This man deserves all the happiness in the world.
Same goes for XZ. 😍
This man deserves all the happiness in the world.
Same goes for XZ. 😍
Iconic. ❤️🔥
Iconic. ❤️🔥
2/2
2/2
possibilities:
1) had got some decent sleep
2) is getting comfortable with these events
3) was tickled by the 35 stuff
4) anyone know where xz was during all this? 😂
possibilities:
1) had got some decent sleep
2) is getting comfortable with these events
3) was tickled by the 35 stuff
4) anyone know where xz was during all this? 😂
Malcolm v26.09.0 adds support for uploading raw gzip/bzip2/xz/lzma-compressed PCAP files; a configurable Suricata rule-update schedule, source list, and startup behavior; NetBox […]
Malcolm v26.09.0 adds support for uploading raw gzip/bzip2/xz/lzma-compressed PCAP files; a configurable Suricata rule-update schedule, source list, and startup behavior; NetBox […]
🔽
https://l.tribunedelyon.fr/xZ
🔽
https://l.tribunedelyon.fr/xZ
And of course, the shoe CPN comes to mind again… 👟 Because “shoes” = 鞋子 xie zi which sounds like XZ 👀
And of course, the shoe CPN comes to mind again… 👟 Because “shoes” = 鞋子 xie zi which sounds like XZ 👀
🔗 weibo.com/6643123988/5...
📽 2026-10-5 微博 @肖战工作室 (XZ Studio)
1/2
#XiaoZhan #SeanXiao #肖战
🔗 weibo.com/6643123988/5...
📽 2026-10-5 微博 @肖战工作室 (XZ Studio)
1/2
#XiaoZhan #SeanXiao #肖战
https://seldondance.substack.com/p/the-custody-layer
https://seldondance.substack.com/p/the-custody-layer
BIG WALK GREETED US WITH BIG SCUFF LAST TIME WE TRIED PLAYING. SO WE'RE GETTING REVENGE.
COME WATCH PAWSOMETOONS, @goopqueenjam.bsky.social, @mynervamythos.bsky.social AND I AT THE LINK BELOOOOOOOOOW
#ViBONAiR #bigwalk
www.youtube.com/watch?v=S-Xz...
BIG WALK GREETED US WITH BIG SCUFF LAST TIME WE TRIED PLAYING. SO WE'RE GETTING REVENGE.
COME WATCH PAWSOMETOONS, @goopqueenjam.bsky.social, @mynervamythos.bsky.social AND I AT THE LINK BELOOOOOOOOOW
#ViBONAiR #bigwalk
www.youtube.com/watch?v=S-Xz...
Get player’s inverse transform.
Multiply enemy transform by above.
Y is now guaranteed to be Vector.Up, take XZ.
Apply appropriate scale for radar UI control.
Let’s see what Godot thinks about it tomorrow 😁
Get player’s inverse transform.
Multiply enemy transform by above.
Y is now guaranteed to be Vector.Up, take XZ.
Apply appropriate scale for radar UI control.
Let’s see what Godot thinks about it tomorrow 😁
I had to resort to some trig but I feel like there should be a way to vector / matrix maths.
Find the transform that takes the plane formed by player XZ back to the identity basis and apply that to the enemy positions. The I can guarantee Y is 0 and my XZ in world becomes XY on the UI
I had to resort to some trig but I feel like there should be a way to vector / matrix maths.
Find the transform that takes the plane formed by player XZ back to the identity basis and apply that to the enemy positions. The I can guarantee Y is 0 and my XZ in world becomes XY on the UI