and auto-copied to export folder I think now multiple resolutions are handled reasonably, need to test more systems Removed some fonts that needed commercial license Fixed interface scaling for accessibility - I think it works pretty fine now Fixed some build scripts and export configurations - builds are now exported in release using Native AOT Testing on a couple of machines (not enough!) Stealthily updated the itch.io page with Windows/Linux executables (if you read this, well, you can go and run the game already!) Basically, feature-wise I'm ok with the current version, so current task is to read up on how to set up the Steam playtest... Have a nice weekend!
byte-arcane.github.io
March 6, 2026 at 4:28 PM
Wait, the one made by worldforge? Might know someone with a copy kicking rocks
October 19, 2025 at 3:56 PM
Welp, made a slow day, go by fast with some serious #worldbuilding.

Honestly, I forgot how fun this is. And I didn't realize how fun and awesome creating a narrative of a war between the Greek and Norse Gods would be.

Can't wait to show it. Maybe I'll make a worldforge site at this rate to show.
a cartoon drawing of a hand holding a feather pen
Alt: a cartoon drawing of a hand holding a feather pen
media.tenor.com
February 14, 2025 at 4:35 AM
Porra a barra, q site q é? Eu lembro de ver um anúncio dum site chamado worldforge/worldanvil algo assim q era pra isso tbm
May 2, 2025 at 4:29 AM
Greetings, Everyone! 👋 I'm a Creator, with passions for Warcraft, Star Trek, and interested in all of these topics:

📚 History
🪐 Worldforge
🎮 Gaming
🧙🏼‍♂️ Fantasy
💫 Science Fiction
🗺️ Cartography
🏛️ Politics
👨🏻‍💻 Development
🕸️ Communities
📡 Technology
April 25, 2023 at 4:25 PM
See, I've heard of stuff like Obsidian and Worldforge but like I don't wanna have to learn a whole new program and would rather have everything in one consolidated document but I think I can still quick link stuff in LibreOffice
September 10, 2026 at 6:35 PM
I like worldforge but their love of launching promotional popups at me every few minutes is a little too annoying-
it's not like I found the money to get a membership between clicks of the Close WIndow X button
December 9, 2024 at 12:30 PM
I love your simplicity Google Docs/Drive, but this relationship isn't gonna work in the long term for exposure.

Right, might look into getting this more formally organized. Any good writer landing spots? Been looking at Campfire & WorldForge.
November 20, 2024 at 8:47 PM
I think it's more that I was working on a world at one time but never came up with stories for it. But you can also use these for games (tabletop RPG or computer) in fact there's software & other stuff I've seen like Worldforge for that stuff.
August 16, 2025 at 2:30 PM
Worldforge : Construct & Destroy #Windows (peacedeveloper) が、配信開始されました。1215円(7/21(火)2:00まで)。
store.steampowered.com/app/47...
Steamで10% OFF:Worldforge : Construct & Destroy
Build, destroy, and experiment in a physics-driven voxel sandbox featuring fully destructible environments, dynamic combat, explosive chain reactions, and creative sandbox gameplay.
store.steampowered.com
July 13, 2026 at 8:38 PM
A #stream we did for #worldbuilders who use @worldanvil.bsky.social : my thoughts on how to make best use of the Military Conflict article template, including what kind of information you should be looking for to write about conflicts and what some of the terminology means youtu.be/EzOOt0doSIk
Sable's Worldforge | Everything You Wanted to Know About Military Conflict Articles but Were Afraid
Sable judged the Military Conflict article for World Anvil's SummerCamp 2023. In this video she breaks down the Military Conflict category, how to write an e...
youtu.be
August 22, 2023 at 10:43 PM
I do everything in a word processor and/or a sketchbook. And I guess I'm doing my maps in CSP, now.

Worldforge and other GM/writer software definitely look cool, but I have hundreds of thousands of words of notes and the idea of transcribing (or even copypasting) them all makes me cry.
August 16, 2025 at 2:36 PM
I have a friend who does world building stuff and I think he uses worldforge for his notes.
September 10, 2026 at 2:18 PM
Worldforge : Construct & Destroy
https://store.steampowered.com/app/4715890/
July 13, 2026 at 7:42 PM
2509.15130
最近のビデオ拡散モデルは、その豊富な潜在世界プリオールにより、空間知能タスクにおいて強い可能性を示している。しかし、この可能性は、その限られた制御性と幾何学的不整合性によって妨げられ、強力なプライアと3D/4Dタスクにおける実用的な使用との間にギャップを生み出している。その結果、現在のアプ...
September 25, 2025 at 12:06 AM
(3/3) 28 Likes, 3 Comments, 19 Sep 2025, Hugging Face
Paper page - WorldForge: Unlocking Emergent 3D/4D Generation in Video Diffusion Model via Training-Free Guidance
Join the discussion on this paper page
huggingface.co
September 25, 2025 at 12:06 AM